📄 rpgcommand.h
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//RPGCommand.h
/*/////////////////////////////////////////////////////////////////
李亦
liease@163.com 4040719
2006-7-18
/*/////////////////////////////////////////////////////////////////
#ifndef _RPG__RPGCOMMAND_H_
#define _RPG__RPGCOMMAND_H_
#ifndef _RPG__RPGCOMMANDDEFINE_H_
#include "RPGCommandDefine.h"
#endif
#ifndef _RPGCMDPROCESS_H_
#include "rpg/cmd/RPGCmdProcess.h"
#endif
#ifndef _RPG__RPGOBJECT_H_
#include "rpg/RPGObject.h"
#endif
#ifndef _TCYCLEQUEUE_H_
#include "rpg/core/tCycleQueue.h"
#endif
#ifndef _DATACHUNKER_H_
#include "core/dataChunker.h"
#endif
namespace RPG
{
/////////////////////////////////////////////////////////////////
/// RPG游戏指令管理
class RPGCommand: public RPGCmdProcess,public RPGObject
{
typedef RPGObject Parent;
friend class RPGCallback;
//CycleQueue<GCMDTASK> m_cmdQueue;
//static FreeListChunker<GCMDTASK> ms_ParamPool;
//enum RPGCommandConstants
//{
// QUEUE_SIZE = 64,
// QUEUE_GROW = 64
//};
static StringTableEntry ms_arCmdLabels[CMD_AMOUNT];
//private:
//GCMDTASK* m_pCmdParam;
U32 m_dwTaskSequence;
protected:
S32 OnSendingTask(GCMDTASK* pTask);
//void OnTaskFinished(GCMDTASK* pTask,TaskStates state){}
S32 OnRespondeTask(GCMDTASK* pTask);
void DestroyCommand();
public:
//构造/析构函数
RPGCommand();
~RPGCommand();
public:
void AdvanceTime(SimTime timeDelta);
public:
static void Initialize(CSTR pObjName);
static void Destroy();
//static void Process();
//static void AdvanceTime(SimTime timeDelta);
//void SendCmd(U32 dwCmd,U32 dwParam1=0,U32 dwParam2=0);
//GCMDTASK* BeginCmd(U32 dwCmd);
//void EndCmd();
public:
DECLARE_CONOBJECT(RPGCommand);
};//class RPGCommand
extern RPGCommand* g_pRPGCommand;
};//namespace RPG
#endif //_RPG__RPGCOMMAND_H_
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