📄 list.h
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// Fig. 15.3: list.h
// Template List class definition
#ifndef LIST_H
#define LIST_H
#include <iostream>
#include <cassert>
#include "listnd.h"
//using std::cout;
template< class NODETYPE >
class List {
public:
List(); // constructor
~List(); // destructor
void insertAtFront( const NODETYPE & );
void insertAtBack( const NODETYPE & );
bool removeFromFront( NODETYPE & );
bool removeFromBack( NODETYPE & );
int findTerm( const NODETYPE & );
int find( const NODETYPE & );
bool isEmpty() const;
void print() const;
private:
ListNode< NODETYPE > *firstPtr; // pointer to first node
ListNode< NODETYPE > *lastPtr; // pointer to last node
// Utility function to allocate a new node
ListNode< NODETYPE > *getNewNode( const NODETYPE & );
};
// Default constructor
template< class NODETYPE >
List< NODETYPE >::List() : firstPtr( 0 ), lastPtr( 0 ) { }
// Destructor
template< class NODETYPE >
List< NODETYPE >::~List()
{
if ( !isEmpty() ) { // List is not empty
//cout << "Destroying nodes ...\n";
ListNode< NODETYPE > *currentPtr = firstPtr, *tempPtr;
while ( currentPtr != 0 ) { // delete remaining nodes
tempPtr = currentPtr;
//std::cout << tempPtr->data << '\n';
currentPtr = currentPtr->nextPtr;
delete tempPtr;
}
}
//cout << "All nodes destroyed\n\n";
}
// Insert a node at the front of the list
template< class NODETYPE >
void List< NODETYPE >::insertAtFront( const NODETYPE &value )
{
ListNode< NODETYPE > *newPtr = getNewNode( value );
if ( isEmpty() ) // List is empty
firstPtr = lastPtr = newPtr;
else { // List is not empty
newPtr->nextPtr = firstPtr;
firstPtr = newPtr;
}
}
// Insert a node at the back of the list
template< class NODETYPE >
void List< NODETYPE >::insertAtBack( const NODETYPE &value )
{
ListNode< NODETYPE > *newPtr = getNewNode( value );
if ( isEmpty() ) // List is empty
firstPtr = lastPtr = newPtr;
else { // List is not empty
lastPtr->nextPtr = newPtr;
lastPtr = newPtr;
}
}
template< class NODETYPE >
int List< NODETYPE >::findTerm( const NODETYPE &value )
{
int intCurrentPos = 1;
ListNode< NODETYPE > *currentPtr = firstPtr;
String temp2 = value;
char * temp3 = temp2.returnChar();//.returnChar();
while ( currentPtr != 0 ) {
char * temp1 = currentPtr->data.returnChar();
//cout << "Matching : " << temp1 << " and " << temp3 << endl;
if (currentPtr->data == value)
{
//cout << "Found Match at location: " << intCurrentPos << endl;
return intCurrentPos;
}
else
{ intCurrentPos++;
currentPtr = currentPtr->nextPtr;
}
}
return 0; //no match
}
template< class NODETYPE >
int List< NODETYPE >::find( const NODETYPE &value )
{
int intCurrentPos = 1;
ListNode< NODETYPE > *currentPtr = firstPtr;
while ( currentPtr != 0 ) {
if (currentPtr->data == value)
{
return intCurrentPos;
}
else
{ intCurrentPos++;
currentPtr = currentPtr->nextPtr;
}
}
return 0; //no match
}
// Delete a node from the front of the list
template< class NODETYPE >
bool List< NODETYPE >::removeFromFront( NODETYPE &value )
{
if ( isEmpty() ) // List is empty
return false; // delete unsuccessful
else {
ListNode< NODETYPE > *tempPtr = firstPtr;
if ( firstPtr == lastPtr )
firstPtr = lastPtr = 0;
else
firstPtr = firstPtr->nextPtr;
value = tempPtr->data; // data being removed
delete tempPtr;
return true; // delete successful
}
}
// Delete a node from the back of the list
template< class NODETYPE >
bool List< NODETYPE >::removeFromBack( NODETYPE &value )
{
if ( isEmpty() )
return false; // delete unsuccessful
else {
ListNode< NODETYPE > *tempPtr = lastPtr;
if ( firstPtr == lastPtr )
firstPtr = lastPtr = 0;
else {
ListNode< NODETYPE > *currentPtr = firstPtr;
while ( currentPtr->nextPtr != lastPtr )
currentPtr = currentPtr->nextPtr;
lastPtr = currentPtr;
currentPtr->nextPtr = 0;
}
value = tempPtr->data;
delete tempPtr;
return true; // delete successful
}
}
// Is the List empty?
template< class NODETYPE >
bool List< NODETYPE >::isEmpty() const
{ return firstPtr == 0; }
// Return a pointer to a newly allocated node
template< class NODETYPE >
ListNode< NODETYPE > *List< NODETYPE >::getNewNode(
const NODETYPE &value )
{
ListNode< NODETYPE > *ptr =
new ListNode< NODETYPE >( value );
assert( ptr != 0 );
return ptr;
}
// Display the contents of the List
template< class NODETYPE >
void List< NODETYPE >::print() const
{
if ( isEmpty() ) {
cout << "The list is empty\n\n";
return;
}
ListNode< NODETYPE > *currentPtr = firstPtr;
cout << "The list is: ";
while ( currentPtr != 0 ) {
std::cout << currentPtr->data << ' ';
currentPtr = currentPtr->nextPtr;
}
cout << "\n\n";
}
#endif
/**************************************************************************
* (C) Copyright 2000 by Deitel & Associates, Inc. and Prentice Hall. *
* All Rights Reserved. *
* *
* DISCLAIMER: The authors and publisher of this book have used their *
* best efforts in preparing the book. These efforts include the *
* development, research, and testing of the theories and programs *
* to determine their effectiveness. The authors and publisher make *
* no warranty of any kind, expressed or implied, with regard to these *
* programs or to the documentation contained in these books. The authors *
* and publisher shall not be liable in any event for incidental or *
* consequential damages in connection with, or arising out of, the *
* furnishing, performance, or use of these programs. *
*************************************************************************/
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