📄 trigger.cc
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if (!mDataBlock || !Parent::onNewDataBlock(dptr))
return false;
scriptOnNewDataBlock();
return true;
}
void Trigger::onDeleteNotify(SimObject* obj)
{
GameBase* pScene = dynamic_cast<GameBase*>(obj);
if (pScene != NULL)
{
for (U32 i = 0; i < mObjects.size(); i++)
{
if (pScene == mObjects[i])
{
mObjects.erase(i);
Con::executef(mDataBlock, 3, "onLeaveTrigger", scriptThis(), Con::getIntArg(pScene->getId()));
break;
}
}
}
Parent::onDeleteNotify(obj);
}
void Trigger::onEditorEnable()
{
// Enable scoping so we can see this thing on the client.
mNetFlags.set(Ghostable);
setScopeAlways();
}
void Trigger::onEditorDisable()
{
// Disable scoping so we can see this thing on the client
mNetFlags.clear(Ghostable);
clearScopeAlways();
}
//--------------------------------------------------------------------------
void Trigger::buildConvex(const Box3F& box, Convex* convex)
{
// These should really come out of a pool
mConvexList->collectGarbage();
Box3F realBox = box;
mWorldToObj.mul(realBox);
realBox.min.convolveInverse(mObjScale);
realBox.max.convolveInverse(mObjScale);
if (realBox.isOverlapped(getObjBox()) == false)
return;
// Just return a box convex for the entire shape...
Convex* cc = 0;
CollisionWorkingList& wl = convex->getWorkingList();
for (CollisionWorkingList* itr = wl.wLink.mNext; itr != &wl; itr = itr->wLink.mNext) {
if (itr->mConvex->getType() == BoxConvexType &&
itr->mConvex->getObject() == this) {
cc = itr->mConvex;
break;
}
}
if (cc)
return;
// Create a new convex.
BoxConvex* cp = new BoxConvex;
mConvexList->registerObject(cp);
convex->addToWorkingList(cp);
cp->init(this);
mObjBox.getCenter(&cp->mCenter);
cp->mSize.x = mObjBox.len_x() / 2.0f;
cp->mSize.y = mObjBox.len_y() / 2.0f;
cp->mSize.z = mObjBox.len_z() / 2.0f;
}
//------------------------------------------------------------------------------
void Trigger::setTransform(const MatrixF & mat)
{
Parent::setTransform(mat);
if (isServerObject()) {
MatrixF base(true);
base.scale(Point3F(1.0/mObjScale.x,
1.0/mObjScale.y,
1.0/mObjScale.z));
base.mul(mWorldToObj);
mClippedList.setBaseTransform(base);
setMaskBits(GameBase::InitialUpdateMask);
}
}
void Trigger::setTriggerPolyhedron(const Polyhedron& rPolyhedron)
{
mTriggerPolyhedron = rPolyhedron;
if (mTriggerPolyhedron.pointList.size() != 0) {
mObjBox.min.set(1e10, 1e10, 1e10);
mObjBox.max.set(-1e10, -1e10, -1e10);
for (U32 i = 0; i < mTriggerPolyhedron.pointList.size(); i++) {
mObjBox.min.setMin(mTriggerPolyhedron.pointList[i]);
mObjBox.max.setMax(mTriggerPolyhedron.pointList[i]);
}
} else {
mObjBox.min.set(-0.5, -0.5, -0.5);
mObjBox.max.set( 0.5, 0.5, 0.5);
}
MatrixF xform = getTransform();
setTransform(xform);
mClippedList.clear();
mClippedList.mPlaneList = mTriggerPolyhedron.planeList;
// for (U32 i = 0; i < mClippedList.mPlaneList.size(); i++)
// mClippedList.mPlaneList[i].neg();
MatrixF base(true);
base.scale(Point3F(1.0/mObjScale.x,
1.0/mObjScale.y,
1.0/mObjScale.z));
base.mul(mWorldToObj);
mClippedList.setBaseTransform(base);
}
//--------------------------------------------------------------------------
bool Trigger::testObject(GameBase* enter)
{
if (mTriggerPolyhedron.pointList.size() == 0)
return false;
mClippedList.clear();
SphereF sphere;
sphere.center = (mWorldBox.min + mWorldBox.max) * 0.5;
VectorF bv = mWorldBox.max - sphere.center;
sphere.radius = bv.len();
enter->buildPolyList(&mClippedList, mWorldBox, sphere);
return mClippedList.isEmpty() == false;
}
void Trigger::potentialEnterObject(GameBase* enter)
{
AssertFatal(isServerObject(), "Error, should never be called on the client!");
for (U32 i = 0; i < mObjects.size(); i++) {
if (mObjects[i] == enter)
return;
}
if (testObject(enter) == true) {
mObjects.push_back(enter);
deleteNotify(enter);
Con::executef(mDataBlock, 3, "onEnterTrigger", scriptThis(), Con::getIntArg(enter->getId()));
}
}
void Trigger::processTick(const Move* move)
{
Parent::processTick(move);
#ifndef TGE_RPGCLIENT2 /// TGE_RPGIsClientObject
if (isClientObject())
return;
#endif
//
if (mObjects.size() == 0)
return;
if (mLastThink + mDataBlock->tickPeriodMS < mCurrTick) {
mCurrTick = 0;
mLastThink = 0;
for (S32 i = S32(mObjects.size() - 1); i >= 0; i--) {
if (testObject(mObjects[i]) == false) {
GameBase* remove = mObjects[i];
mObjects.erase(i);
clearNotify(remove);
Con::executef(mDataBlock, 3, "onLeaveTrigger", scriptThis(), remove->scriptThis());
}
}
if (mObjects.size() != 0)
Con::executef(mDataBlock, 2, "onTickTrigger", scriptThis());
} else {
mCurrTick += TickMs;
}
}
//--------------------------------------------------------------------------
bool Trigger::prepRenderImage(SceneState* state, const U32 stateKey,
const U32 /*startZone*/, const bool /*modifyBaseState*/)
{
if (isLastState(state, stateKey))
return false;
setLastState(state, stateKey);
// This should be sufficient for most objects that don't manage zones, and
// don't need to return a specialized RenderImage...
if (state->isObjectRendered(this)) {
SceneRenderImage* image = new SceneRenderImage;
image->obj = this;
image->isTranslucent = true;
image->sortType = SceneRenderImage::Point;
state->insertRenderImage(image);
}
return false;
}
void Trigger::renderObject(SceneState* state, SceneRenderImage*)
{
AssertFatal(dglIsInCanonicalState(), "Error, GL not in canonical state on entry");
RectI viewport;
glMatrixMode(GL_PROJECTION);
glPushMatrix();
dglGetViewport(&viewport);
// Uncomment this if this is a "simple" (non-zone managing) object
state->setupObjectProjection(this);
glMatrixMode(GL_MODELVIEW);
glPushMatrix();
dglMultMatrix(&mObjToWorld);
glScalef(mObjScale.x, mObjScale.y, mObjScale.z);
mTriggerPolyhedron.render();
glMatrixMode(GL_MODELVIEW);
glPopMatrix();
glMatrixMode(GL_PROJECTION);
glPopMatrix();
glMatrixMode(GL_MODELVIEW);
dglSetViewport(viewport);
AssertFatal(dglIsInCanonicalState(), "Error, GL not in canonical state on exit");
}
//--------------------------------------------------------------------------
U32 Trigger::packUpdate(NetConnection* con, U32 mask, BitStream* stream)
{
U32 i;
U32 retMask = Parent::packUpdate(con, mask, stream);
// Note that we don't really care about efficiency here, since this is an
// edit-only ghost...
stream->writeAffineTransform(mObjToWorld);
mathWrite(*stream, mObjScale);
// Write the polyhedron
stream->write(mTriggerPolyhedron.pointList.size());
for (i = 0; i < mTriggerPolyhedron.pointList.size(); i++)
mathWrite(*stream, mTriggerPolyhedron.pointList[i]);
stream->write(mTriggerPolyhedron.planeList.size());
for (i = 0; i < mTriggerPolyhedron.planeList.size(); i++)
mathWrite(*stream, mTriggerPolyhedron.planeList[i]);
stream->write(mTriggerPolyhedron.edgeList.size());
for (i = 0; i < mTriggerPolyhedron.edgeList.size(); i++) {
const Polyhedron::Edge& rEdge = mTriggerPolyhedron.edgeList[i];
stream->write(rEdge.face[0]);
stream->write(rEdge.face[1]);
stream->write(rEdge.vertex[0]);
stream->write(rEdge.vertex[1]);
}
return retMask;
}
void Trigger::unpackUpdate(NetConnection* con, BitStream* stream)
{
Parent::unpackUpdate(con, stream);
U32 i, size;
MatrixF temp;
Point3F tempScale;
Polyhedron tempPH;
// Transform
stream->readAffineTransform(&temp);
mathRead(*stream, &tempScale);
// Read the polyhedron
stream->read(&size);
tempPH.pointList.setSize(size);
for (i = 0; i < tempPH.pointList.size(); i++)
mathRead(*stream, &tempPH.pointList[i]);
stream->read(&size);
tempPH.planeList.setSize(size);
for (i = 0; i < tempPH.planeList.size(); i++)
mathRead(*stream, &tempPH.planeList[i]);
stream->read(&size);
tempPH.edgeList.setSize(size);
for (i = 0; i < tempPH.edgeList.size(); i++) {
Polyhedron::Edge& rEdge = tempPH.edgeList[i];
stream->read(&rEdge.face[0]);
stream->read(&rEdge.face[1]);
stream->read(&rEdge.vertex[0]);
stream->read(&rEdge.vertex[1]);
}
setTriggerPolyhedron(tempPH);
setScale(tempScale);
setTransform(temp);
}
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