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📄 connectionlayer.h

📁 五行MMORPG引擎系统V1.0
💻 H
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//-----------------------------------------------------------------------------
// Torque Game Engine
// Copyright (C) GarageGames.com, Inc.
//-----------------------------------------------------------------------------

#ifndef _CONNECTIONLAYER_H_
#define _CONNECTIONLAYER_H_


#ifndef _CONNECTIONGHOST_H_
#include "GhostConnection.h"
#endif


//namespace CS
//{


class ConnectionLayer : public GhostConnection
{
   typedef GhostConnection Parent;


public:

	ConnectionLayer(){}
	~ConnectionLayer(){}

protected:
   //virtual void readPacket(BitStream *bstream);
   //virtual void writePacket(BitStream *bstream, PacketNotify *note);
   //virtual void packetReceived(PacketNotify *note);
   //virtual void packetDropped(PacketNotify *note);
   ////virtual void connectionError(const char *errorString);

   //virtual void writeDemoStartBlock(ResizeBitStream *stream);
   //virtual bool readDemoStartBlock(BitStream *stream);
   ////virtual void demoPlaybackComplete();



};


//};//namespace CS
#endif


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