⭐ 欢迎来到虫虫下载站! | 📦 资源下载 📁 资源专辑 ℹ️ 关于我们
⭐ 虫虫下载站

📄 compiler.h

📁 五行MMORPG引擎系统V1.0
💻 H
字号:
//-----------------------------------------------------------------------------
// Torque Game Engine
// Copyright (C) GarageGames.com, Inc.
//-----------------------------------------------------------------------------


#ifndef _COMPILER_H_
#define _COMPILER_H_

class Stream;
class DataChunker;

#include "platform/platform.h"
#include "console/ast.h"
#include "console/codeBlock.h"

// Autogenerated, so we should only ever include from once place - here.
// (We can't stick include guards in it without patching bison.)
#ifndef _CMDGRAM_H_
#define _CMDGRAM_H_
#include "console/cmdgram.h"
#endif

namespace Compiler
{
   /// The opcodes for the TorqueScript VM.
   enum CompiledInstructions
   {
      OP_FUNC_DECL,
      OP_CREATE_OBJECT,
      OP_ADD_OBJECT,
      OP_END_OBJECT,
      OP_JMPIFFNOT,
      OP_JMPIFNOT,
      OP_JMPIFF,
      OP_JMPIF,
      OP_JMPIFNOT_NP,
      OP_JMPIF_NP,
      OP_JMP,
      OP_RETURN,
      OP_CMPEQ,
      OP_CMPGR,
      OP_CMPGE,
      OP_CMPLT,
      OP_CMPLE,
      OP_CMPNE,
      OP_XOR,
      OP_MOD,
      OP_BITAND,
      OP_BITOR,
      OP_NOT,
      OP_NOTF,
      OP_ONESCOMPLEMENT,

      OP_SHR,
      OP_SHL,
      OP_AND,
      OP_OR,

      OP_ADD,
      OP_SUB,
      OP_MUL,
      OP_DIV,
      OP_NEG,

      OP_SETCURVAR,
      OP_SETCURVAR_CREATE,
      OP_SETCURVAR_ARRAY,
      OP_SETCURVAR_ARRAY_CREATE,

      OP_LOADVAR_UINT,
      OP_LOADVAR_FLT,
      OP_LOADVAR_STR,

      OP_SAVEVAR_UINT,
      OP_SAVEVAR_FLT,
      OP_SAVEVAR_STR,

      OP_SETCUROBJECT,
      OP_SETCUROBJECT_NEW,

      OP_SETCURFIELD,
      OP_SETCURFIELD_ARRAY,

      OP_LOADFIELD_UINT,
      OP_LOADFIELD_FLT,
      OP_LOADFIELD_STR,

      OP_SAVEFIELD_UINT,
      OP_SAVEFIELD_FLT,
      OP_SAVEFIELD_STR,

      OP_STR_TO_UINT,
      OP_STR_TO_FLT,
      OP_STR_TO_NONE,
      OP_FLT_TO_UINT,
      OP_FLT_TO_STR,
      OP_FLT_TO_NONE,
      OP_UINT_TO_FLT,
      OP_UINT_TO_STR,
      OP_UINT_TO_NONE,

      OP_LOADIMMED_UINT,
      OP_LOADIMMED_FLT,
      OP_TAG_TO_STR,
      OP_LOADIMMED_STR,
      OP_LOADIMMED_IDENT,
#ifdef TGE_RPG_SCRIPT
      OP_LOAD_VSTRING,
#endif

      OP_CALLFUNC_RESOLVE,
      OP_CALLFUNC,

      OP_ADVANCE_STR,
      OP_ADVANCE_STR_APPENDCHAR,
      OP_ADVANCE_STR_COMMA,
      OP_ADVANCE_STR_NUL,
      OP_REWIND_STR,
      OP_TERMINATE_REWIND_STR,
      OP_COMPARE_STR,

      OP_PUSH,
      OP_PUSH_FRAME,

      OP_BREAK,

      OP_INVALID
   };

   //------------------------------------------------------------

   F64 consoleStringToNumber(const char *str, StringTableEntry file = 0, U32 line = 0);
   U32 precompileBlock(StmtNode *block, U32 loopCount);
   U32 compileBlock(StmtNode *block, U32 *codeStream, U32 ip, U32 continuePoint, U32 breakPoint);

   //------------------------------------------------------------

   struct CompilerIdentTable
   {
      struct Entry
      {
         U32 offset;
         U32 ip;
         Entry *next;
         Entry *nextIdent;
      };
      Entry *list;
      void add(StringTableEntry ste, U32 ip);
      void reset();
      void write(Stream &st);
   };

   //------------------------------------------------------------

   struct CompilerStringTable
   {
      U32 totalLen;
      struct Entry
      {
         char *string;
         U32 start;
         U32 len;
         bool tag;
         Entry *next;
      };
      Entry *list;

      char buf[256];

      U32 add(const char *str, bool caseSens = true, bool tag = false);
      U32 addIntString(U32 value);
      U32 addFloatString(F64 value);
      void reset();
      char *build();
      void write(Stream &st);
   };

   //------------------------------------------------------------

   struct CompilerFloatTable
   {
      struct Entry
      {
         F64 val;
         Entry *next;
      };
      U32 count;
      Entry *list;

      U32 add(F64 value);
      void reset();
      F64 *build();
      void write(Stream &st);
   };

   //------------------------------------------------------------

   inline StringTableEntry U32toSTE(U32 u)
   {
      return *((StringTableEntry *) &u);
   }

   extern U32 (*STEtoU32)(StringTableEntry ste, U32 ip);

   U32 evalSTEtoU32(StringTableEntry ste, U32);
   U32 compileSTEtoU32(StringTableEntry ste, U32 ip);

   CompilerStringTable *getCurrentStringTable();
   CompilerStringTable &getGlobalStringTable();
   CompilerStringTable &getFunctionStringTable();

   void setCurrentStringTable (CompilerStringTable* cst);

   CompilerFloatTable *getCurrentFloatTable();
   CompilerFloatTable &getGlobalFloatTable();
   CompilerFloatTable &getFunctionFloatTable();

   void setCurrentFloatTable (CompilerFloatTable* cst);

   CompilerIdentTable &getIdentTable();

   void precompileIdent(StringTableEntry ident);

   CodeBlock *getBreakCodeBlock();
   void setBreakCodeBlock(CodeBlock *cb);

   /// Helper function to reset the float, string, and ident tables to a base
   /// starting state.
   void resetTables();

   void *consoleAlloc(U32 size);
   void consoleAllocReset();

   extern bool gSyntaxError;
};

#endif

⌨️ 快捷键说明

复制代码 Ctrl + C
搜索代码 Ctrl + F
全屏模式 F11
切换主题 Ctrl + Shift + D
显示快捷键 ?
增大字号 Ctrl + =
减小字号 Ctrl + -