📄 winconsole.h
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//-----------------------------------------------------------------------------
// Torque Game Engine
// Copyright (C) GarageGames.com, Inc.
//-----------------------------------------------------------------------------
#ifndef _WINCONSOLE_H_
#define _WINCONSOLE_H_
#define MAX_CMDS 10
#ifndef _CONSOLE_H_
#include "console/console.h"
#endif
#ifndef _EVENT_H_
#include "platform/event.h"
#endif
class WinConsole
{
bool winConsoleEnabled;
HANDLE stdOut;
HANDLE stdIn;
HANDLE stdErr;
ConsoleEvent postEvent;
char inbuf[512];
S32 inpos;
bool lineOutput;
char curTabComplete[512];
S32 tabCompleteStart;
char rgCmds[MAX_CMDS][512];
S32 iCmdIndex;
void printf(const char *s, ...);
public:
WinConsole();
~WinConsole();
void process();
void enable(bool);
void processConsoleLine(const char *consoleLine);
static void create();
static void destroy();
static bool isEnabled();
};
extern WinConsole *WindowsConsole;
#endif
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