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📄 gameicondictionary.cc

📁 五行MMORPG引擎系统V1.0
💻 CC
字号:
//gameIconDictionary.cc
/*/////////////////////////////////////////////////////////////////

   李亦
	2006-7-7
/*/////////////////////////////////////////////////////////////////

#include "rpg/ui/gameIconDictionary.h"
//#include "core/dataChunker.h"
#include "console/console.h"


namespace RPG
{

//////////////////////////////////////////////////////////////////////
// Construction/Destruction
//////////////////////////////////////////////////////////////////////


//GameIconDictionary::Entry	*GameIconDictionary::ms_pFreeList = NULL;

//static Chunker<GameIconDictionary::Entry>		gs_gameIconChunker;

//GameIconDictionary::Entry *GameIconDictionary::AllocEntry()
//{
//	return m_iconDict.AllocEntry();
   //if(ms_pFreeList)
   //{
   //   Entry *ret		= ms_pFreeList;
   //   ms_pFreeList	= ret->pHashNext;
   //   return ret;
   //}
   //else
   //   return gs_gameIconChunker.alloc();
//}


//void GameIconDictionary::FreeEntry(GameIconDictionary::Entry *ent)
//{
//   ent->pHashNext = ms_pFreeList;
//   ms_pFreeList	= ent;
//}

GameIconDictionary::GameIconDictionary()
:m_iconDict(HashTableSize)
{
}

GameIconDictionary::~GameIconDictionary()
{
}


//
//
//void GameIconDictionary::SetGameIcon(StringTableEntry slotName, U32 uCmd, U32 uIcon)
//{
//	Entry *field = m_iconDict.Insert(slotName);// *walk;
//	field->uCmd		= uCmd;
//	field->uIcon	= uIcon;
//}
//
//
//
//
//bool GameIconDictionary::GetGameIcon(StringTableEntry slotName, U32& uCmd, U32& uIcon)
//{
//	Entry *field = m_iconDict.Get(slotName);// *walk;
//
//	if(field)
//		{
//			uCmd	= field->uCmd;
//			uIcon	= field->uIcon;
//			return true;
//		}
//	return false;
//}
//


};//namespace RPG

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