📄 missionarea.h
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//-----------------------------------------------------------------------------
// Torque Game Engine
// Copyright (C) GarageGames.com, Inc.
//-----------------------------------------------------------------------------
#ifndef _MISSIONAREA_H_
#define _MISSIONAREA_H_
#ifndef _NETOBJECT_H_
#include "sim/netObject.h"
#endif
class MissionArea : public NetObject
{
private:
typedef NetObject Parent;
RectI mArea;
F32 mFlightCeiling;
F32 mFlightCeilingRange;
public:
MissionArea();
static RectI smMissionArea;
static const MissionArea * getServerObject();
F32 getFlightCeiling() const { return mFlightCeiling; }
F32 getFlightCeilingRange() const { return mFlightCeilingRange; }
//
const RectI & getArea(){return(mArea);}
void setArea(const RectI & area);
/// @name SimObject Inheritance
/// @{
bool onAdd();
static void initPersistFields();
/// @}
/// @name NetObject Inheritance
/// @{
enum NetMaskBits {
UpdateMask = BIT(0)
};
U32 packUpdate (NetConnection *conn, U32 mask, BitStream *stream);
void unpackUpdate(NetConnection *conn, BitStream *stream);
/// @}
DECLARE_CONOBJECT(MissionArea);
};
#endif
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