📄 winnet.cc
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//-----------------------------------------------------------------------------
// Torque Game Engine
// Copyright (C) GarageGames.com, Inc.
//-----------------------------------------------------------------------------
#include "platformWin32/platformWin32.h"
#include "platform/platform.h"
#include "platform/event.h"
#include <winsock.h>
#if !defined(USE_IPX) || defined(TORQUE_COMPILER_MINGW)
# define NO_IPX_SUPPORT
#endif
#if !defined(NO_IPX_SUPPORT)
# include <wsipx.h>
#else
typedef void* SOCKADDR_IPX;
#endif
#include "console/console.h"
#include "platform/gameInterface.h"
#include "core/fileStream.h"
struct NameLookup
{
U8 hostEntStruct[MAXGETHOSTSTRUCT];
HANDLE lookupHandle;
SOCKET socket;
U16 port;
NameLookup *nextLookup;
};
static NameLookup *lookupList = NULL;
#ifndef TGE_RPG
static Net::Error getLastError();
#endif
static S32 defaultPort = 28000;
static S32 netPort = 0;
static SOCKET ipxSocket = INVALID_SOCKET;
static SOCKET udpSocket = INVALID_SOCKET;
enum WinNetConstants {
MaxConnections = 1024, ///< Maximum allowed number of connections.
};
HWND winsockWindow = NULL;
static LRESULT PASCAL WinsockProc(HWND hWnd, UINT message, WPARAM wParam, LPARAM lParam)
{
U32 error;
U32 bufLen;
U32 event;
SOCKET socket;
Net::Error err;
S32 bytesRead;
static ConnectedNotifyEvent notifyEvent;
static ConnectedReceiveEvent receiveEvent;
static ConnectedAcceptEvent acceptEvent;
switch(message)
{
case WM_USER:
error = WSAGETSELECTERROR(lParam);
event = WSAGETSELECTEVENT(lParam);
socket = wParam;
switch(event)
{
case FD_READ:
err = Net::recv(socket, receiveEvent.data, MaxPacketDataSize, &bytesRead);
if(err == Net::NoError && bytesRead != 0)
{
receiveEvent.tag = socket;
receiveEvent.size = ConnectedReceiveEventHeaderSize + bytesRead;
Game->postEvent(receiveEvent);
}
break;
case FD_CONNECT:
notifyEvent.tag = socket;
if(error)
notifyEvent.state = ConnectedNotifyEvent::ConnectFailed;
else
notifyEvent.state = ConnectedNotifyEvent::Connected;
Game->postEvent(notifyEvent);
break;
case FD_CLOSE:
// see first if there is anything to read:
for(;;)
{
err = Net::recv(socket, receiveEvent.data, MaxPacketDataSize, &bytesRead);
if(err != Net::NoError || bytesRead == 0)
break;
receiveEvent.tag = socket;
receiveEvent.size = ConnectedReceiveEventHeaderSize + bytesRead;
Game->postEvent(receiveEvent);
}
notifyEvent.tag = socket;
notifyEvent.state = ConnectedNotifyEvent::Disconnected;
Game->postEvent(notifyEvent);
break;
case FD_ACCEPT:
acceptEvent.portTag = socket;
acceptEvent.connectionTag = Net::accept(socket, &acceptEvent.address);
if(acceptEvent.connectionTag != InvalidSocket)
{
Net::setBlocking(acceptEvent.connectionTag, false);
WSAAsyncSelect(acceptEvent.connectionTag, winsockWindow, WM_USER, FD_READ | FD_CONNECT | FD_CLOSE);
Game->postEvent(acceptEvent);
}
break;
}
break;
case WM_USER + 1:
error = WSAGETASYNCERROR(lParam);
bufLen = WSAGETASYNCBUFLEN(lParam);
HANDLE handle;
handle = HANDLE(wParam);
NameLookup **walk;
for(walk = &lookupList; *walk; walk = &((*walk)->nextLookup))
{
if((*walk)->lookupHandle == handle)
{
NameLookup *temp = *walk;
struct hostent *hp = (struct hostent *) temp->hostEntStruct;
if(error)
{
notifyEvent.state = ConnectedNotifyEvent::DNSFailed;
notifyEvent.tag = temp->socket;
::closesocket(temp->socket);
}
else
{
SOCKADDR_IN ipAddr;
memcpy(&ipAddr.sin_addr.s_addr, hp->h_addr, sizeof(IN_ADDR));
ipAddr.sin_port = temp->port;
ipAddr.sin_family = AF_INET;
notifyEvent.tag = temp->socket;
WSAAsyncSelect(temp->socket, winsockWindow, WM_USER, FD_READ | FD_CONNECT | FD_CLOSE);
bool wserr = ::connect(temp->socket, (PSOCKADDR) &ipAddr, sizeof(ipAddr)); // always errors out
if (wserr && WSAGetLastError() == WSAEWOULDBLOCK)
notifyEvent.state = ConnectedNotifyEvent::DNSResolved;
else {
Con::printf("Connect error: %d", WSAGetLastError());
::closesocket(temp->socket);
notifyEvent.state = ConnectedNotifyEvent::ConnectFailed;
}
}
Game->postEvent(notifyEvent);
*walk = temp->nextLookup;
delete temp;
break;
}
}
break;
default:
return DefWindowProc( hWnd, message, wParam, lParam );
}
return 0;
}
static void InitNetWindow()
{
WNDCLASS wc;
dMemset(&wc, 0, sizeof(wc));
wc.style = 0;
wc.lpfnWndProc = WinsockProc;
wc.cbClsExtra = 0;
wc.cbWndExtra = 0;
wc.hInstance = winState.appInstance;
wc.hIcon = 0;
wc.hCursor = 0;
wc.hbrBackground = 0;
wc.lpszMenuName = 0;
wc.lpszClassName = dT("WinSockClass");
RegisterClass( &wc );
winsockWindow = CreateWindowEx(
0,
dT("WinSockClass"),
dT(""),
0,
0, 0, 0, 0,
NULL, NULL,
winState.appInstance,
NULL);
}
bool Net::init()
{
#ifdef TGE_RPG
WSADATA wsaData;
// Initialize Winsock 1.1
if(WSAStartup(MAKEU16(1,1), &wsaData)!=0)
return false;
if(LU8(wsaData.wVersion) != 1 || HU8(wsaData.wVersion) != 1)
{
WSACleanup();
return false;
}
# ifndef TGE_RPGSERVER
InitNetWindow();
# endif
return true;
#else
WSADATA stWSAData;
InitNetWindow();
return !WSAStartup(0x0101, &stWSAData);
#endif
}
void Net::shutdown()
{
while(lookupList)
{
NameLookup *temp = lookupList;
lookupList = temp->nextLookup;
WSACancelAsyncRequest ( temp->lookupHandle );
delete temp;
}
DestroyWindow(winsockWindow);
closePort();
WSACleanup();
}
static void netToIPSocketAddress(const NetAddress *address, SOCKADDR_IN *sockAddr)
{
dMemset(sockAddr, 0, sizeof(SOCKADDR_IN));
sockAddr->sin_family = AF_INET;
sockAddr->sin_port = htons(address->port);
sockAddr->sin_addr.s_net = address->netNum[0];
sockAddr->sin_addr.s_host = address->netNum[1];
sockAddr->sin_addr.s_lh = address->netNum[2];
sockAddr->sin_addr.s_impno = address->netNum[3];
}
static void IPSocketToNetAddress(const SOCKADDR_IN *sockAddr, NetAddress *address)
{
address->type = NetAddress::IPAddress;
address->port = htons(sockAddr->sin_port);
address->netNum[0] = sockAddr->sin_addr.s_net;
address->netNum[1] = sockAddr->sin_addr.s_host;
address->netNum[2] = sockAddr->sin_addr.s_lh;
address->netNum[3] = sockAddr->sin_addr.s_impno;
}
static void netToIPXSocketAddress(const NetAddress *address, SOCKADDR_IPX *sockAddr)
{
#if !defined(NO_IPX_SUPPORT)
dMemset(sockAddr, 0, sizeof(SOCKADDR_IPX));
sockAddr->sa_family = AF_INET;
sockAddr->sa_socket = htons(address->port);
sockAddr->sa_netnum[0] = address->netNum[0];
sockAddr->sa_netnum[1] = address->netNum[1];
sockAddr->sa_netnum[2] = address->netNum[2];
sockAddr->sa_netnum[3] = address->netNum[3];
sockAddr->sa_nodenum[0] = address->nodeNum[0];
sockAddr->sa_nodenum[1] = address->nodeNum[1];
sockAddr->sa_nodenum[2] = address->nodeNum[2];
sockAddr->sa_nodenum[3] = address->nodeNum[3];
sockAddr->sa_nodenum[4] = address->nodeNum[4];
sockAddr->sa_nodenum[5] = address->nodeNum[5];
#endif
}
static void IPXSocketToNetAddress(const SOCKADDR_IPX *sockAddr, NetAddress *address)
{
#if !defined(NO_IPX_SUPPORT)
address->type = NetAddress::IPXAddress;
address->port = htons(sockAddr->sa_socket);
address->netNum[0] = sockAddr->sa_netnum[0] ;
address->netNum[1] = sockAddr->sa_netnum[1] ;
address->netNum[2] = sockAddr->sa_netnum[2] ;
address->netNum[3] = sockAddr->sa_netnum[3] ;
address->nodeNum[0] = sockAddr->sa_nodenum[0];
address->nodeNum[1] = sockAddr->sa_nodenum[1];
address->nodeNum[2] = sockAddr->sa_nodenum[2];
address->nodeNum[3] = sockAddr->sa_nodenum[3];
address->nodeNum[4] = sockAddr->sa_nodenum[4];
address->nodeNum[5] = sockAddr->sa_nodenum[5];
#endif
}
NetSocket Net::openListenPort(U16 port)
{
if(Game->isJournalReading())
{
U32 ret;
Game->journalRead(&ret);
return NetSocket(ret);
}
NetSocket sock = openSocket();
bind(sock, port);
listen(sock, 4);
setBlocking(sock, false);
if(WSAAsyncSelect ( sock, winsockWindow, WM_USER, FD_ACCEPT ))
Con::printf("Connect error: %d", WSAGetLastError());
if(Game->isJournalWriting())
Game->journalWrite(U32(sock));
return sock;
}
NetSocket Net::openConnectTo(const char *addressString)
{
if(!dStrnicmp(addressString, "ipx:", 4))
return InvalidSocket;
if(!dStrnicmp(addressString, "ip:", 3))
addressString += 3; // eat off the ip:
char remoteAddr[256];
dStrcpy(remoteAddr, addressString);
char *portString = dStrchr(remoteAddr, ':');
U16 port;
if(portString)
{
*portString++ = 0;
port = htons(dAtoi(portString));
}
else
port = htons(defaultPort);
if(!dStricmp(remoteAddr, "broadcast"))
return InvalidSocket;
if(Game->isJournalReading())
{
U32 ret;
Game->journalRead(&ret);
return NetSocket(ret);
}
NetSocket sock = openSocket();
setBlocking(sock, false);
SOCKADDR_IN ipAddr;
ipAddr.sin_addr.s_addr = inet_addr(remoteAddr);
if(ipAddr.sin_addr.s_addr != INADDR_NONE)
{
ipAddr.sin_port = port;
ipAddr.sin_family = AF_INET;
WSAAsyncSelect(sock, winsockWindow, WM_USER, FD_READ | FD_CONNECT | FD_CLOSE);
if(::connect(sock, (PSOCKADDR) &ipAddr, sizeof(ipAddr) ) )
{
if(WSAGetLastError() != WSAEWOULDBLOCK)
{
Con::printf("Connect error: %d", WSAGetLastError());
::closesocket(sock);
sock = InvalidSocket;
}
}
}
else
{
NameLookup *lookup = new NameLookup;
lookup->socket = sock;
lookup->port = port;
lookup->lookupHandle = WSAAsyncGetHostByName (winsockWindow, WM_USER + 1, remoteAddr, (char *) lookup->hostEntStruct, MAXGETHOSTSTRUCT );
if(!lookup->lookupHandle)
{
delete lookup;
::closesocket(sock);
sock = InvalidSocket;
}
else
{
lookup->nextLookup = lookupList;
lookupList = lookup;
}
}
if(Game->isJournalWriting())
Game->journalWrite(U32(sock));
return sock;
}
void Net::closeConnectTo(NetSocket sock)
{
if(Game->isJournalReading())
return;
for(NameLookup **walk = &lookupList; *walk; walk = &((*walk)->nextLookup) )
{
NameLookup *lookup = *walk;
if(lookup->socket == sock)
{
WSACancelAsyncRequest ( lookup->lookupHandle );
closesocket(lookup->socket);
*walk = lookup->nextLookup;
delete lookup;
return;
}
}
closesocket(sock);
}
Net::Error Net::sendtoSocket(NetSocket socket, const U8 *buffer, S32 bufferSize)
{
if(Game->isJournalReading())
{
U32 e;
Game->journalRead(&e);
return (Net::Error) e;
}
Net::Error e = send(socket, buffer, bufferSize);
if(Game->isJournalWriting())
Game->journalWrite(U32(e));
return e;
}
bool Net::openPort(S32 port)
{
if(udpSocket != INVALID_SOCKET)
closesocket(udpSocket);
if(ipxSocket != INVALID_SOCKET)
closesocket(ipxSocket);
udpSocket = socket(AF_INET, SOCK_DGRAM, 0);
#if !defined(NO_IPX_SUPPORT)
ipxSocket = socket(AF_IPX, SOCK_DGRAM, NSPROTO_IPX);
#else
ipxSocket = INVALID_SOCKET;
#endif
if(udpSocket != INVALID_SOCKET)
{
Net::Error error;
error = bind(udpSocket, port);
if(error == NoError)
error = setBufferSize(udpSocket, 32768);
if(error == NoError)
error = setBroadcast(udpSocket, true);
if(error == NoError)
error = setBlocking(udpSocket, false);
if(error == NoError)
Con::printf("UDP initialized on port %d", port);
else
{
closesocket(udpSocket);
udpSocket = INVALID_SOCKET;
Con::printf("Unable to initialize UDP - error %d", error);
}
}
#if !defined(NO_IPX_SUPPORT)
if(ipxSocket != INVALID_SOCKET)
{
Net::Error error = NoError;
SOCKADDR_IPX ipxAddress;
memset((char *)&ipxAddress, 0, sizeof(ipxAddress));
ipxAddress.sa_family = AF_IPX;
ipxAddress.sa_socket = htons(port);
S32 err = ::bind(ipxSocket, (PSOCKADDR) &ipxAddress, sizeof(ipxAddress));
if(err)
error = getLastError();
if(error == NoError)
error = setBufferSize(ipxSocket, 32768);
if(error == NoError)
error = setBroadcast(ipxSocket, true);
if(error == NoError)
error = setBlocking(ipxSocket, false);
if(error == NoError)
Con::printf("IPX initialized on port %d", port);
else
{
closesocket(ipxSocket);
ipxSocket = INVALID_SOCKET;
Con::printf("Unable to initialize IPX - error %d", error);
}
}
#endif
netPort = port;
return ipxSocket != INVALID_SOCKET || udpSocket != INVALID_SOCKET;
}
void Net::closePort()
{
if(ipxSocket != INVALID_SOCKET)
closesocket(ipxSocket);
if(udpSocket != INVALID_SOCKET)
closesocket(udpSocket);
}
Net::Error Net::sendto(const NetAddress *address, const U8 *buffer, S32 bufferSize)
{
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