📄 gameconnectionevents.h
字号:
//-----------------------------------------------------------------------------
// Torque Game Engine
// Copyright (C) GarageGames.com, Inc.
//-----------------------------------------------------------------------------
#ifndef _GAMECONNECTIONEVENTS_H_
#define _GAMECONNECTIONEVENTS_H_
//#ifndef _RPGNETEVENT_H_
//#include "server/conn/netEvent.h"
//#endif
class QuitEvent : public SimEvent
{
void process(SimObject *object)
{
Platform::postQuitMessage(0);
}
};
class SimDataBlockEvent : public NetEvent
{
SimObjectId id;
SimDataBlock *mObj;
U32 mIndex;
U32 mTotal;
U32 mMissionSequence;
bool mProcess;
public:
~SimDataBlockEvent();
SimDataBlockEvent(SimDataBlock* obj = NULL, U32 index = 0, U32 total = 0, U32 missionSequence = 0);
void pack(NetConnection *, BitStream *bstream);
void write(NetConnection *, BitStream *bstream);
void unpack(NetConnection *cptr, BitStream *bstream);
void process(NetConnection*);
void notifyDelivered(NetConnection *, bool);
#ifdef TORQUE_DEBUG_NET
const char *getDebugName();
#endif
DECLARE_CONOBJECT(SimDataBlockEvent);
};
class Sim2DAudioEvent: public NetEvent
{
private:
const AudioProfile *mProfile;
public:
Sim2DAudioEvent(const AudioProfile *profile=NULL);
void pack(NetConnection *, BitStream *bstream);
void write(NetConnection *, BitStream *bstream);
void unpack(NetConnection *, BitStream *bstream);
void process(NetConnection *);
DECLARE_CONOBJECT(Sim2DAudioEvent);
};
class Sim3DAudioEvent: public NetEvent
{
private:
const AudioProfile *mProfile;
MatrixF mTransform;
public:
Sim3DAudioEvent(const AudioProfile *profile=NULL,const MatrixF* mat=NULL);
void pack(NetConnection *, BitStream *bstream);
void write(NetConnection *, BitStream *bstream);
void unpack(NetConnection *, BitStream *bstream);
void process(NetConnection *);
DECLARE_CONOBJECT(Sim3DAudioEvent);
};
//----------------------------------------------------------------------------
// used to set the crc for the current mission (mission lighting)
//----------------------------------------------------------------------------
class SetMissionCRCEvent : public NetEvent
{
private:
U32 mCrc;
public:
SetMissionCRCEvent(U32 crc = 0xffffffff)
{ mCrc = crc; }
void pack(NetConnection *, BitStream * bstream)
{ bstream->write(mCrc); }
void write(NetConnection * con, BitStream * bstream)
{ pack(con, bstream); }
void unpack(NetConnection *, BitStream * bstream)
{ bstream->read(&mCrc); }
void process(NetConnection * con)
{ static_cast<GameConnection*>(con)->setMissionCRC(mCrc); }
DECLARE_CONOBJECT(SetMissionCRCEvent);
};
#endif
⌨️ 快捷键说明
复制代码
Ctrl + C
搜索代码
Ctrl + F
全屏模式
F11
切换主题
Ctrl + Shift + D
显示快捷键
?
增大字号
Ctrl + =
减小字号
Ctrl + -