📄 lightning.cc
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//-----------------------------------------------------------------------------
// Torque Game Engine
// Copyright (C) GarageGames.com, Inc.
//-----------------------------------------------------------------------------
#include "game/fx/lightning.h"
#include "dgl/dgl.h"
#include "sceneGraph/sceneState.h"
#include "console/consoleTypes.h"
#include "math/mathIO.h"
#include "core/bitStream.h"
#include "game/gameConnection.h"
#include "game/shapeBase.h"
#include "math/mRandom.h"
#include "math/mathUtils.h"
#include "audio/audioDataBlock.h"
#include "platform/platformAudio.h"
#include "terrain/terrData.h"
#include "sceneGraph/sceneGraph.h"
#include "game/player.h"
#include "game/camera.h"
IMPLEMENT_CO_DATABLOCK_V1(LightningData);
IMPLEMENT_CO_NETOBJECT_V1(Lightning);
MRandomLCG sgLightningRand;
ConsoleMethod( Lightning, warningFlashes, void, 2, 2, "")
{
if (object->isServerObject()) object->warningFlashes();
}
ConsoleMethod( Lightning, strikeRandomPoint, void, 2, 2, "")
{
if (object->isServerObject()) object->strikeRandomPoint();
}
ConsoleMethod( Lightning, strikeObject, void, 3, 3, "(ShapeBase id)")
{
S32 id = dAtoi(argv[2]);
ShapeBase* pSB;
if (object->isServerObject() && Sim::findObject(id, pSB))
object->strikeObject(pSB);
}
S32 QSORT_CALLBACK cmpSounds(const void* p1, const void* p2)
{
U32 i1 = *((const S32*)p1);
U32 i2 = *((const S32*)p2);
if (i1 < i2) {
return 1;
} else if (i1 > i2) {
return -1;
} else {
return 0;
}
}
//--------------------------------------------------------------------------
//--------------------------------------
//
class LightningStrikeEvent : public NetEvent
{
typedef NetEvent Parent;
public:
enum EventType {
WarningFlash = 0,
Strike = 1,
TargetedStrike = 2,
TypeMin = WarningFlash,
TypeMax = TargetedStrike
};
enum Constants {
PositionalBits = 10
};
Point2F mStart;
SimObjectPtr<SceneObject> mTarget;
Lightning* mLightning;
// Set by unpack...
public:
S32 mClientId;
public:
LightningStrikeEvent();
~LightningStrikeEvent();
void pack(NetConnection*, BitStream*);
void write(NetConnection*, BitStream*){}
void unpack(NetConnection*, BitStream*);
void process(NetConnection*);
DECLARE_CONOBJECT(LightningStrikeEvent);
};
IMPLEMENT_CO_CLIENTEVENT_V1(LightningStrikeEvent);
LightningStrikeEvent::LightningStrikeEvent()
{
mLightning = NULL;
mTarget = NULL;
}
LightningStrikeEvent::~LightningStrikeEvent()
{
}
void LightningStrikeEvent::pack(NetConnection* con, BitStream* stream)
{
if(!mLightning)
{
stream->writeFlag(false);
return;
}
S32 id = con->getGhostIndex(mLightning);
if(id == -1)
{
stream->writeFlag(false);
return;
}
stream->writeFlag(true);
stream->writeRangedU32(U32(id), 0, GhostConnection::MaxGhostCount);
stream->writeFloat(mStart.x, PositionalBits);
stream->writeFloat(mStart.y, PositionalBits);
if( mTarget )
{
S32 ghostIndex = con->getGhostIndex(mTarget);
if (ghostIndex == -1)
stream->writeFlag(false);
else
{
stream->writeFlag(true);
stream->writeRangedU32(U32(ghostIndex), 0, GhostConnection::MaxGhostCount);
}
}
else
stream->writeFlag( false );
}
void LightningStrikeEvent::unpack(NetConnection* con, BitStream* stream)
{
if(!stream->readFlag())
return;
S32 mClientId = stream->readRangedU32(0, GhostConnection::MaxGhostCount);
mLightning = NULL;
NetObject* pObject = con->resolveGhost(mClientId);
if (pObject)
mLightning = dynamic_cast<Lightning*>(pObject);
mStart.x = stream->readFloat(PositionalBits);
mStart.y = stream->readFloat(PositionalBits);
if( stream->readFlag() )
{
// target id
S32 mTargetID = stream->readRangedU32(0, GhostConnection::MaxGhostCount);
NetObject* pObject = con->resolveGhost(mTargetID);
if( pObject != NULL )
{
mTarget = dynamic_cast<SceneObject*>(pObject);
}
if( bool(mTarget) == false )
{
Con::errorf(ConsoleLogEntry::General, "LightningStrikeEvent::unpack: could not resolve target ghost properly");
}
}
}
void LightningStrikeEvent::process(NetConnection*)
{
if (mLightning)
mLightning->processEvent(this);
}
//--------------------------------------------------------------------------
//--------------------------------------
//
LightningData::LightningData()
{
strikeSound = NULL;
strikeSoundID = -1;
dMemset( strikeTextureNames, 0, sizeof( strikeTextureNames ) );
dMemset( strikeTextures, 0, sizeof( strikeTextures ) );
U32 i;
for (i = 0; i < MaxThunders; i++) {
thunderSounds[i] = NULL;
thunderSoundIds[i] = -1;
}
}
LightningData::~LightningData()
{
}
//--------------------------------------------------------------------------
void LightningData::initPersistFields()
{
Parent::initPersistFields();
addField("strikeSound", TypeAudioProfilePtr, Offset(strikeSound, LightningData));
addField("thunderSounds", TypeAudioProfilePtr, Offset(thunderSounds, LightningData), MaxThunders);
addField("strikeTextures", TypeString, Offset(strikeTextureNames, LightningData), MaxTextures);
}
//--------------------------------------------------------------------------
bool LightningData::onAdd()
{
if(!Parent::onAdd())
return false;
for (U32 i = 0; i < MaxThunders; i++) {
if (!thunderSounds[i] && thunderSoundIds[i] != -1) {
if (Sim::findObject(thunderSoundIds[i], thunderSounds[i]) == false)
Con::errorf(ConsoleLogEntry::General, "LightningData::onAdd: Invalid packet, bad datablockId(sound: %d", thunderSounds[i]);
}
}
if( !strikeSound && strikeSoundID != -1 )
{
if( Sim::findObject( strikeSoundID, strikeSound ) == false)
Con::errorf(ConsoleLogEntry::General, "LightningData::onAdd: Invalid packet, bad datablockId(sound: %d", strikeSound);
}
return true;
}
bool LightningData::preload(bool server, char errorBuffer[256])
{
if (Parent::preload(server, errorBuffer) == false)
return false;
dQsort(thunderSounds, MaxThunders, sizeof(AudioProfile*), cmpSounds);
for (numThunders = 0; numThunders < MaxThunders && thunderSounds[numThunders] != NULL; numThunders++)
{
//
}
if (server == false)
{
for (U32 i = 0; i < MaxTextures; i++)
{
strikeTextures[i] = TextureHandle(strikeTextureNames[i], MeshTexture);
strikeTextures[i].setClamp(false);
}
}
return true;
}
//--------------------------------------------------------------------------
void LightningData::packData(BitStream* stream)
{
Parent::packData(stream);
U32 i;
for (i = 0; i < MaxThunders; i++)
{
if (stream->writeFlag(thunderSounds[i] != NULL))
{
stream->writeRangedU32(thunderSounds[i]->getId(), DataBlockObjectIdFirst,
DataBlockObjectIdLast);
}
}
for (i = 0; i < MaxTextures; i++)
{
stream->writeString(strikeTextureNames[i]);
}
if( stream->writeFlag( strikeSound != NULL) )
{
stream->writeRangedU32( strikeSound->getId(), DataBlockObjectIdFirst,
DataBlockObjectIdLast);
}
}
void LightningData::unpackData(BitStream* stream)
{
Parent::unpackData(stream);
U32 i;
for (i = 0; i < MaxThunders; i++)
{
if (stream->readFlag())
thunderSoundIds[i] = stream->readRangedU32(DataBlockObjectIdFirst, DataBlockObjectIdLast);
else
thunderSoundIds[i] = -1;
}
for (i = 0; i < MaxTextures; i++)
{
strikeTextureNames[i] = stream->readSTString();
}
if (stream->readFlag())
strikeSoundID = stream->readRangedU32(DataBlockObjectIdFirst, DataBlockObjectIdLast);
else
strikeSoundID = -1;
}
//--------------------------------------------------------------------------
Lightning::Lightning()
{
mNetFlags.set(Ghostable|ScopeAlways);
mTypeMask |= StaticObjectType|EnvironmentObjectType;
mLastThink = 0;
mStrikeListHead = NULL;
mThunderListHead = NULL;
strikesPerMinute = 12;
strikeWidth = 2.5;
chanceToHitTarget = 0.5;
strikeRadius = 20.0;
boltStartRadius = 20.0;
color.set( 1.0, 1.0, 1.0, 1.0 );
fadeColor.set( 0.1, 0.1, 1.0, 1.0 );
useFog = true;
setScale( VectorF( 512, 512, 300 ) );
}
Lightning::~Lightning()
{
//
}
//--------------------------------------------------------------------------
void Lightning::initPersistFields()
{
Parent::initPersistFields();
addGroup("Strikes");
addField("strikesPerMinute",TypeS32, Offset(strikesPerMinute, Lightning));
addField("strikeWidth", TypeF32, Offset(strikeWidth, Lightning));
addField("strikeRadius", TypeF32, Offset(strikeRadius, Lightning));
endGroup("Strikes");
addGroup("Colors");
addField("color", TypeColorF, Offset(color, Lightning));
addField("fadeColor", TypeColorF, Offset(fadeColor, Lightning));
endGroup("Colors");
addGroup("Bolts");
addField("chanceToHitTarget", TypeF32, Offset(chanceToHitTarget, Lightning));
addField("boltStartRadius", TypeF32, Offset(boltStartRadius, Lightning));
addField("useFog", TypeBool, Offset(useFog, Lightning));
endGroup("Bolts");
}
//--------------------------------------------------------------------------
bool Lightning::onAdd()
{
if(!Parent::onAdd())
return false;
mObjBox.min.set( -0.5, -0.5, -0.5 );
mObjBox.max.set( 0.5, 0.5, 0.5 );
resetWorldBox();
addToScene();
return true;
}
void Lightning::onRemove()
{
removeFromScene();
Parent::onRemove();
}
bool Lightning::onNewDataBlock(GameBaseData* dptr)
{
mDataBlock = dynamic_cast<LightningData*>(dptr);
if (!mDataBlock || !Parent::onNewDataBlock(dptr))
return false;
scriptOnNewDataBlock();
return true;
}
//--------------------------------------------------------------------------
bool Lightning::prepRenderImage(SceneState* state, const U32 stateKey,
const U32 /*startZone*/, const bool /*modifyBaseState*/)
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