📄 rpgengine.cc
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//RPGEngine.cc
/*/////////////////////////////////////////////////////////////////
李亦
liease@163.com 4040719
2006-7-18
/*/////////////////////////////////////////////////////////////////
#include "rpg/RPGEngine.h"
#include "rpg/RPGDataMan.h"
#include "rpg/RPGError.h"
#include "rpg/ui/gameIconMan.h"
#include "rpg/cmd/RPGCommand.h"
#include "rpg/cmd/DBProxy.h"
#include "rpg/cmd/RPGDatabase.h"
#include "rpg/cmd/RPGCallback.h"
#include "rpg/RPGSetting.h"
#include "console/macroManager.h"
#include "rpg/RPGPlayerAux.h"
#include "rpg/RPGChat.h"
#include "rpg/RPGDialog.h"
#include "rpg/RPGTextParse.h"
//#include "rpg/core/stdinclude.h"
namespace RPG
{
void RPGEngine::Initialize(BOOL bInitLibraries)
{
//char sz[128];
//dSprintf(sz,128,"%g,%g,%g",1.23456f,1.23456f,1.234f);
//U32 type = 0;
//U32 t2 = ~type;
//std::map<U32,STE> arMap;
//arMap[0] = StringTable->insert("abc");
//arMap[1] = StringTable->insert("abcdefghijklmn");
//
//STE a = arMap[1];
//初始化库调用
if(bInitLibraries)
{
RPGDialog::InitTextTable();
DB::Initialize();
return;
}
U32 n;
StringTableEntry pValue;
///////////////////////////////////////////////////////////
//宏代码注册
int arMacros[] =
{
EQUIP_SLOTNUM, BAG_SLOTNUM, SKILL_SLOTNUM, RPG_LEVELMAX, RPG_UPGRADESP,RPG_PC_MAX
};
CSTR arMacroTexts[] =
{
"EQUIP_SLOTNUM", "BAG_SLOTNUM", "SKILL_SLOTNUM", "RPG_LEVELMAX", "RPG_UPGRADESP","RPG_PC_MAX"
};
for(n=0; n < sizeof(arMacroTexts) / sizeof(CSTR); n++)
{
arMacroTexts[n] = StringTable->insert(arMacroTexts[n]);
pValue = StringTable->insert( avar("%d",arMacros[n]) );
gMacroDictionary.insert(arMacroTexts[n], pValue );
}
/////////////////////////////////////////////////////
//初始化游戏引擎调用
RPGSetting:: Initialize(SCRIPT_RPGSetting);
RPGError:: Initialize(SCRIPT_RPGError);
RPGDataMan:: Initialize(SCRIPT_RPGDataMan);
GameIconMan:: Initialize(SCRIPT_GameIconMan);
RPGCommand:: Initialize(SCRIPT_RPGCommand);
DBProxy:: Initialize(SCRIPT_DBProxy);
RPGTextParse:: Initialize(SCRIPT_RPGTextParse);
RPGCallback:: Initialize(SCRIPT_RPGCallback);
RPGPlayerAux:: Initialize(SCRIPT_RPGPlayerAux);
RPGChat:: Initialize(SCRIPT_RPGChat);
RPGDialog:: Initialize(SCRIPT_RPGDialog);
/////////////////////////////////////////////////////////
//数据代理初始化
RPGDatabase:: Init();
RPGDatabase* pDatabase = new RPGDatabase(g_pDBProxy);
pDatabase->registerObject(SCRIPT_RPGDatabase);
g_pDBProxy->addObject(pDatabase);
#ifdef RPGCMD_USE_THREAD
g_pRPGCommand->start();
g_pDBProxy->start();
pDatabase->start();
#endif
}
void RPGEngine::Destroy(BOOL bInitLibraries)
{
if(!bInitLibraries)
{
//g_pDBProxy->StopProcess();
//g_pDBProxy->wait();
RPGDialog:: Destroy();
RPGChat:: Destroy();
RPGPlayerAux:: Destroy();
RPGCallback:: Destroy();
RPGTextParse:: Destroy();
DBProxy:: Destroy();
RPGCommand:: Destroy();
GameIconMan:: Destroy();
RPGDataMan:: Destroy();
RPGError:: Destroy();
RPGSetting:: Destroy();
return;
}
DB::Destroy();
RPGDialog::DestroyTextTable();
}
void RPGEngine::Process()
{
#ifndef RPGCMD_USE_THREAD
if(g_pDBProxy)
g_pDBProxy->Process();
if(g_pRPGCommand)
g_pRPGCommand->Process();
#endif
//DBProxy::Process();
//RPGCommand::Process();
}
};//namespace RPG
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