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📄 guicontrol.cc

📁 五行MMORPG引擎系统V1.0
💻 CC
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//-----------------------------------------------------------------------------
// Torque Game Engine
// Copyright (C) GarageGames.com, Inc.
//-----------------------------------------------------------------------------

#include "console/consoleTypes.h"
#include "console/console.h"
#include "console/consoleInternal.h"
#include "platform/event.h"
#include "dgl/gBitmap.h"
#include "dgl/dgl.h"
#include "sim/actionMap.h"
#include "gui/core/guiCanvas.h"
#include "gui/core/guiControl.h"
#include "gui/core/guiDefaultControlRender.h"
#include "gui/editor/guiEditCtrl.h"
//------------------------------------------------------------------------------

IMPLEMENT_CONOBJECT(GuiControl);

#ifdef TGE_RPG
IMPLEMENT_CONSOLETYPE(GuiControl);
IMPLEMENT_SETOBJECTTYPE(GuiControl);
IMPLEMENT_GETOBJECTTYPE(GuiControl);
#endif

//used to locate the next/prev responder when tab is pressed
GuiControl *GuiControl::smPrevResponder = NULL;
GuiControl *GuiControl::smCurResponder = NULL;

GuiEditCtrl *GuiControl::smEditorHandle = NULL;

bool GuiControl::smDesignTime = false;

GuiControl::GuiControl()
{
   mLayer = 0;
   mBounds.set(0, 0, 64, 64);
   mMinExtent.set(8, 2);			// MM: Reduced to 8x2 so GuiControl can be used as a seperator.

   mProfile = NULL;

   mConsoleVariable = StringTable->insert("");
   mConsoleCommand = StringTable->insert("");
   mAltConsoleCommand = StringTable->insert("");
   mAcceleratorKey = StringTable->insert("");

   mLangTableName = StringTable->insert("");
   mLangTable = NULL;
   mFirstResponder = NULL;

	mVisible = true;
   mActive = false;
   mAwake = false;

   mHorizSizing = horizResizeRight;
   mVertSizing = vertResizeBottom;
   mTooltipProfile = NULL;
   mTooltip = StringTable->insert("");

#ifdef TGE_RPG
	m_bAutoSize	= false;
	m_marginBottomRight.set(0,0);
	m_marginTopLeft.set(0,0);
#endif
}

GuiControl::~GuiControl()
{
}

bool GuiControl::onAdd()
{
   if(!Parent::onAdd())
      return false;
   const char *name = getName();
   if(name && name[0] && getClassRep())
   {
      Namespace *parent = getClassRep()->getNameSpace();
      if(Con::linkNamespaces(parent->mName, name))
         mNameSpace = Con::lookupNamespace(name);
   }
   Sim::getGuiGroup()->addObject(this);
   Con::executef(this, 1, "onAdd");

   return true;
}

void GuiControl::onChildAdded( GuiControl *child )
{
   // Base class does not make use of this
}

static EnumTable::Enums horzEnums[] =
{
	{ GuiControl::horizResizeRight,      "right"     },
	{ GuiControl::horizResizeWidth,      "width"     },
	{ GuiControl::horizResizeLeft,       "left"      },
   { GuiControl::horizResizeCenter,     "center"    },
   { GuiControl::horizResizeRelative,   "relative"  }
};
static EnumTable gHorizSizingTable(5, &horzEnums[0]);

static EnumTable::Enums vertEnums[] =
{
	{ GuiControl::vertResizeBottom,      "bottom"     },
	{ GuiControl::vertResizeHeight,      "height"     },
	{ GuiControl::vertResizeTop,         "top"        },
   { GuiControl::vertResizeCenter,      "center"     },
   { GuiControl::vertResizeRelative,    "relative"   }
};
static EnumTable gVertSizingTable(5, &vertEnums[0]);

void GuiControl::initPersistFields()
{
   Parent::initPersistFields();
   addGroup("Parent");		
   addField("Profile",           TypeGuiProfile, Offset(mProfile, GuiControl));
   addField("HorizSizing",       TypeEnum,         Offset(mHorizSizing, GuiControl), 1, &gHorizSizingTable);
   addField("VertSizing",        TypeEnum,         Offset(mVertSizing, GuiControl), 1, &gVertSizingTable);

   addField("Position",          TypePoint2I,      Offset(mBounds.point, GuiControl));
   addField("Extent",            TypePoint2I,      Offset(mBounds.extent, GuiControl));
   addField("MinExtent",         TypePoint2I,      Offset(mMinExtent, GuiControl));
#ifdef TGE_RPG
   addField("marginTopLeft",		TypePoint2I,      Offset(m_marginTopLeft, GuiControl));
   addField("marginBottomRight", TypePoint2I,      Offset(m_marginBottomRight, GuiControl));
   addField("autoSize",          TypeBool,			Offset(m_bAutoSize, GuiControl));
#endif

   addField("Visible",           TypeBool,         Offset(mVisible, GuiControl));
   addDepricatedField("Modal");
   addDepricatedField("SetFirstResponder");

   addField("Variable",          TypeString,       Offset(mConsoleVariable, GuiControl));
   addField("Command",           TypeString,       Offset(mConsoleCommand, GuiControl));
   addField("AltCommand",        TypeString,       Offset(mAltConsoleCommand, GuiControl));
   addField("Accelerator",       TypeString,       Offset(mAcceleratorKey, GuiControl));
   addField("tooltipprofile",    TypeGuiProfile,   Offset(mTooltipProfile, GuiControl));
   addField("tooltip",           TypeString,       Offset(mTooltip, GuiControl));

   endGroup("Parent");		

#ifdef TGE_RPG
   addGroup("Property");		
   addField("_x",						TypeS32,		      Offset(mBounds.point.x, GuiControl));
   addField("_y",						TypeS32,		      Offset(mBounds.point.y, GuiControl));
   addField("_w",						TypeS32,			  Offset(mBounds.extent.x, GuiControl));
   addField("_h",						TypeS32,			  Offset(mBounds.extent.y, GuiControl));
   //addField("_v",						TypeBool,			  Offset(mVisible,			GuiControl));
   endGroup("Property");		
#endif

   addGroup("I18N");
   addField("langTableMod",      TypeString,       Offset(mLangTableName, GuiControl));
   endGroup("I18N");
}

// -=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=- //

LangTable * GuiControl::getGUILangTable()
{
	if(mLangTable)
		return mLangTable;

	if(mLangTableName && *mLangTableName)
	{
		mLangTable = (LangTable *)getModLangTable((const UTF8*)mLangTableName);
		return mLangTable;
	}

	GuiControl *parent = getParent();
	if(parent)
		return parent->getGUILangTable();

	return NULL;
}

const UTF8 * GuiControl::getGUIString(S32 id)
{
	LangTable *lt = getGUILangTable();
	if(lt)
		return lt->getString(id);

	return NULL;
}

// -=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=- //


void GuiControl::addObject(SimObject *object)
{
   GuiControl *ctrl = dynamic_cast<GuiControl *>(object);
   if(!ctrl)
   {
      AssertWarn(0, "GuiControl::addObject: attempted to add NON GuiControl to set");
      return;
   }

   if(object->getGroup() == this)
      return;

	Parent::addObject(object);

   AssertFatal(!ctrl->isAwake(), "GuiControl::addObject: object is already awake before add");
   if(mAwake)
      ctrl->awaken();

  // If we are a child, notify our parent that we've been removed
  GuiControl *parent = ctrl->getParent();
  if( parent )
     parent->onChildAdded( ctrl );


}

void GuiControl::removeObject(SimObject *object)
{
   AssertFatal(mAwake == static_cast<GuiControl*>(object)->isAwake(), "GuiControl::removeObject: child control wake state is bad");
   if (mAwake)
      static_cast<GuiControl*>(object)->sleep();
	Parent::removeObject(object);
}

GuiControl *GuiControl::getParent()
{
	SimObject *obj = getGroup();
	if (GuiControl* gui = dynamic_cast<GuiControl*>(obj))
      return gui;
   return 0;
}

GuiCanvas *GuiControl::getRoot()
{
   GuiControl *root = NULL;
	GuiControl *parent = getParent();
   while (parent)
   {
      root = parent;
      parent = parent->getParent();
   }
   if (root)
      return dynamic_cast<GuiCanvas*>(root);
   else
      return NULL;
}

void GuiControl::inspectPreApply()
{
   // The canvas never sleeps
   if(mAwake && dynamic_cast<GuiCanvas*>(this) == NULL )
   {
      onSleep(); // release all our resources.
      mAwake = true;
   }
}

void GuiControl::inspectPostApply()
{
   // Shhhhhhh, you don't want to wake the canvas!
   if(mAwake && dynamic_cast<GuiCanvas*>(this) == NULL )
   {
      mAwake = false;
      onWake();
   }
}

// -=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=- //

Point2I GuiControl::localToGlobalCoord(const Point2I &src)
{
   Point2I ret = src;
   ret += mBounds.point;
   GuiControl *walk = getParent();
   while(walk)
   {
      ret += walk->getPosition();
      walk = walk->getParent();
   }
   return ret;
}

Point2I GuiControl::globalToLocalCoord(const Point2I &src)
{
   Point2I ret = src;
   ret -= mBounds.point;
   GuiControl *walk = getParent();
   while(walk)
   {
      ret -= walk->getPosition();
      walk = walk->getParent();
   }
   return ret;
}

//----------------------------------------------------------------

void GuiControl::resize(const Point2I &newPosition, const Point2I &newExtent)
{
   //call set update both before and after
   setUpdate();
   Point2I actualNewExtent = Point2I(getMax(mMinExtent.x, newExtent.x),
                                       getMax(mMinExtent.y, newExtent.y));
   iterator i;
   for(i = begin(); i != end(); i++)
   {
      GuiControl *ctrl = static_cast<GuiControl *>(*i);
      ctrl->parentResized(mBounds.extent, actualNewExtent);
   }
   mBounds.set(newPosition, actualNewExtent);

   GuiControl *parent = getParent();
	if (parent)
      parent->childResized(this);
   setUpdate();
}

void GuiControl::setPosition( const Point2I &newPosition )
{
   resize( newPosition, mBounds.extent );
}

void GuiControl::setExtent( const Point2I &newExtent )
{
   resize( mBounds.point, newExtent );
}


#ifdef TGE_RPG
void GuiControl::setRight( S32 newRight)
{

   resize( Point2I(newRight - mBounds.extent.x, mBounds.point.y),
				mBounds.extent );
}

void GuiControl::setRightBy( S32 newRight)
{
	GuiControl* pParent = getParent();
	if(pParent == NULL)
		pParent = Canvas;
	if(pParent == NULL)
		return;

   resize( Point2I( pParent->getWidth() - newRight - mBounds.extent.x, mBounds.point.y),
				mBounds.extent );
}

void GuiControl::setBottom( S32 newBottom )
{
   resize( Point2I( mBounds.point.x,newBottom - mBounds.extent.y ), 
		mBounds.extent );
}
void GuiControl::setBottomBy( S32 newBottom )
{
	GuiControl* pParent = getParent();
	if(pParent == NULL)
		pParent = Canvas;
	if(pParent == NULL)
		return;
   resize( Point2I( mBounds.point.x, pParent->getHeight() - newBottom - mBounds.extent.y ), 
		mBounds.extent );
}
#endif

void GuiControl::setLeft( S32 newLeft )
{
   resize( Point2I( newLeft, mBounds.point.y), mBounds.extent );
}

void GuiControl::setTop( S32 newTop )
{
   resize( Point2I( mBounds.point.x, newTop ), mBounds.extent );
}

void GuiControl::setWidth( S32 newWidth )
{
   resize( mBounds.point, Point2I( newWidth, mBounds.extent.y ) );
}

void GuiControl::setHeight( S32 newHeight )
{
   resize( mBounds.point, Point2I( mBounds.extent.x, newHeight ) );
}

void GuiControl::childResized(GuiControl *child)
{
   child;
   // default to do nothing...
}

void GuiControl::parentResized(const Point2I &oldParentExtent, const Point2I &newParentExtent)
{
   Point2I newPosition = getPosition();
   Point2I newExtent = getExtent();

	S32 deltaX = newParentExtent.x - oldParentExtent.x;
 	S32 deltaY = newParentExtent.y - oldParentExtent.y;

	if (mHorizSizing == horizResizeCenter)
	   newPosition.x = (newParentExtent.x - mBounds.extent.x) >> 1;
	else if (mHorizSizing == horizResizeWidth)
		newExtent.x += deltaX;
	else if (mHorizSizing == horizResizeLeft)
      newPosition.x += deltaX;
   else if (mHorizSizing == horizResizeRelative && oldParentExtent.x != 0)
   {
      S32 newLeft = (newPosition.x * newParentExtent.x) / oldParentExtent.x;
      S32 newRight = ((newPosition.x + newExtent.x) * newParentExtent.x) / oldParentExtent.x;

      newPosition.x = newLeft;
      newExtent.x = newRight - newLeft;
   }

	if (mVertSizing == vertResizeCenter)
	   newPosition.y = (newParentExtent.y - mBounds.extent.y) >> 1;
	else if (mVertSizing == vertResizeHeight)
		newExtent.y += deltaY;
	else if (mVertSizing == vertResizeTop)
      newPosition.y += deltaY;
   else if(mVertSizing == vertResizeRelative && oldParentExtent.y != 0)
   {

      S32 newTop = (newPosition.y * newParentExtent.y) / oldParentExtent.y;
      S32 newBottom = ((newPosition.y + newExtent.y) * newParentExtent.y) / oldParentExtent.y;

      newPosition.y = newTop;
      newExtent.y = newBottom - newTop;
   }
	resize(newPosition, newExtent);
}

//----------------------------------------------------------------

void GuiControl::onRender(Point2I offset, const RectI &updateRect)
{
   RectI ctrlRect(offset, mBounds.extent);

   //if opaque, fill the update rect with the fill color
   if (mProfile->mOpaque)
      dglDrawRectFill(ctrlRect, mProfile->mFillColor);

   //if there's a border, draw the border
   if (mProfile->mBorder)
      renderBorder(ctrlRect, mProfile);

   renderChildControls(offset, updateRect);
}

bool GuiControl::renderTooltip(Point2I cursorPos)
{
   //*** Return immediately if we don't need to be here

   if (!mAwake) return false;
   if (dStrlen(mTooltip) == 0) return false;

   GuiCanvas *root = getRoot();
   if (!root) return false;

   if (!mTooltipProfile)
      mTooltipProfile = mProfile;

   GFont *font = mTooltipProfile->mFont;
   
   //Vars used:
   //Screensize (for position check)
   //Offset to get position of cursor
   //textBounds for text extent.
   Point2I screensize = Platform::getWindowSize();
   Point2I offset = cursorPos; 
   Point2I textBounds;
   S32 textWidth = font->getStrWidth(mTooltip);

   //Offset below cursor image
   offset.y += root->getCursorExtent().y;
   //Create text bounds.
   textBounds.x = textWidth+8;
   textBounds.y = font->getHeight() + 4;

   // Check position/width to make sure all of the tooltip will be rendered
   // 5 is given as a buffer against the edge
   if (screensize.x < offset.x + textBounds.x + 5)
      offset.x = screensize.x - textBounds.x - 5;

   //*** And ditto for the height
   if(screensize.y < offset.y + textBounds.y + 5)
      offset.y = cursorPos.y - textBounds.y - 5;
   
   // Set rectangle for the box, and set the clip rectangle.
   RectI rect(offset, textBounds);
   dglSetClipRect(rect);

   // Draw Filler bit, then border on top of that
   dglDrawRectFill(rect, mTooltipProfile->mFillColor);
   renderBorder(rect, mTooltipProfile);

   //*** Draw the text centered in the tool tip box
   dglSetBitmapModulation( mTooltipProfile->mFontColor );
   Point2I start;
   start.set( ( textBounds.x - textWidth) / 2, ( textBounds.y - font->getHeight() ) / 2 );
   dglDrawText( font, start + offset, mTooltip, mProfile->mFontColors );

   return true;
}

void GuiControl::renderChildControls(Point2I offset, const RectI &updateRect)
{
   // offset is the upper-left corner of this control in screen coordinates
   // updateRect is the intersection rectangle in screen coords of the control
   // hierarchy.  This can be set as the clip rectangle in most cases.
   RectI clipRect = updateRect;

   iterator i;
   for(i = begin(); i != end(); i++)
   {
      GuiControl *ctrl = static_cast<GuiControl *>(*i);
      if (ctrl->mVisible)
      {
         Point2I childPosition = offset + ctrl->getPosition();
         RectI childClip(childPosition, ctrl->getExtent());

         if (childClip.intersect(clipRect))
         {
            dglSetClipRect(childClip);
            glDisable(GL_CULL_FACE);
            ctrl->onRender(childPosition, childClip);
         }
      }
   }
}

void GuiControl::setUpdateRegion(Point2I pos, Point2I ext)
{
   Point2I upos = localToGlobalCoord(pos);
   GuiCanvas *root = getRoot();
   if (root)
   {
      root->addUpdateRegion(upos, ext);
   }
}

void GuiControl::setUpdate()
{
   setUpdateRegion(Point2I(0,0), mBounds.extent);
}

// -=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=- //

void GuiControl::awaken()
{
   AssertFatal(!mAwake, "GuiControl::awaken: control is already awake");
   if(mAwake)
      return;

   iterator i;
   for(i = begin(); i != end(); i++)
   {
      GuiControl *ctrl = static_cast<GuiControl *>(*i);

      AssertFatal(!ctrl->isAwake(), "GuiControl::awaken: child control is already awake");

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