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📄 missionareaeditor.h

📁 五行MMORPG引擎系统V1.0
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//-----------------------------------------------------------------------------
// Torque Game Engine
// Copyright (C) GarageGames.com, Inc.
//-----------------------------------------------------------------------------

#ifndef _MISSIONAREAEDITOR_H_
#define _MISSIONAREAEDITOR_H_

#ifndef _GUIBITMAPCTRL_H_
#include "gui/controls/guiBitmapCtrl.h"
#endif
#ifndef _GUITYPES_H_
#include "gui/core/guiTypes.h"
#endif
#ifndef _MISSIONAREA_H_
#include "game/missionArea.h"
#endif

class GBitmap;
class TerrainBlock;

class MissionAreaEditor : public GuiBitmapCtrl
{
   private:
      typedef GuiBitmapCtrl      Parent;

      SimObjectPtr<MissionArea>  mMissionArea;
      SimObjectPtr<TerrainBlock> mTerrainBlock;

      GBitmap * createTerrainBitmap();
      void onUpdate();

      void setControlObjPos(const Point2F & pos);
      bool clampArea(RectI & area);

      // --------------------------------------------------
      // conversion
      VectorF                    mScale;
      Point2F                    mCenterPos;

      Point2F worldToScreen(const Point2F &);
      Point2F screenToWorld(const Point2F &);

      void getScreenMissionArea(RectI & rect);
      void getScreenMissionArea(RectF & rect);

      void setupScreenTransform(const Point2I & offset);

      // --------------------------------------------------
      // mouse
      enum {
         DefaultCursor = 0,
         HandCursor,
         GrabCursor,
         VertResizeCursor,
         HorizResizeCursor,
         DiagRightResizeCursor,
         DiagLeftResizeCursor,
         NumCursors
      };

      bool grabCursors();
      GuiCursor *                mCurrentCursor;
      GuiCursor *                mCursors[NumCursors];
      void getCursor(GuiCursor *&cursor, bool &showCursor, const GuiEvent &lastGuiEvent);
      void setCursor(U32 cursor);

      S32                        mLastHitMode;
      Point2I                    mLastMousePoint;

      // --------------------------------------------------
      // mission area
      enum {
         NUT_SIZE = 3
      };

      enum  {
         nothing        = 0,
         sizingLeft     = BIT(0),
         sizingRight    = BIT(1),
         sizingTop      = BIT(2),
         sizingBottom   = BIT(3),
         moving         = BIT(4)
      };

      void updateCursor(S32 hit);
      bool inNut(const Point2I & pt, S32 x, S32 y);
      S32 getSizingHitKnobs(const Point2I & pt, const RectI & box);
      void drawNut(const Point2I & nut);
      void drawNuts(RectI & box);

   public:

      MissionAreaEditor();

      //
      bool missionAreaObjValid() { return(!mMissionArea.isNull()); }
      bool terrainObjValid()     { return(!mTerrainBlock.isNull()); }

      TerrainBlock * getTerrainObj();

      const RectI & getArea();
      void setArea(const RectI & area);

      void updateTerrainBitmap();

      // GuiControl
      void parentResized(const Point2I &oldParentExtent, const Point2I &newParentExtent);
      void onRender(Point2I offset, const RectI &updateRect);
      bool onWake();
      void onSleep();

      void onMouseUp(const GuiEvent & event);
      void onMouseDown(const GuiEvent & event);
      void onMouseMove(const GuiEvent & event);
      void onMouseDragged(const GuiEvent & event);
      void onMouseEnter(const GuiEvent & event);
      void onMouseLeave(const GuiEvent & event);

      // SimObject
      bool onAdd();

      // field data..
      bool        mSquareBitmap;
      bool        mEnableEditing;
      bool        mRenderCamera;

      ColorI      mHandleFrameColor;
      ColorI      mHandleFillColor;
      ColorI      mDefaultObjectColor;
      ColorI      mWaterObjectColor;
      ColorI      mMissionBoundsColor;
      ColorI      mCameraColor;

      bool        mEnableMirroring;
      S32         mMirrorIndex;
      ColorI      mMirrorLineColor;
      ColorI      mMirrorArrowColor;

      static void initPersistFields();

      DECLARE_CONOBJECT(MissionAreaEditor);
};

#endif

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