📄 rpggame.h
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/// TGE_RPGClient2 增加RPGGame接口管理
//-----------------------------------------------------------------------------
// 李亦
// 2006.5.31
//-----------------------------------------------------------------------------
#ifndef _RPGGAME_H_
#define _RPGGAME_H_
#ifndef _GAMEINTERFACE_H_
#include "platform/gameInterface.h"
#endif
/// Implementation of GameInterface for the demo app.
class RPGGame : public GameInterface
{
public:
void textureKill();
void textureResurrect();
void refreshWindow();
int main(int argc, const char **argv);
void processPacketReceiveEvent(PacketReceiveEvent *event);
void processMouseMoveEvent(MouseMoveEvent *event);
void processInputEvent(InputEvent *event);
void processQuitEvent();
void processTimeEvent(TimeEvent *event);
void processConsoleEvent(ConsoleEvent *event);
void processConnectedAcceptEvent(ConnectedAcceptEvent *event);
void processConnectedReceiveEvent(ConnectedReceiveEvent *event);
void processConnectedNotifyEvent(ConnectedNotifyEvent *event);
};
#endif
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