📄 winiosocketex.cpp
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// SocketModel.cpp.
//
//////////////////////////////////////////////////////////////////////
#include <winsock2.h>
#include "server/net/IOSocketEx.h"
#include "platform/platformAssert.h"
#pragma comment(lib, "ws2_32.lib")
namespace RPGServer
{
IOSocketEx::IOSocketEx()
{
//::InitializeCriticalSection(&m_csErrorNo);
}
IOSocketEx::~IOSocketEx()
{
//::DeleteCriticalSection(&m_csErrorNo);
}
//释放Winsock2动态连接库
void IOSocketEx::CleanupLibrary(void)
{
WSACleanup();
}
//注册WINSOCK2.2DLL
int IOSocketEx::InitLibrary(void)
{
WSADATA WSD;
WORD wVersionRequired = MAKEWORD( _SOCKET_MAJOR_VERSION, _SOCKET_MINOR_VERSION );
dMemset(&WSD,sizeof(WSADATA),0);
int nErrorNo = WSAStartup(wVersionRequired, &WSD);
if ( SOCKET_SUCCESS != nErrorNo )
{
//SetLastError( nErrorNo );
return ( SOCKET_ERROR );
}
if ( LOBYTE( WSD.wVersion ) != _SOCKET_MINOR_VERSION ||
HIBYTE( WSD.wVersion ) != _SOCKET_MAJOR_VERSION )
{
WSACleanup( );
//SetLastError( WSAVERNOTSUPPORTED );
return (SOCKET_ERROR);
}
//成功初始化
return (SOCKET_SUCCESS);
}
// 设置套接字是否为阻塞的
//入口:套接字,是否需要阻塞的
//出口:如果正确那么返回0,错误返回-1
int IOSocketEx::BlockSocket(SLSocket hSocket, bool bBlock/*false*/)
{
u_long IoctlLong = (bBlock) ? 0 : 1;
if (ioctlsocket(hSocket, FIONBIO, &IoctlLong) == SOCKET_ERROR)
{
SetLastError( WSAGetLastError() );
return (SOCKET_ERROR);
}
return (SOCKET_SUCCESS);
}
//设置套接字属性
//入口:套接字
//出口:如果正确那么返回0,错误返回-1
int IOSocketEx::SetSocketOption(SLSocket hSocket)
{
int nActivate = 1;
//允许地址重用
if (setsockopt(hSocket, SOL_SOCKET, SO_REUSEADDR, (const char *) &nActivate,
sizeof(nActivate)) == SOCKET_ERROR )
{
SetLastError( WSAGetLastError() );
return (SOCKET_ERROR);//return (-1)
}
return (SOCKET_SUCCESS);
}
//接收所有数据,注意在这个函数调用之前必须确认是否有接收消息到来
//入口:套接字,数据缓冲区,缓冲区大小
//出口:如果正确那么返回接收的字节数量,错误返回错误代码
int IOSocketEx::RecvLL(SLSocket hSocket, char *pszBuffer, int nBufferSize)
{
DWORD dwRtxBytes = 0,
dwRtxFlags = 0;
WSABUF WSABuff;
//清空缓冲
dMemset(&WSABuff,sizeof(WSABUF), 0);
WSABuff.len = nBufferSize;
WSABuff.buf = pszBuffer;
int nRet = WSARecv(hSocket, &WSABuff, 1, &dwRtxBytes, &dwRtxFlags,NULL, NULL) ;
//如果正确就返回本次接收的字节个数,如果错误返回错误号码(负数)
return (nRet == SOCKET_SUCCESS) ? (int) dwRtxBytes : -WSAGetLastError();
}
int IOSocketEx::RecvData_Block(SLSocket hSocket, char *pszBuffer, int nBufferSize, U32 dwTimeout)
{
AssertWarn(hSocket,"Socket句柄为NULL")
if(hSocket==NULL)
return ( SOCKET_ERROR );
FD_SET fd = {1, hSocket};
TIMEVAL tv = {dwTimeout, 0};
int nBytesReceived=0;
if(select(0, &fd, NULL, NULL, &tv) == 0)
goto CLEAR;
if((nBytesReceived = recv(hSocket, pszBuffer, nBufferSize, 0)) == SOCKET_ERROR)
goto CLEAR;
return nBytesReceived;
CLEAR:
SetLastError(WSAGetLastError());//超时
return(SOCKET_ERROR);
}
// 接收数据(阻塞直至收到数据为止)
int IOSocketEx::RecvData_Event(SLSocket hSocket, char *pszBuffer, int nBufferSize, U32 dwTimeout)
{
HANDLE hReadEvent = CreateEvent(NULL, false, false, NULL);
if (hReadEvent == NULL)
{
SetLastError( (int)GetLastError() );
return ( SOCKET_ERROR );
}
int nRecvBytes = 0;
U32 dwWaitResult ;
for (;;)
{
// 注册FD_READ | FD_CLOSE 事件
// (因为可能在等待FD_READ事件中,对方关闭套接字,所以要关注FD_CLOSE)
if( WSAEventSelect(hSocket, (WSAEVENT) hReadEvent, FD_READ | FD_CLOSE) == SOCKET_ERROR)
{
CloseHandle(hReadEvent);
SetLastError( WSAGetLastError() );
return (SOCKET_ERROR);
}
// 等等FD_READ | FD_CLOSE事件的发生
dwWaitResult = WSAWaitForMultipleEvents(1, &hReadEvent, TRUE,dwTimeout, TRUE);
if (dwWaitResult != WSA_WAIT_EVENT_0)
{
// 清除事件
WSAEventSelect(hSocket, (WSAEVENT) hReadEvent, 0);
CloseHandle(hReadEvent);
SetLastError( WSAGetLastError() );
return (SOCKET_ERROR);
}
//////////////////////////////////////////////////////////////
/// 注意:即使 dwWaitResult == WSA_WAIT_EVENT0 ,也应该
/// 进一步检查网络是否发生错误
///////////////////////////////////////////////////////////////
WSANETWORKEVENTS NetEvent;
if(WSAEnumNetworkEvents(hSocket,(WSAEVENT)hReadEvent,&NetEvent) == SOCKET_ERROR)
{
// 清除事件
WSAEventSelect(hSocket, (WSAEVENT) hReadEvent, 0);
CloseHandle(hReadEvent);
SetLastError( WSAGetLastError() );
return (SOCKET_ERROR);
}
//判断发生了什么事件 FD_READ 或 FD_CLOSE
if( ( NetEvent.lNetworkEvents == FD_CLOSE ) ||
( NetEvent.lNetworkEvents == FD_READ &&
NetEvent.iErrorCode[FD_READ_BIT] !=0 ) ) // 发生错误
{
// 清除事件
WSAEventSelect(hSocket, (WSAEVENT) hReadEvent, 0);
CloseHandle(hReadEvent);
SetLastError(WSAGetLastError() );
return (SOCKET_ERROR);
}
////////////////////////////////////////////////////////////////
// 清除事件
WSAEventSelect(hSocket, (WSAEVENT) hReadEvent, 0);
// 接收数据
if ((nRecvBytes = RecvLL(hSocket, pszBuffer, nBufferSize)) >= 0)
break; // 跳出循环
//Recv返回的是错误代码的负数,所以需要调转过来
int nErrorCode = -nRecvBytes;
if ( nErrorCode != WSAEWOULDBLOCK ) //太多的未完成重叠操作
{
CloseHandle(hReadEvent);
SetLastError( nErrorCode );
return (SOCKET_ERROR);
}
//阻塞住了
Sleep(_BLOCKED_SNDRCV_SLEEP);
}
CloseHandle(hReadEvent);
return (nRecvBytes);
}
//发送数据,阻塞
//入口:套接字,发送的字串,字串长度,超时值
int IOSocketEx::Send_Block(SLSocket hSocket,char const * pszBuffer, int nBufferSize, U32 dwTimeout)
{
AssertWarn(hSocket,"Socket句柄为NULL")
if(hSocket==NULL||pszBuffer==NULL)
return (SOCKET_ERROR);
FD_SET fd = {1, hSocket};
TIMEVAL tv = {dwTimeout, 0};
int nBytesSent=0;
if(select(0, NULL, &fd, NULL, &tv) == 0)
goto CLEAR;//选择发送超时
if((nBytesSent = send(hSocket, pszBuffer, nBufferSize, 0)) == SOCKET_ERROR)
goto CLEAR;//发送出错误
return nBytesSent;
CLEAR:
SetLastError(WSAGetLastError());//超时
return(SOCKET_ERROR);
}
//发送全部缓冲区中数据,阻塞
//入口:套接字,发送的字串,字串长度,超时值
//出口:正确返回发送的字节数量,错误返回SOCKET_ERROR
int IOSocketEx::SendData_Block(SLSocket hSocket,char const * pszBuffer,
int nBufferSize, U32 dwTimeout)
{
if(hSocket==NULL)
return(SOCKET_ERROR);
int nBytesSent = 0;
int nBytesThisTime;
const char* pszTemp = pszBuffer;
do {
nBytesThisTime = Send_Block(hSocket,pszTemp, nBufferSize-nBytesSent, dwTimeout);
if(nBytesThisTime<0)
return(SOCKET_ERROR);
//如果一次没有发送成功
nBytesSent += nBytesThisTime;
//改变当前字符指针
pszTemp += nBytesThisTime;
} while(nBytesSent < nBufferSize);
return nBytesSent;
}
//一次发送数据,但不一定全部都发送
//入口:套接字,接收方地址信息,地址结构,结构长度,缓冲区,缓冲区长度,超时
//出口:正确返回发送字节数量,错误返回SOCKET_ERROR
int IOSocketEx::SendTo_Block(SLSocket hSocket, sockaddr * pTo,
int nAddrLen,char const * pszBuffer, int nBufferSize, U32 dwTimeout)
{
if(hSocket==NULL||pszBuffer==NULL)
return SOCKET_ERROR;
FD_SET fd = {1, hSocket};
TIMEVAL tv = {dwTimeout, 0};
int nBytesSent=0;
if(select(0, NULL, &fd, NULL, &tv) == 0)
goto CLEAR;
nBytesSent = sendto(hSocket, pszBuffer, nBufferSize, 0, pTo, nAddrLen);
if(nBytesSent == SOCKET_ERROR)
goto CLEAR;
return nBytesSent;
CLEAR:
SetLastError(WSAGetLastError());//超时
return(SOCKET_ERROR);
}
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