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📄 terraformertexture.cc

📁 五行MMORPG引擎系统V1.0
💻 CC
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//-----------------------------------------------------------------------------
// Torque Game Engine
// Copyright (C) GarageGames.com, Inc.
//-----------------------------------------------------------------------------

#include "console/console.h"
#include "terrain/terrData.h"
#include "editor/terraformer.h"
#include "gui/editor/guiFilterCtrl.h"
#include "editor/editor.h"
#include "platform/event.h"
#include "game/gameConnection.h"

#include "core/fileStream.h"



inline F32 lerp(F32 t, F32 a, F32 b)
{
   return a + t * (b - a);
}


inline F32 curve(F32 t)
{
   return t * t * (3.0f - 2.0f * t);
}


F32 getAlpha(U32 x, U32 y, Heightfield *alpha)
{
   F32 xFactor = F32(x & 7) * (1.0f/8.0f);
   F32 yFactor = F32(y & 7) * (1.0f/8.0f);
   U32 xi = x >> 3;
   U32 yi = y >> 3;

   F32 a0 = alpha->val(xi,   yi);
   F32 a1 = alpha->val(xi+1, yi);
   F32 a2 = alpha->val(xi+1, yi+1);
   F32 a3 = alpha->val(xi,   yi+1);

//   F32 ah0 = (a0 * (1.0f-xFactor)) + (a1 * xFactor);
//   F32 ah1 = (a3 * (1.0f-xFactor)) + (a2 * xFactor);
//
//   F32 a = (ah0 * (1.0f-yFactor)) + (ah1 * yFactor);

   //xFactor = curve(xFactor);
   //yFactor = curve(yFactor);

   F32 ah0 = lerp(xFactor, a0, a1);
   F32 ah1 = lerp(xFactor, a3, a2);
   F32 a   = lerp(yFactor, ah0, ah1);

   return (a*a);
}


GBitmap* merge(VectorPtr<Heightfield*> &alpha, VectorPtr<GBitmap*> &material)
{
   // due to memory constraints we build the the output bitmap one scan-line at a time.
   F32 sum[2048];
   GBitmap *bitmap = new GBitmap(2048, 2048, false, GBitmap::RGB);
   VectorPtr<Heightfield*>::iterator itrA;
   VectorPtr<GBitmap*>::iterator itrM;

   for (S32 y = 0; y<2048; y++)
   {
      // first compute the sum of the alphas at each pixel
      S32 x;
      for (x = 0; x<2048; x++)
      {
         sum[x] = 0.0f;
         for (itrA = alpha.begin(); itrA != alpha.end(); itrA++)
            sum[x] += getAlpha(x,y,*itrA);
      }

      // blend the pixels
      for (x = 0; x<2048; x++)
      {
         ColorI blend(0,0,0,0);
         if (sum[x] > 0.0f)
         {
            F32 fsum = sum[x];
            F32 scaleFactor = (1.0f/fsum);
            for (itrA = alpha.begin(), itrM = material.begin(); itrM != material.end(); itrM++, itrA++)
            {
               ColorI color;
               GBitmap *bmp = *itrM;
               bmp->getColor(x % bmp->getWidth(), y % bmp->getHeight(), color);
               color *= getAlpha(x,y,*itrA) * scaleFactor;
               blend.red   += color.red;
               blend.green += color.green;
               blend.blue  += color.blue;
            }
         }
         else
         {
            GBitmap *mat = *material.begin();
            mat->getColor(x % mat->getWidth(), y % mat->getHeight(), blend);
         }
         bitmap->setColor(x,y,blend);
      }
   }
   return bitmap;
}


//--------------------------------------
bool Terraformer::setMaterials(const char *r_src, const char *materials )
{
   TerrainBlock *serverTerrBlock = dynamic_cast<TerrainBlock*>(Sim::findObject("Terrain"));
   if (!serverTerrBlock)
      return false;

#ifdef TGE_RPGCLIENT2 /// TGE_RPGGhost
   TerrainBlock *clientTerrBlock = serverTerrBlock;
#else
   NetConnection* toServer = NetConnection::getConnectionToServer();
   NetConnection* toClient = NetConnection::getLocalClientConnection();

   S32 index = toClient->getGhostIndex(serverTerrBlock);

   TerrainBlock *clientTerrBlock = dynamic_cast<TerrainBlock*>(toServer->resolveGhost(index));
   if (!clientTerrBlock)
      return false;
#endif

   VectorPtr<Heightfield*> src;
   VectorPtr<char*> dml;
   Vector<S32> dmlIndex;

   //--------------------------------------
   // extract the source registers
   char buffer[1024];
   dStrcpy(buffer, r_src);
   char *str = dStrtok(buffer, " \0");
   while (str)
   {
      src.push_back( getRegister(dAtof(str)) );
      str = dStrtok(NULL, " \0");
   }

   //--------------------------------------
   // extract the materials
   dStrcpy(buffer, materials);
   str = dStrtok(buffer, " \0");
   while (str)
   {
      S32 i;
      for (i=0; i<dml.size(); i++)
         if (dStricmp(str, dml[i]) == 0)
            break;

      // a unique material list ?
      if (i == dml.size())
         dml.push_back(str);

      // map register to dml
      dmlIndex.push_back(i);

      str = dStrtok(NULL, " \0");
   }

   if (dml.size() > TerrainBlock::MaterialGroups)
   {
      Con::printf("maximum number of DML Material Exceeded");
      return false;
   }

   // install the new DMLs
   clientTerrBlock->setBaseMaterials(dml.size(), (const char**)dml.address());

   //--------------------------------------
   // build alpha masks for each material type

   for (S32 y=0; y<blockSize; y++)
   {
      for (S32 x=0; x<blockSize; x++)
      {
         // skip? (cannot skip if index is out of range...)
         F32 total = 0;
         F32 matVals[TerrainBlock::MaterialGroups];
         S32 i;

         for(i = 0; i < TerrainBlock::MaterialGroups; i++)
            matVals[i] = 0;

         for(i = 0; i < src.size(); i++)
         {
            matVals[dmlIndex[i]] += src[i]->val(x,y);
            total += src[i]->val(x,y);
         }

         if(total == 0)
         {
            matVals[0] = 1;
            total = 1;
         }

         // axe out any amount that is less than the threshold
         F32 threshold = 0.15 * total;
         for(i = 0; i < TerrainBlock::MaterialGroups; i++)
            if(matVals[i] < threshold)
               matVals[i] = 0;

         total = 0;
         for(i = 0; i < TerrainBlock::MaterialGroups; i++)
            total += matVals[i];

         for(i = 0; i < TerrainBlock::MaterialGroups; i++)
         {
            U8 *map = clientTerrBlock->getMaterialAlphaMap(i);
            map[x + (y << TerrainBlock::BlockShift)] = (U8)(255 * matVals[i] / total);
         }

         S32 material = 0;
         F32 best = 0.0f;
         for (i=0; i<src.size(); i++)
         {
            F32 value = src[i]->val(x,y);
            if ( value > best)
            {
               material = dmlIndex[i];
               best = value;
            }
         }
         // place the material
         *clientTerrBlock->getBaseMaterialAddress(x, y) = material;
      }
   }

   // make it so!
   clientTerrBlock->buildGridMap();
   clientTerrBlock->buildMaterialMap();

   // reload the material lists?
   if(gEditingMission)
      clientTerrBlock->refreshMaterialLists();

   //--------------------------------------------------------------------------
   // for mow steal the first bitmap out of each dml

   if (Con::getBoolVariable("$terrainTestBmp", false) == true)
   {
      VectorPtr<GBitmap*> mats;
      for (S32 i=0; i<dmlIndex.size(); i++)
      {
         Resource<MaterialList> mlist = ResourceManager->load(dml[dmlIndex[i]]);
         mlist->load();
         GBitmap *bmp = mlist->getMaterial(0).getBitmap();
         mats.push_back(bmp);
      }
      GBitmap *texture = merge(src,mats);

      FileStream stream;
      stream.open("terrain.png", FileStream::Write);
      texture->writePNG(stream);
      stream.close();
      delete texture;
   }

   return true;
}


//--------------------------------------
bool Terraformer::mergeMasks(const char *r_src, U32 r_dst)
{
   Heightfield *dst = getRegister(r_dst);
   VectorPtr<Heightfield*> src;

   // extract the source registers
   char buffer[1024];
   dStrcpy(buffer, r_src);
   char *reg = dStrtok(buffer, " \0");
   while (reg)
   {
      src.push_back( getRegister(dAtoi(reg)) );
      reg = dStrtok(NULL, " \0");
   }

   // if no masks set the destination to Zero
   if (src.size() == 0)
   {
      for (S32 i=0; i < (blockSize*blockSize); i++)
         dst->val(i) = 0.0f;
      return true;
   }

   if (src.size() == 1)
   {
      for (S32 i=0; i < (blockSize*blockSize); i++)
         dst->val(i) = src[0]->val(i);
      return true;
   }

   // store the MAX of the masks into dst
   for (S32 i=0; i < (blockSize*blockSize); i++)
   {
      F32 value = src[0]->val(i);
      for (S32 j=1; j<src.size(); j++)
         value *= src[j]->val(i);
      dst->val(i) = value;
   }

   return true;
}


//--------------------------------------
bool Terraformer::maskFBm(U32 r_dst, U32 interval, F32 roughness, U32 seed, const Filter &filter, bool distort, U32 r_distort)
{
   Heightfield *dst = getRegister(r_dst);
   noise.setSeed(seed);
   noise.fBm(dst, blockSize, interval, 1.0-roughness, 3.0f);

   scale(r_dst, r_dst, 0.0f, 1.0f);

   for (S32 i=0; i < (blockSize*blockSize); i++)
      dst->val(i) = filter.getValue( dst->val(i) );

   if (distort)
   {
      Heightfield *d = getRegister(r_distort);
      for (S32 i=0; i < (blockSize*blockSize); i++)
         dst->val(i) *= d->val(i);
   }
   return true;
}


//--------------------------------------
bool Terraformer::maskHeight(U32 r_src, U32 r_dst, const Filter &filter, bool distort, U32 r_distort)
{
   Heightfield *src = getRegister(r_src);
   Heightfield *dst = getRegister(r_dst);

   scale(r_src, r_dst, 0.0f, 1.0f);

   for (S32 i=0; i < (blockSize*blockSize); i++)
      dst->val(i) = filter.getValue(dst->val(i));

   if (distort)
   {
      Heightfield *d = getRegister(r_distort);
      for (S32 i=0; i < (blockSize*blockSize); i++)
         dst->val(i) *= d->val(i);
   }
   return true;
}


//--------------------------------------
bool Terraformer::maskSlope(U32 r_src, U32 r_dst, const Filter &filter, bool distort, U32 r_distort)
{
   Heightfield *src = getRegister(r_src);
   Heightfield *dst = getRegister(r_dst);

   F32 fmin, fmax;
   getMinMax(r_src, &fmin, &fmax);
   F32 scale = worldHeight / (fmax-fmin);

   for (S32 y=0; y<blockSize; y++)
   {
      for (S32 x=0; x<blockSize; x++)
      {
         // for each height look at the immediate surrounding heights and find max slope
         F32 array[9];
         F32 maxDelta = 0;
         src->block(x,y,array);
         F32 height = array[4];

         for (S32 i=0; i<9; i++)
         {
            F32 delta = mFabs(array[i] - height);
            if ( (i&1) == 0)
               delta *= 0.70711f;    // compensate for diagonals

            if (delta > maxDelta)
               maxDelta = delta;
         }
         F32 slopeVal = mAtan( maxDelta * scale, worldTileSize ) * (2.0f/M_PI);
         dst->val(x, y) = filter.getValue( mPow(slopeVal, 1.5f) );
      }
   }

   if (distort)
   {
      Heightfield *d = getRegister(r_distort);
      for (S32 i=0; i < (blockSize*blockSize); i++)
         dst->val(i) *= d->val(i);
   }
   return true;
}


//--------------------------------------
bool Terraformer::maskWater(U32 r_src, U32 r_dst, bool distort, U32 r_distort)
{
   Heightfield *src = getRegister(r_src);
   Heightfield *dst = getRegister(r_dst);

   scale(r_src, r_dst, 0.0f, 1.0f);

   for (S32 i=0; i < (blockSize*blockSize); i++)
      dst->val(i) = (dst->val(i) > worldWater) ? 0.0f : 1.0f;

   if (distort)
   {
      Heightfield *d = getRegister(r_distort);
      for (S32 i=0; i < (blockSize*blockSize); i++)
         dst->val(i) *= d->val(i);
   }
   return true;
}

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