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📄 platform.h

📁 五行MMORPG引擎系统V1.0
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//-----------------------------------------------------------------------------
// Torque Game Engine
// Copyright (C) GarageGames.com, Inc.
//-----------------------------------------------------------------------------

#ifndef _PLATFORM_H_
#define _PLATFORM_H_

#ifndef _TORQUECONFIG_H_
#  include "core/torqueConfig.h"
#endif

#ifndef _TORQUE_TYPES_H_
#  include "platform/types.h"
#endif

#ifndef _PLATFORMASSERT_H_
#  include "platform/platformAssert.h"
#endif

//------------------------------------------------------------------------------
// Endian conversions
#ifdef TORQUE_LITTLE_ENDIAN

inline U16 convertHostToLEndian(U16 i) { return i; }
inline U16 convertLEndianToHost(U16 i) { return i; }
inline U32 convertHostToLEndian(U32 i) { return i; }
inline U32 convertLEndianToHost(U32 i) { return i; }
inline S16 convertHostToLEndian(S16 i) { return i; }
inline S16 convertLEndianToHost(S16 i) { return i; }
inline S32 convertHostToLEndian(S32 i) { return i; }
inline S32 convertLEndianToHost(S32 i) { return i; }

inline F32 convertHostToLEndian(F32 i) { return i; }
inline F32 convertLEndianToHost(F32 i) { return i; }

inline F64 convertHostToLEndian(F64 i) { return i; }
inline F64 convertLEndianToHost(F64 i) { return i; }

inline U16 convertHostToBEndian(U16 i)
{
   return U16((i << 8) | (i >> 8));
}

inline U16 convertBEndianToHost(U16 i)
{
   return U16((i << 8) | (i >> 8));
}

inline S16 convertHostToBEndian(S16 i)
{
   return S16(convertHostToBEndian(U16(i)));
}

inline S16 convertBEndianToHost(S16 i)
{
   return S16(convertBEndianToHost(S16(i)));
}

inline U32 convertHostToBEndian(U32 i)
{
   return ((i << 24) & 0xff000000) |
          ((i <<  8) & 0x00ff0000) |
          ((i >>  8) & 0x0000ff00) |
          ((i >> 24) & 0x000000ff);
}

inline U32 convertBEndianToHost(U32 i)
{
   return ((i << 24) & 0xff000000) |
          ((i <<  8) & 0x00ff0000) |
          ((i >>  8) & 0x0000ff00) |
          ((i >> 24) & 0x000000ff);
}

inline S32 convertHostToBEndian(S32 i)
{
   return S32(convertHostToBEndian(U32(i)));
}

inline S32 convertBEndianToHost(S32 i)
{
   return S32(convertBEndianToHost(U32(i)));
}

inline U64 convertBEndianToHost(U64 i)
{
   U32 *inp = (U32 *) &i;
   U64 ret;
   U32 *outp = (U32 *) &ret;
   outp[0] = convertBEndianToHost(inp[1]);
   outp[1] = convertBEndianToHost(inp[0]);
   return ret;
}

inline U64 convertHostToBEndian(U64 i)
{
   U32 *inp = (U32 *) &i;
   U64 ret;
   U32 *outp = (U32 *) &ret;
   outp[0] = convertHostToBEndian(inp[1]);
   outp[1] = convertHostToBEndian(inp[0]);
   return ret;
}

inline F64 convertBEndianToHost(F64 in_swap)
{
   U64 result = convertBEndianToHost(* ((U64 *) &in_swap) );
   return * ((F64 *) &result);
}

inline F64 convertHostToBEndian(F64 in_swap)
{
   U64 result = convertHostToBEndian(* ((U64 *) &in_swap) );
   return * ((F64 *) &result);
}

#elif defined(TORQUE_BIG_ENDIAN)

inline U16 convertHostToBEndian(U16 i) { return i; }
inline U16 convertBEndianToHost(U16 i) { return i; }
inline U32 convertHostToBEndian(U32 i) { return i; }
inline U32 convertBEndianToHost(U32 i) { return i; }
inline S16 convertHostToBEndian(S16 i) { return i; }
inline S16 convertBEndianToHost(S16 i) { return i; }
inline S32 convertHostToBEndian(S32 i) { return i; }
inline S32 convertBEndianToHost(S32 i) { return i; }

inline U16 convertHostToLEndian(U16 i)
{
   return (i << 8) | (i >> 8);
}
inline U16 convertLEndianToHost(U16 i)
{
   return (i << 8) | (i >> 8);
}
inline U32 convertHostToLEndian(U32 i)
{
   return ((i << 24) & 0xff000000) |
          ((i <<  8) & 0x00ff0000) |
          ((i >>  8) & 0x0000ff00) |
          ((i >> 24) & 0x000000ff);
}
inline U32 convertLEndianToHost(U32 i)
{
   return ((i << 24) & 0xff000000) |
          ((i <<  8) & 0x00ff0000) |
          ((i >>  8) & 0x0000ff00) |
          ((i >> 24) & 0x000000ff);
}

inline U64 convertLEndianToHost(U64 i)
{
   U32 *inp = (U32 *) &i;
   U64 ret;
   U32 *outp = (U32 *) &ret;
   outp[0] = convertLEndianToHost(inp[1]);
   outp[1] = convertLEndianToHost(inp[0]);
   return ret;
}

inline U64 convertHostToLEndian(U64 i)
{
   U32 *inp = (U32 *) &i;
   U64 ret;
   U32 *outp = (U32 *) &ret;
   outp[0] = convertHostToLEndian(inp[1]);
   outp[1] = convertHostToLEndian(inp[0]);
   return ret;
}

inline F64 convertLEndianToHost(F64 in_swap)
{
   U64 result = convertLEndianToHost(* ((U64 *) &in_swap) );
   return * ((F64 *) &result);
}

inline F64 convertHostToLEndian(F64 in_swap)
{
   U64 result = convertHostToLEndian(* ((U64 *) &in_swap) );
   return * ((F64 *) &result);
}

inline F32 convertHostToLEndian(F32 i)
{
   U32 result = convertHostToLEndian( *reinterpret_cast<U32*>(&i) );
   return *reinterpret_cast<F32*>(&result);
}

inline F32 convertLEndianToHost(F32 i)
{
   U32 result = convertLEndianToHost( *reinterpret_cast<U32*>(&i) );
   return *reinterpret_cast<F32*>(&result);
}

inline S16 convertHostToLEndian(S16 i) { return S16(convertHostToLEndian(U16(i))); }
inline S16 convertLEndianToHost(S16 i) { return S16(convertLEndianToHost(U16(i))); }
inline S32 convertHostToLEndian(S32 i) { return S32(convertHostToLEndian(U32(i))); }
inline S32 convertLEndianToHost(S32 i) { return S32(convertLEndianToHost(U32(i))); }

#else
#error "Endian define not set"
#endif


//------------------------------------------------------------------------------
// Input structures and functions - all input is pushed into the input event queue
template <class T> class Vector;
class Point2I;


// Theese emuns must be globally scoped so that they work
// with the inline assembly
enum ProcessorType
{
   // x86
   CPU_X86Compatible,
   CPU_Intel_Unknown,
   CPU_Intel_486,
   CPU_Intel_Pentium,
   CPU_Intel_PentiumMMX,
   CPU_Intel_PentiumPro,
   CPU_Intel_PentiumII,
   CPU_Intel_PentiumCeleron,
   CPU_Intel_PentiumIII,
   CPU_Intel_Pentium4,
   CPU_AMD_K6,
   CPU_AMD_K6_2,
   CPU_AMD_K6_3,
   CPU_AMD_Athlon,
   CPU_AMD_Unknown,
   CPU_Cyrix_6x86,
   CPU_Cyrix_MediaGX,
   CPU_Cyrix_6x86MX,
   CPU_Cyrix_GXm,        // Media GX w/ MMX
   CPU_Cyrix_Unknown,
   // PowerPC
   CPU_PowerPC_Unknown,
   CPU_PowerPC_601,
   CPU_PowerPC_603e,
   CPU_PowerPC_603,
   CPU_PowerPC_604e,
   CPU_PowerPC_604,
   CPU_PowerPC_G3,
   CPU_PowerPC_G4,
   CPU_PowerPC_G4u // PPC7450 ultra g4
};

enum x86Properties
{  // x86 properties
   CPU_PROP_C         = (1<<0),
   CPU_PROP_FPU       = (1<<1),
   CPU_PROP_MMX       = (1<<2),     // Integer-SIMD
   CPU_PROP_3DNOW     = (1<<3),     // AMD Float-SIMD
   CPU_PROP_SSE       = (1<<4),     // PentiumIII SIMD
   CPU_PROP_RDTSC     = (1<<5)     // Read Time Stamp Counter
//   CPU_PROP_SSE2      = (1<<6),   // Pentium4 SIMD
//   CPU_PROP_MP        = (1<<7)      // Multi-processor system
};

enum PPCProperties
{  // PowerPC properties
   CPU_PROP_PPCMIN    = (1<<0),
   CPU_PROP_ALTIVEC   = (1<<1),     // Float-SIMD
   CPU_PROP_PPCMP     = (1<<7)      // Multi-processor system
};

enum DriveType
{
   DRIVETYPE_FIXED = 0,
   DRIVETYPE_REMOVABLE = 1,
   DRIVETYPE_REMOTE = 2,
   DRIVETYPE_CDROM = 3,
   DRIVETYPE_RAMDISK = 4,
   DRIVETYPE_UNKNOWN = 5
};

struct Platform
{
   static void sleep(U32 ms);
   static void init();
   static void initConsole();
   static void shutdown();
   static void process();
   static bool doCDCheck();
   static void initWindow(const Point2I &initialSize, const char *name);
   static void enableKeyboardTranslation(void);
   static void disableKeyboardTranslation(void);
   static void setWindowLocked(bool locked);
   static void minimizeWindow();
   static bool excludeOtherInstances(const char *string);

   static const Point2I &getWindowSize();
   static void setWindowSize( U32 newWidth, U32 newHeight );
   static float getRandom();
   static void AlertOK(const char *windowTitle, const char *message);
   static bool AlertOKCancel(const char *windowTitle, const char *message);
   static bool AlertRetry(const char *windowTitle, const char *message);

   struct LocalTime
   {
      U8  sec;        // seconds after minute (0-59)
      U8  min;        // Minutes after hour (0-59)
      U8  hour;       // Hours after midnight (0-23)
      U8  month;      // Month (0-11; 0=january)
      U8  monthday;   // Day of the month (1-31)
      U8  weekday;    // Day of the week (0-6, 6=sunday)
      U16 year;       // current year minus 1900
      U16 yearday;    // Day of year (0-365)
      bool isdst;     // true if daylight savings time is active
   };

   static void getLocalTime(LocalTime &);

   struct FileInfo
   {
      const char* pFullPath;
      const char* pFileName;
      U32 fileSize;
   };
   static bool cdFileExists(const char *filePath, const char *volumeName, S32 serialNum);
   static void fileToLocalTime(const FileTime &ft, LocalTime *lt);
   // compare file times returns < 0 if a is earlier than b, >0 if b is earlier than a
   static S32 compareFileTimes(const FileTime &a, const FileTime &b);
   // Process control
public:
   static void postQuitMessage(const U32 in_quitVal);
   static void debugBreak();
   static void forceShutdown(S32 returnValue);

   static U32  getTime();
   static U32  getVirtualMilliseconds();
   static U32  getRealMilliseconds();
   static void advanceTime(U32 delta);

   static S32 getBackgroundSleepTime();

   // Directory functions.  Dump path returns false iff the directory cannot be
   //  opened.
public:
   static StringTableEntry getWorkingDirectory();
   static bool dumpPath(const char *in_pBasePath, Vector<FileInfo>& out_rFileVector, S32 recurseDepth = -1);
   static bool dumpDirectories( const char *path, Vector<StringTableEntry> &directoryVector, S32 depth = 1, bool noBasePath = false );
   static bool hasSubDirectory( const char *pPath );
   static bool getFileTimes(const char *filePath, FileTime *createTime, FileTime *modifyTime);
   static bool isFile(const char *pFilePath);
   static S32  getFileSize(const char *pFilePath);
   static bool isDirectory(const char *pDirPath);
   static bool isSubDirectory(const char *pParent, const char *pDir);

   static void addExcludedDirectory(const char *pDir);
   static void clearExcludedDirectories();
   static bool isExcludedDirectory(const char *pDir);

   struct VolumeInformation
   {
      StringTableEntry  RootPath;
      StringTableEntry  Name;
      StringTableEntry  FileSystem;
      U32               SerialNumber;
      U32               Type;
      bool              ReadOnly;
   }*PVolumeInformation;

   // Volume functions.
   static void getVolumeNamesList( Vector<const char*>& out_rNameVector, bool bOnlyFixedDrives = false );
   static void getVolumeInformationList( Vector<VolumeInformation>& out_rVolumeInfoVector, bool bOnlyFixedDrives = false );

   static bool createPath(const char *path); // create a directory path
   static struct SystemInfo_struct
   {
      struct Processor
      {
         ProcessorType type;
         const char *name;
         U32         mhz;
         U32         properties;      // CPU type specific enum
      } processor;
   } SystemInfo;

   // Web page launch function:
   static bool openWebBrowser( const char* webAddress );

   static const char* getLoginPassword();
   static bool setLoginPassword( const char* password );

   static const char* getClipboard();
   static bool setClipboard(const char *text);

   static bool stringToFileTime(const char * string, FileTime * time);
   static bool fileTimeToString(FileTime * time, char * string, U32 strLen);
};


struct Processor
{
   static void init();
};


//------------------------------------------------------------------------------
// time manager generates a ServerTimeEvent / ClientTimeEvent, FrameEvent combo
// every other time its process is called.
extern S32 sgTimeManagerProcessInterval;
struct TimeManager
{
   static void process();
};

// the entry point of the app is in the platform code...
// it calls out into game code at GameMain

// all input goes through the game input event queue
// whether or not it is used (replaying a journal, etc)
// is up to the game code.  The game must copy the event data out.

struct Event;

//------------------------------------------------------------------------------
// String functions

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