📄 rpgdatabasetablesgoods.cc
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//RPGDatabaseTables.cc
/*/////////////////////////////////////////////////////////////////
数据库模拟管理
故所有数据关系皆为关系型结构
李亦
liease@163.com 4040719
2006-7-20
/*/////////////////////////////////////////////////////////////////
#include "rpg/cmd/RPGDatabase.h"
//#include "rpg/cmd/RPGDatabaseDefine.h"
#include "rpg/RPGDataMan.h"
#include "rpg/cmd/DBProxy.h"
#include "rpg/cmd/RPGDatabaseTables.h"
#include "rpg/ui/gameIconDefine.h"
namespace RPG
{
namespace DB
{
//////////////////////////////////////////////////////////////
BEGIN_DBTABLE(GGOODSDEFINE,GoodsDefine)
//{
//ID 物品代号 Name unit pFile Icon GoodsType SubType Kind EquipSet Mass WearMax Price PriceStep UseTime UseTimeStep UseDelay UseDelayStep Desc
{0, {0, "蓝衣", "件", "armor01", "armor01", GGT_EQUIP, EQUIP_ARMOR, GGK_NORMAL, GEST_SMURFS, 10, 100, 100, 10, 0, 0, 0, 0, "浅蓝色的上衣,传说是蓝精灵族的衣装。" }},
{1, {1, "棕衣", "件", "armor02", "armor02", GGT_EQUIP, EQUIP_ARMOR, GGK_NORMAL, GEST_SMURFS, 10, 100, 100, 10, 0, 0, 0, 0, "浅蓝色的上衣,传说是蓝精灵族的衣装。" }},
{10, {10, "蓝鞋子", "双", "boot01", "boot01", GGT_EQUIP, EQUIP_BOOT, GGK_NORMAL, GEST_SMURFS, 5, 50, 50, 5, 0, 0, 0, 0, "浅蓝色的鞋子,传说是蓝精灵族的衣装。" }},
{11, {11, "棕鞋子", "双", "boot02", "boot02", GGT_EQUIP, EQUIP_BOOT, GGK_NORMAL, GEST_SMURFS, 5, 50, 50, 5, 0, 0, 0, 0, "浅蓝色的鞋子,传说是蓝精灵族的衣装。" }},
{20, {20, "蓝裤子", "条", "pants01", "pants01", GGT_EQUIP, EQUIP_PANTS, GGK_NORMAL, GEST_SMURFS, 8, 80, 80, 8, 0, 0, 0, 0, "浅蓝色的裤子,传说是蓝精灵族的衣装。" }},
{21, {21, "棕裤子", "条", "pants02", "pants02", GGT_EQUIP, EQUIP_PANTS, GGK_NORMAL, GEST_SMURFS, 8, 80, 80, 8, 0, 0, 0, 0, "浅蓝色的裤子,传说是蓝精灵族的衣装。" }},
{30, {30, "蓝手套", "对", "glove01", "glove01", GGT_EQUIP, EQUIP_GLOVE, GGK_NORMAL, GEST_SMURFS, 8, 80, 80, 8, 0, 0, 0, 0, "浅蓝色的手套,传说是蓝精灵族的衣装。" }},
{31, {31, "棕手套", "对", "glove02", "glove02", GGT_EQUIP, EQUIP_GLOVE, GGK_NORMAL, GEST_SMURFS, 8, 80, 80, 8, 0, 0, 0, 0, "浅蓝色的手套,传说是蓝精灵族的衣装。" }},
{50, {50, "蓝精剑", "把", "sword01", "sword01", GGT_EQUIP, EQUIP_ARMS, GGK_NORMAL, GEST_SMURFS, 12, 120, 120, 12, 0, 0, 0, 0, "很锋利的,传说是蓝精灵族的护族神器。" }},
{51, {51, "光明剑", "把", "sword03", "sword03", GGT_EQUIP, EQUIP_ARMS, GGK_NORMAL, GEST_SMURFS, 12, 120, 120, 12, 0, 0, 0, 0, "很锋利的,传说是蓝精灵族的护族光明神器。" }},
{60, {60, "蓝精斧", "把", "axe01", "axe01", GGT_EQUIP, EQUIP_ARMS, GGK_NORMAL, GEST_SMURFS, 12, 120, 120, 12, 0, 0, 0, 0, "攻击很高,传说是蓝精灵族的护族神斧。" }},
{61, {61, "光明斧", "把", "axe02", "axe02", GGT_EQUIP, EQUIP_ARMS, GGK_NORMAL, GEST_SMURFS, 12, 120, 120, 12, 0, 0, 0, 0, "攻击很高,传说是蓝精灵族的护族光明神斧。" }},
{70, {70, "蓝精锤", "把", "hammer01", "hammer01", GGT_EQUIP, EQUIP_ARMS, GGK_NORMAL, GEST_SMURFS, 12, 120, 120, 12, 0, 0, 0, 0, "速度很快,传说是蓝精灵族的护族神器。" }},
{71, {71, "光明锤", "把", "hammer02", "hammer02", GGT_EQUIP, EQUIP_ARMS, GGK_NORMAL, GEST_SMURFS, 12, 120, 120, 12, 0, 0, 0, 0, "速度很快,传说是蓝精灵族的护族光明神器。" }},
{80, {80, "蓝精长斧", "把", "longw01", "longw01", GGT_EQUIP, EQUIP_ARMS, GGK_NORMAL, GEST_SMURFS, 12, 120, 120, 12, 0, 0, 0, 0, "速度很快,传说是蓝精灵族的护族神器。" }},
{81, {81, "光明长枪", "把", "longw02", "longw02", GGT_EQUIP, EQUIP_ARMS, GGK_NORMAL, GEST_SMURFS, 12, 120, 120, 12, 0, 0, 0, 0, "速度很快,传说是蓝精灵族的护族光明神器。" }},
{100, {100, "魔法药", "瓶", "drugmp", "drugmp", GGT_CONSUME, DRUG_MP, GGK_NORMAL, GEST_NONE, 5, 0, 50, 5, 20, -1, 20, -1, "浅蓝色的魔法药,传说是蓝爸爸实验室专用药。" }},
{101, {101, "魔法药", "瓶", "drughp", "drughp", GGT_CONSUME, DRUG_MP, GGK_NORMAL, GEST_NONE, 5, 0, 50, 5, 20, -1, 20, -1, "浅蓝色的魔法药,传说是蓝爸爸实验室专用药。" }},
{110, {110, "纸条", "张", "letterScrip", "letterScrip", GGT_TASK, TGOODS_LETTER, GGK_NORMAL, GEST_NONE, 5, 0, 50, 5, 20, -1, 20, -1, "这是/green/GoodsFrom/@给/purple/GoodsTo/@的纸条,人家的书信内容,可不能看的喔。" }},
//基本动作
{200, {200, "拾取物品", "次", "", "at_takeobject", GGT_ACTION, GAT_BASE, GGK_NORMAL, GEST_NONE, 0, 0, 0, 0, 0, 0, 0, 0, "拾取物品的基本动作。" }},
{201, {201, "打坐休息", "次", "", "at_sit", GGT_ACTION, GAT_BASE, GGK_NORMAL, GEST_NONE, 0, 0, 0, 0, 0, 0, 0, 0, "打坐,能快速恢复体力。" }},
{202, {202, "跑动", "次", "", "at_run", GGT_ACTION, GAT_BASE, GGK_NORMAL, GEST_NONE, 0, 0, 0, 0, 0, 0, 0, 0, "跑动,会令你移动更快。" }},
//组队动作
{220, {220, "指定队长", "次", "", "tm_master", GGT_ACTION, GAT_TEAM, GGK_NORMAL, GEST_NONE, 0, 0, 0, 0, 0, 0, 0, 0, "指定队长。" }},
{221, {221, "查看队员", "次", "", "tm_view", GGT_ACTION, GAT_TEAM, GGK_NORMAL, GEST_NONE, 0, 0, 0, 0, 0, 0, 0, 0, "查看队员。" }},
{222, {222, "队伍聊天", "次", "", "tm_chat", GGT_ACTION, GAT_TEAM, GGK_NORMAL, GEST_NONE, 0, 0, 0, 0, 0, 0, 0, 0, "队伍聊天。" }},
{223, {223, "踢人出队", "次", "", "tm_kick", GGT_ACTION, GAT_TEAM, GGK_NORMAL, GEST_NONE, 0, 0, 0, 0, 0, 0, 0, 0, "踢人出队。" }},
{224, {224, "跟随队友", "次", "", "tm_follow", GGT_ACTION, GAT_TEAM, GGK_NORMAL, GEST_NONE, 0, 0, 0, 0, 0, 0, 0, 0, "跟随队友。" }},
{225, {225, "邀请入队", "次", "", "tm_invite", GGT_ACTION, GAT_TEAM, GGK_NORMAL, GEST_NONE, 0, 0, 0, 0, 0, 0, 0, 0, "邀请入队。" }},
//人物动作,留空20
{230, {230, "反对", "次", "", "mo_disagree", GGT_ACTION, GAT_MOTION, GGK_NORMAL, GEST_NONE, 0, 0, 0, 0, 0, 0, 0, 0, "" }},
{231, {231, "同意", "次", "", "mo_agree", GGT_ACTION, GAT_MOTION, GGK_NORMAL, GEST_NONE, 0, 0, 0, 0, 0, 0, 0, 0, "" }},
{232, {232, "指向", "", "", "mo_point", GGT_ACTION, GAT_MOTION, GGK_NORMAL, GEST_NONE, 0, 0, 0, 0, 0, 0, 0, 0, "" }},
{233, {233, "鞠躬", "下", "", "mo_bow", GGT_ACTION, GAT_MOTION, GGK_NORMAL, GEST_NONE, 0, 0, 0, 0, 0, 0, 0, 0, "" }},
{234, {234, "跳舞", "下", "", "mo_dance", GGT_ACTION, GAT_MOTION, GGK_NORMAL, GEST_NONE, 0, 0, 0, 0, 0, 0, 0, 0, "" }},
{235, {235, "挥手", "下", "", "mo_wave", GGT_ACTION, GAT_MOTION, GGK_NORMAL, GEST_NONE, 0, 0, 0, 0, 0, 0, 0, 0, "" }},
//};
//////////////////////////////////////////////////////////////
END_DBTABLE(GGOODSDEFINE,GoodsDefine)
//////////////////////////////////////////////////////////////
BEGIN_DBTABLE(GGOODS,Goods)
//{
//ID Efficacy require goodsFrom goodsTo GoodsId wLevel Kind wWear
//装备
{0, DBNUL, DBNUL, NULL, NULL, {1, 0, GGK_NORMAL, 50}},
{1, DBNUL, DBNUL, NULL, NULL, {1, 0, GGK_NORMAL, 50}},
{10, DBNUL, DBNUL, NULL, NULL, {10, 0, GGK_NORMAL, 50}},
{11, 2, 9, NULL, NULL, {11, 0, GGK_NORMAL, 50}},
{20, DBNUL, DBNUL, NULL, NULL, {20, 0, GGK_NORMAL, 50}},
{21, DBNUL, DBNUL, NULL, NULL, {21, 0, GGK_NORMAL, 50}},
{30, DBNUL, DBNUL, NULL, NULL, {30, 0, GGK_NORMAL, 50}},
{31, DBNUL, DBNUL, NULL, NULL, {31, 0, GGK_NORMAL, 50}},
{50, DBNUL, DBNUL, NULL, NULL, {50, 0, GGK_NORMAL, 50}},
{51, DBNUL, DBNUL, NULL, NULL, {51, 0, GGK_NORMAL, 50}},
{60, DBNUL, DBNUL, NULL, NULL, {60, 0, GGK_NORMAL, 50}},
{61, DBNUL, DBNUL, NULL, NULL, {61, 0, GGK_NORMAL, 50}},
{70, DBNUL, DBNUL, NULL, NULL, {70, 0, GGK_NORMAL, 50}},
{71, DBNUL, DBNUL, NULL, NULL, {71, 0, GGK_NORMAL, 50}},
{80, DBNUL, DBNUL, NULL, NULL, {80, 0, GGK_NORMAL, 50}},
{81, DBNUL, DBNUL, NULL, NULL, {81, 0, GGK_NORMAL, 50}},
//普通物品
{100, DBNUL, DBNUL, NULL, NULL, {100, 0, GGK_NORMAL, 0}},
{101, DBNUL, DBNUL, NULL, NULL, {101, 0, GGK_NORMAL, 0}},
{500, DBNUL, DBNUL, NULL, NULL, {100, 0, GGK_NORMAL, 0}},
{501, DBNUL, DBNUL, NULL, NULL, {101, 0, GGK_NORMAL, 0}},
//动作
{200, DBNUL, DBNUL, NULL, NULL, {200, 0, GGK_NORMAL, 0}},
{201, DBNUL, DBNUL, NULL, NULL, {201, 0, GGK_NORMAL, 0}},
{202, DBNUL, DBNUL, NULL, NULL, {202, 0, GGK_NORMAL, 0}},
//组队动作
{220, DBNUL, DBNUL, NULL, NULL, {220, 0, GGK_NORMAL, 0}},
{221, DBNUL, DBNUL, NULL, NULL, {221, 0, GGK_NORMAL, 0}},
{222, DBNUL, DBNUL, NULL, NULL, {222, 0, GGK_NORMAL, 0}},
{223, DBNUL, DBNUL, NULL, NULL, {223, 0, GGK_NORMAL, 0}},
{224, DBNUL, DBNUL, NULL, NULL, {224, 0, GGK_NORMAL, 0}},
{225, DBNUL, DBNUL, NULL, NULL, {225, 0, GGK_NORMAL, 0}},
//人物动作
{230, DBNUL, DBNUL, NULL, NULL, {230, 0, GGK_NORMAL, 0}},
{231, DBNUL, DBNUL, NULL, NULL, {231, 0, GGK_NORMAL, 0}},
{232, DBNUL, DBNUL, NULL, NULL, {232, 0, GGK_NORMAL, 0}},
{233, DBNUL, DBNUL, NULL, NULL, {233, 0, GGK_NORMAL, 0}},
{234, DBNUL, DBNUL, NULL, NULL, {234, 0, GGK_NORMAL, 0}},
{235, DBNUL, DBNUL, NULL, NULL, {235, 0, GGK_NORMAL, 0}}
//};
//////////////////////////////////////////////////////////////
END_DBTABLE(GGOODS,Goods)
};//namespace DB
};//namespace RPG
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