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📄 rpgdatabasetables.cc

📁 五行MMORPG引擎系统V1.0
💻 CC
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//RPGDatabaseTables.cc
/*/////////////////////////////////////////////////////////////////
	数据库模拟管理
	故所有数据关系皆为关系型结构

   李亦
	liease@163.com 4040719
	2006-7-20
/*/////////////////////////////////////////////////////////////////
#include "rpg/cmd/RPGDatabase.h"
//#include "rpg/cmd/RPGDatabaseDefine.h"
#include "rpg/RPGDataMan.h"
#include "rpg/cmd/DBProxy.h"
#include "rpg/cmd/RPGDatabaseTables.h"
#include "rpg/ui/gameIconDefine.h"

namespace RPG
{

namespace DB
{


//////////////////////////////////////////////////////////////
//功效
BEGIN_DBTABLE(GEFFICACY, Efficacy)
//{
	//ID  type										kind		HP/MP			Atk/Def		move								money
	//ID  type										kind		GoodsCode	GoodsKind	GooodsLevel	Num			money/GoEff
	//ID  type										kind		Level		gender			career		abil			abil			
	{0,	{GET_HP|GET_DEFENCE|GET_CON,	GEK_REQ,		100,			100,				0,				20,			0}},		//HP100 Def100 CON20
	{1,	{GRT_GENDER|GRT_LEVEL,			GEK_REQ,		4,				GG_MALE,			0,				0,				0}},	//检测人物4级男性

	{50,	{GET_MONEY|GRT_LEVEL,			GEK_REQ,		4,				0,					0,				0,				100}},	//检测人物4级100元
	{51,	{GET_MONEY,							GEK_REQ,		0,				0,					0,				0,				500}},	//检测500元
	{52,	{GET_MONEY,							GEK_REQ,		0,				0,					0,				0,				1000}},	//检测1000元

	{100,	{GET_MOVESPEED,					GEK_PRY,		0,				0,					300,			0,				0}},		//移动+10
	{101,	{GET_MOVERATE,						GEK_PRY,		0,				0,					25,			0,				0}},		//移动+50%

	{400,	{GET_MONEYADD,						GEK_GOODS,	DBNUL,		0,					0,				0,				500}},	//增加500元
	{401,	{GET_MONEYADD,						GEK_GOODS,	DBNUL,		0,					0,				0,				300}},	//增加300元

	{500,	{GET_GOODSADD,						GEK_GOODS,	0,				GGK_NORMAL,		0,				1,				DBNUL}},	//增加蓝衣
	{501,	{GET_GOODSADD,						GEK_GOODS,	10,			GGK_NORMAL,		0,				1,				101}},	//移动快鞋
	{502,	{GET_GOODSADD,						GEK_GOODS,	110,			GGK_NORMAL,		0,				1,				DBNUL}},	//纸条
	{503,	{GET_GOODSADD,						GEK_GOODS,	81,			GGK_NORMAL,		0,				1,				DBNUL}},	//光明长枪
	{504,	{GET_GOODSADD,						GEK_GOODS,	51,			GGK_NORMAL,		0,				1,				DBNUL}},	//光明剑
	{505,	{GET_GOODSADD,						GEK_GOODS,	61,			GGK_NORMAL,		0,				1,				DBNUL}},	//光明斧

	{600,	{GET_GOODSAPPLY,					GEK_GOODS,	234,			0,					0,				1,				0}},		//跳舞1次
//};
END_DBTABLE(GEFFICACY, Efficacy)

///////////////////////////
//功效列表
BEGIN_DBTABLE(GEFFICACYSELF, EfficacySelf)
//{
	{0,0,1}
//}
END_DBTABLE(GEFFICACYSELF, EfficacySelf)



//////////////////////////////////////////////////////////////
//场景
BEGIN_DBTABLE(GSCENE,Scene)
//{
	//ID  idName		Name				state				type			desc
	{0,	{"lakecity",	"湖城",	GSS_NORMAL,		GST_MAIN,	"\t湖城,原是一片荒芜之地,但因为这里有一镜湖,虽不见湖水流动,但却湖水清澈见底,后人传为/red神湖/@。从此,此湖流传开来,到此地的各种各样的人,骆绎不绝...\n\t慢慢地,这里繁荣起来了。"}}
//};
END_DBTABLE(GSCENE,Scene)

//////////////////////////////////
//场景NPC关系
BEGIN_DBTABLE(GSCENENPC,SceneNpc)
//{
	//ID		scene					npc
	{0,	"lakecity",			"启蒙先生"},
	{1,	"lakecity",			"门卫阿强"},
	{2,	"lakecity",			"保安阿刚"},
	{3,	"lakecity",			"美芝"},
	{4,	"lakecity",			"工匠钳"},
	{5,	"lakecity",			"巨坦"},
//};
END_DBTABLE(GSCENENPC,SceneNpc)

//////////////////////////////////
//场景NPC关系
BEGIN_DBTABLE(GSCENEPLAYER,ScenePlayer)
//{
	//ID			scene				player
	{0,	"lakecity",			"怪坦"},
	//{1,	"lakecity",			"怪怪"},
//};
END_DBTABLE(GSCENEPLAYER,ScenePlayer)



//////////////////////////////////////////////////////////////
//玩家数据
BEGIN_DBTABLE(GPASSPORT,Passport)
//{
	//ID	Account	Password		arPCs[RPG_PC_MAX]
	{0,	"liyi",	"liyi",		"展昭","怪怪",NULL,NULL	},
	{1,	"leo",	"leo",		"怪怪",NULL,NULL,NULL	}
//};
END_DBTABLE(GPASSPORT,Passport)







};//namespace DB




};//namespace RPG

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