📄 rpgcallback.cc
字号:
//RPGCallback.cc
/*/////////////////////////////////////////////////////////////////
李亦
liease@163.com 4040719
2006-7-21
/*/////////////////////////////////////////////////////////////////
#include "rpg/cmd/RPGCallback.h"
#include "rpg/cmd/RPGCommand.h"
#include "console/consoleTypes.h"
#include "rpg/RPGError.h"
#include "rpg/gobjects/GPassport.h"
#include "rpg/RPGDataMan.h"
#include "rpg/RPGSetting.h"
#include "rpg/RPGPlayerAux.h"
#include "rpg/RPGChat.h"
#include "rpg/gobjects/GScene.h"
#include "rpg/gobjects/GNpc.h"
namespace RPG
{
RPGCallback *g_pRPGCallback = NULL;
IMPLEMENT_CONOBJECT(RPGCallback);
StringTableEntry RPGCallback::ms_pCallback = "CBProcess";
RPG_CALLBACK RPGCallback::ms_arCallbacks[CMD_AMOUNT]=
{
RPGCallback::CBProcessUnknow,
RPGCallback::CBProcessLogin,
RPGCallback::CBProcessPCList,
RPGCallback::CBProcessPlayer,
NULL,
NULL
};
StringTableEntry RPGCallback::ms_arScriptFuncs[CMD_AMOUNT]=
{
"CBProcessUnknow",
"CBProcessLogin",
"CBProcessPCList",
"CBProcessPlayer",
NULL,
NULL
};
/////////////////////////////////////////////////////////////////
// class RPGCallback 构造函数 /析构函数
RPGCallback::RPGCallback()
{
for(U32 n=0; n<CMD_AMOUNT; n++)
m_arScriptCallbacks[n] = StringTable->getBlank();
//m_dwTimer = 0;
}
RPGCallback::~RPGCallback()
{
}
void RPGCallback::Initialize(CSTR pObjName)
{
AssertWarn(g_pRPGCallback == NULL, "只能创建一个RPGCallback实例");
U32 n;
g_pRPGCallback = new RPGCallback();
g_pRPGCallback->registerObject(pObjName);
for(n=0; n<CMD_AMOUNT; n++)
{
if(ms_arScriptFuncs[n])
ms_arScriptFuncs[n] = StringTable->insert(ms_arScriptFuncs[n]);
else
ms_arScriptFuncs[n] = StringTable->getBlank();
}
ms_pCallback = StringTable->insert(ms_pCallback);
}
void RPGCallback::Destroy()
{
if(g_pRPGCallback)
{
g_pRPGCallback->deleteObject();
g_pRPGCallback = NULL;
}
}
//
//void RPGCallback::AdvanceTime(SimTime timeDelta)
//{
// if(g_pRPGCommand == NULL || g_pRPGCallback == NULL)
// return;
//
// //static s_nCounter = 0;
// // if(s_nCounter++ > 40)
// // {
// // s_nCounter = 0;
// // Con::printf("RPGCallback %d",s_nCounter);
// // }
//
// U32 nSize;
// U32 n;
// GCMDTASK *pResult;
// RPG_CALLBACK pCallback;
//
// if(g_pRPGCommand->m_mutexInst.lock(false))
// {
// for(;pResult = g_pRPGCommand->m_resultQueue.Shift() ;)
// {
// Con::printf(" ------------- Callback %d %s", pResult->dwCmd,pResult->unParam1.str);
// pCallback = ms_arCallbacks[pResult->dwCmd];
// if(pCallback)
// pCallback(pResult);
//
// g_pRPGCallback->ScriptCallback(pResult);
// RPGCommand::FreeCmdTask(pResult);
// }
// g_pRPGCommand->m_mutexInst.unlock();
// }
//}
void RPGCallback::initPersistFields()
{
Parent::initPersistFields();
addField("arCallbacks", TypeString, Offset(m_arScriptCallbacks, RPGCallback), CMD_AMOUNT);
}
void RPGCallback::ProcessResult(GCMDTASK* pResult)
{
if(!pResult)
return;
if(ms_arCallbacks[pResult->dwCmd])
ms_arCallbacks[pResult->dwCmd](pResult);
ScriptCallback(pResult);
}
void RPGCallback::ScriptCallback(GCMDTASK* pTask)
{
//脚本回调处理
StringTableEntry pCallback = m_arScriptCallbacks[pTask->dwCmd];
if(pCallback && pCallback[0])
{
StringTableEntry str1;
StringTableEntry str2;
switch(pTask->dwCmd)
{
case CMD_UNKNOW:
case CMD_PP_LOGIN:
case CMD_PC_LOAD:
case CMD_PP_PCLIST:
str1 = (pTask->unParam1.str != 0)?pTask->unParam1.str : StringTable->getBlank();
str2 = (pTask->unParam2.str != 0)?pTask->unParam2.str : StringTable->getBlank();
Con::evaluatef("%s(\"%s\",\"%s\");",pCallback,str1, str2);
return;
default:
//Con::evaluatef("%s(%d,%d);",pCallback,str1, str2);
break;
}
}
///////////////////////////////////////////////////////////
StringTableEntry argv[5];
pCallback = ms_arScriptFuncs[pTask->dwCmd];
if(Con::checkScriptMethod(this, pCallback))
{
argv[0] = pCallback;
argv[2] = (pTask->unParam1.str != 0)?pTask->unParam1.str : StringTable->getBlank();
argv[3] = (pTask->unParam2.str != 0)?pTask->unParam2.str : StringTable->getBlank();
Con::execute(this,4, argv);
return;
}
pCallback = ms_pCallback;
if(Con::checkScriptMethod(this, pCallback))
{
argv[0] = pCallback;
argv[2] = Con::getIntArg(pTask->dwCmd);
argv[3] = (pTask->unParam1.str != 0)?pTask->unParam1.str : StringTable->getBlank();
argv[4] = (pTask->unParam2.str != 0)?pTask->unParam2.str : StringTable->getBlank();
Con::execute(this,5, argv);
}
}
U32 RPGCallback::CBProcessUnknow(GCMDTASK* pTask)
{
return 0;
}
U32 RPGCallback::CBProcessLogin(GCMDTASK* pTask)
{
return 0;
}
U32 RPGCallback::CBProcessPCList(GCMDTASK* pTask)
{
if(pTask->nError == E_OK)
{
GPassport *pPassport = g_pRPGDataMan->GetPassport(pTask->unParam1.str);
if(pPassport)
{
pPassport->assignSoleName(SCRIPT_GPassport);
}
}
return 0;
}
U32 RPGCallback::CBProcessPlayer(GCMDTASK* pTask)
{
GPlayer *pPlayer;
GScene* pGScene;
if(pTask->nError == E_OK)
{
//////////////////////////////////
pPlayer = g_pRPGDataMan->GetPlayer(pTask->unParam1.str);
if(pPlayer)
{
pPlayer->SetMainRole(TRUE);
pPlayer->assignSoleName(SCRIPT_GPlayer);
for(U32 n=0; n<GGAR_AMOUNT; n++)
RPGSetting::AttachGoodsArrayWithUI(pPlayer, (ERPGGoodsArrayTypes)n);
}
g_pGPlayer = pPlayer;
///////////////////////////////////////
//处理主角玩家所在地图
pGScene = g_pRPGDataMan->GetScene(pPlayer->GetMapIDName());
if(pGScene)
{
Con::setVariable("$Scene::Name",pGScene->GetSceneName());
pGScene->assignSoleName(SCRIPT_GScene);
}
g_pGScene = pGScene;
//RPGChat::OutputTipF(TIP_WELCOME, pPlayer->GetIDName(), g_pRPGSetting->GetGameName() );
//RPGChatLog();
}
return 0;
}
//ConsoleMethod(RPGCallback,check,bool,2,2,"check()")
//{
// return true;
//}
//void RPGCallback::consoleInit()
//{
//}
};//namespace RPG
⌨️ 快捷键说明
复制代码
Ctrl + C
搜索代码
Ctrl + F
全屏模式
F11
切换主题
Ctrl + Shift + D
显示快捷键
?
增大字号
Ctrl + =
减小字号
Ctrl + -