📄 terrdata.cc
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for(n = 0; n < TerrainBlock::BlockSize * TerrainBlock::BlockSize; n++)
if(mMaterialAlphaMap[k][n])
break;
if(n == TerrainBlock::BlockSize * TerrainBlock::BlockSize)
mMaterialFileName[k] = 0;
}
writeFile.writeString(mMaterialFileName[k]);
}
for(k=0; k < TerrainBlock::MaterialGroups; k++) {
if(mMaterialFileName[k] && mMaterialFileName[k][0]) {
AssertFatal(mMaterialAlphaMap[k] != NULL, "Error, must have a material map here!");
writeFile.write(TerrainBlock::BlockSize * TerrainBlock::BlockSize, mMaterialAlphaMap[k]);
}
}
if(mTextureScript)
{
U32 len = dStrlen(mTextureScript);
writeFile.write(len);
writeFile.write(len, mTextureScript);
}
else
writeFile.write(U32(0));
if(mHeightfieldScript)
{
U32 len = dStrlen(mHeightfieldScript);
writeFile.write(len);
writeFile.write(len, mHeightfieldScript);
}
else
writeFile.write(U32(0));
return (writeFile.getStatus() == FileStream::Ok);
}
//--------------------------------------
void TerrainFile::heightDevLine(U32 p1x, U32 p1y, U32 p2x, U32 p2y, U32 pmx, U32 pmy, U16 *devPtr)
{
S32 h1 = getHeight(p1x, p1y);
S32 h2 = getHeight(p2x, p2y);
S32 hm = getHeight(pmx, pmy);
S32 dev = ((h2 + h1) >> 1) - hm;
if(dev < 0)
dev = -dev;
if(dev > *devPtr)
*devPtr = dev;
}
void TerrainFile::buildChunkDeviance(S32 x, S32 y)
{
GridChunk &gc = *(mChunkMap + x + (y << TerrainBlock::ChunkShift));
gc.emptyFlags = 0;
U32 sx = x << TerrainBlock::ChunkDownShift;
U32 sy = y << TerrainBlock::ChunkDownShift;
gc.heightDeviance[0] = 0;
heightDevLine(sx, sy, sx + 2, sy, sx + 1, sy, &gc.heightDeviance[0]);
heightDevLine(sx + 2, sy, sx + 4, sy, sx + 3, sy, &gc.heightDeviance[0]);
heightDevLine(sx, sy + 2, sx + 2, sy + 2, sx + 1, sy + 2, &gc.heightDeviance[0]);
heightDevLine(sx + 2, sy + 2, sx + 4, sy + 2, sx + 3, sy + 2, &gc.heightDeviance[0]);
heightDevLine(sx, sy + 4, sx + 2, sy + 4, sx + 1, sy + 4, &gc.heightDeviance[0]);
heightDevLine(sx + 2, sy + 4, sx + 4, sy + 4, sx + 3, sy + 4, &gc.heightDeviance[0]);
heightDevLine(sx, sy, sx, sy + 2, sx, sy + 1, &gc.heightDeviance[0]);
heightDevLine(sx + 2, sy, sx + 2, sy + 2, sx + 2, sy + 1, &gc.heightDeviance[0]);
heightDevLine(sx + 4, sy, sx + 4, sy + 2, sx + 4, sy + 1, &gc.heightDeviance[0]);
heightDevLine(sx, sy + 2, sx, sy + 4, sx, sy + 3, &gc.heightDeviance[0]);
heightDevLine(sx + 2, sy + 2, sx + 2, sy + 4, sx + 2, sy + 3, &gc.heightDeviance[0]);
heightDevLine(sx + 4, sy + 2, sx + 4, sy + 4, sx + 4, sy + 3, &gc.heightDeviance[0]);
gc.heightDeviance[1] = gc.heightDeviance[0];
heightDevLine(sx, sy, sx + 2, sy + 2, sx + 1, sy + 1, &gc.heightDeviance[1]);
heightDevLine(sx + 2, sy, sx, sy + 2, sx + 1, sy + 1, &gc.heightDeviance[1]);
heightDevLine(sx + 2, sy, sx + 4, sy + 2, sx + 3, sy + 1, &gc.heightDeviance[1]);
heightDevLine(sx + 2, sy + 2, sx + 4, sy, sx + 3, sy + 1, &gc.heightDeviance[1]);
heightDevLine(sx, sy + 2, sx + 2, sy + 4, sx + 1, sy + 3, &gc.heightDeviance[1]);
heightDevLine(sx + 2, sy + 4, sx, sy + 2, sx + 1, sy + 3, &gc.heightDeviance[1]);
heightDevLine(sx + 2, sy + 2, sx + 4, sy + 4, sx + 3, sy + 3, &gc.heightDeviance[1]);
heightDevLine(sx + 2, sy + 4, sx + 4, sy + 2, sx + 3, sy + 3, &gc.heightDeviance[1]);
gc.heightDeviance[2] = gc.heightDeviance[1];
heightDevLine(sx, sy, sx + 4, sy, sx + 2, sy, &gc.heightDeviance[2]);
heightDevLine(sx, sy + 4, sx + 4, sy + 4, sx + 2, sy + 4, &gc.heightDeviance[2]);
heightDevLine(sx, sy, sx, sy + 4, sx, sy + 2, &gc.heightDeviance[2]);
heightDevLine(sx + 4, sy, sx + 4, sy + 4, sx + 4, sy + 2, &gc.heightDeviance[2]);
for(U32 j = 0; j < 4; j++)
{
for(U32 i = 0; i < 4; i++)
{
TerrainBlock::Material *mat = getMaterial(sx + i, sy + j);
if(mat->flags & TerrainBlock::Material::Empty)
gc.emptyFlags |= (1 << (j * 4 + i));
}
}
}
void TerrainFile::buildGridMap()
{
S32 y;
for(y = 0; y < TerrainBlock::ChunkSquareWidth; y++)
for(U32 x = 0; x < TerrainBlock::ChunkSquareWidth; x++)
buildChunkDeviance(x, y);
GridSquare * gs = mGridMapBase;
S32 i;
for(i = TerrainBlock::BlockShift; i >= 0; i--)
{
mGridMap[i] = gs;
gs += 1 << (2 * (TerrainBlock::BlockShift - i));
}
for(i = TerrainBlock::BlockShift; i >= 0; i--)
{
S32 squareCount = 1 << (TerrainBlock::BlockShift - i);
S32 squareSize = (TerrainBlock::BlockSize) / squareCount;
for(S32 squareX = 0; squareX < squareCount; squareX++)
{
for(S32 squareY = 0; squareY < squareCount; squareY++)
{
U16 min = 0xFFFF;
U16 max = 0;
U16 mindev45 = 0;
U16 mindev135 = 0;
Point3F p1, p2, p3, p4;
// determine max error for both possible splits.
PlaneF pl1, pl2, pl3, pl4;
p1.set(0, 0, getHeight(squareX * squareSize, squareY * squareSize));
p2.set(0, squareSize, getHeight(squareX * squareSize, squareY * squareSize + squareSize));
p3.set(squareSize, squareSize, getHeight(squareX * squareSize + squareSize, squareY * squareSize + squareSize));
p4.set(squareSize, 0, getHeight(squareX * squareSize + squareSize, squareY * squareSize));
// pl1, pl2 = split45, pl3, pl4 = split135
pl1.set(p1, p2, p3);
pl2.set(p1, p3, p4);
pl3.set(p1, p2, p4);
pl4.set(p2, p3, p4);
bool parentSplit45 = false;
GridSquare *parent = NULL;
if(i < TerrainBlock::BlockShift)
{
parent = findSquare(i+1, Point2I(squareX * squareSize, squareY * squareSize));
parentSplit45 = parent->flags & GridSquare::Split45;
}
bool empty = true;
bool hasEmpty = false;
for(S32 sizeX = 0; sizeX <= squareSize; sizeX++)
{
for(S32 sizeY = 0; sizeY <= squareSize; sizeY++)
{
S32 x = squareX * squareSize + sizeX;
S32 y = squareY * squareSize + sizeY;
if(sizeX != squareSize && sizeY != squareSize)
{
TerrainBlock::Material *mat = getMaterial(x, y);
if(!(mat->flags & TerrainBlock::Material::Empty))
empty = false;
else
hasEmpty = true;
}
U16 ht = getHeight(x, y);
if(ht < min)
min = ht;
if(ht > max)
max = ht;
Point3F pt(sizeX, sizeY, ht);
U16 dev;
if(sizeX < sizeY)
dev = calcDev(pl1, pt);
else if(sizeX > sizeY)
dev = calcDev(pl2, pt);
else
dev = Umax(calcDev(pl1, pt), calcDev(pl2, pt));
if(dev > mindev45)
mindev45 = dev;
if(sizeX + sizeY < squareSize)
dev = calcDev(pl3, pt);
else if(sizeX + sizeY > squareSize)
dev = calcDev(pl4, pt);
else
dev = Umax(calcDev(pl3, pt), calcDev(pl4, pt));
if(dev > mindev135)
mindev135 = dev;
}
}
GridSquare *sq = findSquare(i, Point2I(squareX * squareSize, squareY * squareSize));
sq->minHeight = min;
sq->maxHeight = max;
sq->flags = empty ? GridSquare::Empty : 0;
if(hasEmpty)
sq->flags |= GridSquare::HasEmpty;
bool shouldSplit45 = ((squareX ^ squareY) & 1) == 0;
bool split45;
//split45 = shouldSplit45;
if(i == 0)
split45 = shouldSplit45;
else if(i < 4 && shouldSplit45 == parentSplit45)
split45 = shouldSplit45;
else
split45 = mindev45 < mindev135;
//split45 = shouldSplit45;
if(split45)
{
sq->flags |= GridSquare::Split45;
sq->heightDeviance = mindev45;
}
else
sq->heightDeviance = mindev135;
if(parent)
if(parent->heightDeviance < sq->heightDeviance)
parent->heightDeviance = sq->heightDeviance;
}
}
}
for (y = 0; y < TerrainBlock::BlockSize; y++)
{
for (S32 x=0; x < TerrainBlock::BlockSize; x++)
{
GridSquare *sq = findSquare(0, Point2I(x, y));
S32 xpl = (x + 1) & TerrainBlock::BlockMask;
S32 ypl = (y + 1) & TerrainBlock::BlockMask;
for(U32 i = 0; i < TerrainBlock::MaterialGroups; i++)
{
if (mMaterialAlphaMap[i] != NULL) {
U32 mapVal = (mMaterialAlphaMap[i][(y << TerrainBlock::BlockShift) + x] +
mMaterialAlphaMap[i][(ypl << TerrainBlock::BlockShift) + x] +
mMaterialAlphaMap[i][(ypl << TerrainBlock::BlockShift) + xpl] +
mMaterialAlphaMap[i][(y << TerrainBlock::BlockShift) + xpl]);
if(mapVal)
sq->flags |= (GridSquare::MaterialStart << i);
}
}
}
}
for (y = 0; y < TerrainBlock::BlockSize; y += 2)
{
for (S32 x=0; x < TerrainBlock::BlockSize; x += 2)
{
GridSquare *sq = findSquare(1, Point2I(x, y));
GridSquare *s1 = findSquare(0, Point2I(x, y));
GridSquare *s2 = findSquare(0, Point2I(x+1, y));
GridSquare *s3 = findSquare(0, Point2I(x, y+1));
GridSquare *s4 = findSquare(0, Point2I(x+1, y+1));
sq->flags |= (s1->flags | s2->flags | s3->flags | s4->flags) & ~(GridSquare::MaterialStart -1);
}
}
GridSquare *s = findSquare(1, Point2I(0, 0));
U16 *dflags = mFlagMap;
U16 *eflags = mFlagMap + TerrainBlock::FlagMapWidth * TerrainBlock::FlagMapWidth;
for(;dflags != eflags;s++,dflags++)
*dflags = s->flags;
}
//--------------------------------------
ResourceInstance *constructTerrainFile(Stream &stream)
{
U8 version;
stream.read(&version);
if (version > TerrainFile::FILE_VERSION)
return NULL;
if (version != TerrainFile::FILE_VERSION) {
Con::errorf(" ****************************************************");
Con::errorf(" ****************************************************");
Con::errorf(" ****************************************************");
Con::errorf(" PLEASE RESAVE THE TERRAIN FILE FOR THIS MISSION! THANKS!");
Con::errorf(" ****************************************************");
Con::errorf(" ****************************************************");
Con::errorf(" ****************************************************");
}
TerrainFile* ret = new TerrainFile;
// read the HeightField
for (S32 i=0; i < (TerrainBlock::BlockSize * TerrainBlock::BlockSize); i++)
stream.read(&ret->mHeightMap[i]);
// read the material group map and flags...
dMemset(ret->mMaterialMap, 0, sizeof(ret->mMaterialMap));
TerrainBlock::Material * materialMap = (TerrainBlock::Material*)ret->mMaterialMap;
AssertFatal(!(TerrainBlock::Material::PersistMask & TerrainFile::MATERIAL_GROUP_MASK),
"Doh! We have flag clobberage...");
for (S32 j=0; j < (TerrainBlock::BlockSize * TerrainBlock::BlockSize); j++)
{
U8 val;
stream.read(&val);
//
ret->mBaseMaterialMap[j] = val & TerrainFile::MATERIAL_GROUP_MASK;
materialMap[j].flags = val & TerrainBlock::Material::PersistMask;
}
// read the MaterialList Info
S32 k, maxMaterials = TerrainBlock::MaterialGroups;
for(k=0; k < maxMaterials;)
{
ret->mMaterialFileName[k] = stream.readSTString(true);
if(ret->mMaterialFileName[k] && ret->mMaterialFileName[k][0])
k++;
else
maxMaterials--;
}
for(;k < TerrainBlock::MaterialGroups; k++)
ret->mMaterialFileName[k] = NULL;
if(version == 1)
{
for(S32 j = 0; j < (TerrainBlock::BlockSize * TerrainBlock::BlockSize); j++) {
if (ret->mMaterialAlphaMap[ret->mBaseMaterialMap[j]] == NULL) {
ret->mMaterialAlphaMap[ret->mBaseMaterialMap[j]] = new U8[TerrainBlock::BlockSize * TerrainBlock::BlockSize];
dMemset(ret->mMaterialAlphaMap[ret->mBaseMaterialMap[j]], 0, TerrainBlock::BlockSize * TerrainBlock::BlockSize);
}
ret->mMaterialAlphaMap[ret->mBaseMaterialMap[j]][j] = 255;
}
}
else
{
for(S32 k=0; k < TerrainBlock::MaterialGroups; k++) {
if(ret->mMaterialFileName[k] && ret->mMaterialFileName[k][0]) {
AssertFatal(ret->mMaterialAlphaMap[k] == NULL, "Bad assumption. There should be no alpha map at this point...");
ret->mMaterialAlphaMap[k] = new U8[TerrainBlock::BlockSize * TerrainBlock::BlockSize];
stream.read(TerrainBlock::BlockSize * TerrainBlock::BlockSize, ret->mMaterialAlphaMap[k]);
}
}
}
if(version >= 3)
{
U32 len;
stream.read(&len);
ret->mTextureScript = (char *) dMalloc(len + 1);
stream.read(len, ret->mTextureScript);
ret->mTextureScript[len] = 0;
stream.read(&len);
ret->mHeightfieldScript = (char *) dMalloc(len + 1);
stream.read(len, ret->mHeightfieldScript);
ret->mHeightfieldScript[len] = 0;
}
else
{
ret->mTextureScript = 0;
ret->mHeightfieldScript = 0;
}
ret->buildGridMap();
return ret;
}
void TerrainBlock::setBaseMaterial(U32 /*x*/, U32 /*y*/, U8 /*matGroup*/)
{
}
S32 TerrainBlock::getTerrainMapIndex(Point3F& pt)
{
U8 alphas[MaterialGroups];
int mapIndex;
const MatrixF & mat = getTransform();
Point3F origin;
mat.getColumn(3, &origin);
F32 squareSize = (F32) getSquareSize();
F32 halfSquareSize = squareSize / 2;
float x = (pt.x - origin.x + halfSquareSize) / squareSize;
float y = (pt.y - origin.y + halfSquareSize) / squareSize;
getMaterialAlpha(Point2I(x,y), alphas);
MaterialPropertyMap* matMap = static_cast<MaterialPropertyMap*>(Sim::findObject("MaterialPropertyMap"));
if (matMap != NULL)
{
U8 maxAlpha = alphas[0];
U8 maxAlpha2;
int indexTexture = 0;
for (int i=1; i<MaterialGroups; i++)
{
maxAlpha2 = getMax(alphas[i],maxAlpha);
if (maxAlpha2 != maxAlpha)
{
indexTexture = i;
maxAlpha = maxAlpha2;
}
}
mapIndex = mMPMIndex[indexTexture];
}
return mapIndex;
}
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