📄 platformfont.h
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//-----------------------------------------------------------------------------
// Torque Game Engine
// Copyright (C) GarageGames.com, Inc.
//-----------------------------------------------------------------------------
#ifndef _PLATFORM_H_
#include "platform/platform.h"
#endif
#ifndef _PLATFORMFONT_H_
#define _PLATFORMFONT_H_
class PlatformFont
{
public:
struct CharInfo
{
S16 bitmapIndex; // Note: -1 indicates character is NOT to be
// rendered, i.e., \n, \r, etc.
U8 xOffset; // x offset into bitmap sheet
U8 yOffset; // y offset into bitmap sheet
U8 width; // width of character (pixels)
U8 height; // height of character (pixels)
S8 xOrigin;
S8 yOrigin;
S8 xIncrement;
U8 *bitmapData; // temp storage for bitmap data
};
virtual bool isValidChar(const UTF16 ch) const = 0;
virtual bool isValidChar(const UTF8 *str) const = 0;
virtual U32 getFontHeight() const = 0;
virtual U32 getFontBaseLine() const = 0;
virtual PlatformFont::CharInfo &getCharInfo(const UTF16 ch) const = 0;
virtual PlatformFont::CharInfo &getCharInfo(const UTF8 *str) const = 0;
virtual bool create(const char *name, U32 size, U32 charset = TGE_ANSI_CHARSET) = 0;
};
extern PlatformFont *createPlatformFont(const char *name, U32 size, U32 charset = TGE_ANSI_CHARSET);
#endif // _PLATFORMFONT_H_
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