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//-----------------------------------------------------------------------------
// Torque Game Engine
// Copyright (C) GarageGames.com, Inc.
//-----------------------------------------------------------------------------
#include "console/consoleTypes.h"
#include "console/console.h"
#include "dgl/dgl.h"
#include "gui/core/guiCanvas.h"
#include "gui/core/guiDefaultControlRender.h"
#include "gui/controls/guiTextListCtrl.h"
#include "sim/actionMap.h"
#include "gui/editor/guiMenuBar.h"
// menu bar:
// basic idea - fixed height control bar at the top of a window, placed and sized in gui editor
// menu text for menus or menu items should not begin with a digit
// all menus can be removed via the clearMenus() console command
// each menu is added via the addMenu(menuText, menuId) console command
// each menu is added with a menu id
// menu items are added to menus via that addMenuItem(menu, menuItemText, menuItemId, accelerator, checkGroup) console command
// each menu item is added with a menu item id and an optional accelerator
// menu items are initially enabled, but can be disabled/re-enabled via the setMenuItemEnable(menu,menuItem,bool)
// menu text can be set via the setMenuText(menu, newMenuText) console method
// menu item text can be set via the setMenuItemText console method
// menu items can be removed via the removeMenuItem(menu, menuItem) console command
// menu items can be cleared via the clearMenuItems(menu) console command
// menus can be hidden or shown via the setMenuVisible(menu, bool) console command
// menu items can be hidden or shown via the setMenuItemVisible(menu, menuItem, bool) console command
// menu items can be check'd via the setMenuItemChecked(menu, menuItem, bool) console command
// if the bool is true, any other items in that menu item's check group become unchecked.
//
// menu items can have a bitmap set on them via the setMenuItemBitmap(menu, menuItem, bitmapIndex)
// passing -1 for the bitmap index will result in no bitmap being shown
// the index paramater is an index into the bitmap array of the associated profile
// this can be used, for example, to display a check next to a selected menu item
// bitmap indices are actually multiplied by 3 when indexing into the bitmap
// since bitmaps have normal, selected and disabled states.
//
// menus can be removed via the removeMenu console command
// specification arguments for menus and menu items can be either the id or the text of the menu or menu item
// adding the menu item "-" will add an un-selectable seperator to the menu
// callbacks:
// when a menu is clicked, before it is displayed, the menu calls its onMenuSelect(menuId, menuText) method -
// this allows the callback to enable/disable menu items, or add menu items in a context-sensitive way
// when a menu item is clicked, the menu removes itself from display, then calls onMenuItemSelect(menuId, menuText, menuItemId, menuItemText)
// the initial implementation does not support:
// hierarchal menus
// keyboard accelerators on menu text (i.e. via alt-key combos)
//------------------------------------------------------------------------------
IMPLEMENT_CONOBJECT(GuiMenuBar);
//------------------------------------------------------------------------------
// console methods
//------------------------------------------------------------------------------
ConsoleMethod(GuiMenuBar, clearMenus, void, 2, 2, "() - clears all the menus from the menu bar.")
{
object->clearMenus();
}
ConsoleMethod(GuiMenuBar, addMenu, void, 4, 4, "(string menuText, int menuId) - adds a new menu to the menu bar.")
{
if(dIsdigit(argv[2][0]))
{
Con::errorf("Cannot add menu %s (id = %s). First character of a menu's text cannot be a digit.", argv[2], argv[3]);
return;
}
object->addMenu(argv[2], dAtoi(argv[3]));
}
ConsoleMethod(GuiMenuBar, addMenuItem, void, 5, 7, "(string menu, string menuItemText, int menuItemId, string accelerator = NULL, int checkGroup = -1) - adds a menu item to the specified menu. The menu argument can be either the text of a menu or its id.")
{
if(dIsdigit(argv[3][0]))
{
Con::errorf("Cannot add menu item %s (id = %s). First character of a menu item's text cannot be a digit.", argv[3], argv[4]);
return;
}
GuiMenuBar::Menu *menu = object->findMenu(argv[2]);
if(!menu)
{
Con::errorf("Cannot find menu %s for addMenuItem.", argv[2]);
return;
}
object->addMenuItem(menu, argv[3], dAtoi(argv[4]), argc == 5 ? "" : argv[5], argc < 7 ? -1 : dAtoi(argv[6]));
}
ConsoleMethod(GuiMenuBar, setMenuItemEnable, void, 5, 5, "(string menu, string menuItem, bool enabled) - sets the menu item to enabled or disabled based on the enable parameter. The specified menu and menu item can either be text or ids.")
{
GuiMenuBar::Menu *menu = object->findMenu(argv[2]);
if(!menu)
{
Con::errorf("Cannot find menu %s for setMenuItemEnable.", argv[2]);
return;
}
GuiMenuBar::MenuItem *menuItem = object->findMenuItem(menu, argv[3]);
if(!menuItem)
{
Con::errorf("Cannot find menu item %s for setMenuItemEnable.", argv[3]);
return;
}
menuItem->enabled = dAtob(argv[4]);
}
ConsoleMethod(GuiMenuBar, setMenuItemChecked, void, 5, 5, "(string menu, string menuItem, bool checked) - sets the menu item bitmap to a check mark, which must be the first element in the bitmap array. Any other menu items in the menu with the same check group become unchecked if they are checked.")
{
GuiMenuBar::Menu *menu = object->findMenu(argv[2]);
if(!menu)
{
Con::errorf("Cannot find menu %s for setMenuItemChecked.", argv[2]);
return;
}
GuiMenuBar::MenuItem *menuItem = object->findMenuItem(menu, argv[3]);
if(!menuItem)
{
Con::errorf("Cannot find menu item %s for setMenuItemChecked.", argv[3]);
return;
}
bool checked = dAtob(argv[4]);
if(checked && menuItem->checkGroup != -1)
{
// first, uncheck everything in the group:
for(GuiMenuBar::MenuItem *itemWalk = menu->firstMenuItem; itemWalk; itemWalk = itemWalk->nextMenuItem)
if(itemWalk->checkGroup == menuItem->checkGroup && itemWalk->bitmapIndex == 0)
itemWalk->bitmapIndex = -1;
}
menuItem->bitmapIndex = checked ? 0 : -1;
}
ConsoleMethod(GuiMenuBar, setMenuText, void, 4, 4, "(string menu, string newMenuText) - sets the text of the specified menu to the new string.")
{
if(dIsdigit(argv[3][0]))
{
Con::errorf("Cannot name menu %s to %s. First character of a menu's text cannot be a digit.", argv[2], argv[3]);
return;
}
GuiMenuBar::Menu *menu = object->findMenu(argv[2]);
if(!menu)
{
Con::errorf("Cannot find menu %s for setMenuText.", argv[2]);
return;
}
dFree(menu->text);
menu->text = dStrdup(argv[3]);
object->menuBarDirty = true;
}
ConsoleMethod(GuiMenuBar, setMenuVisible, void, 4, 4, "(string menu, bool visible) - sets the whether or not to display the specified menu.")
{
GuiMenuBar::Menu *menu = object->findMenu(argv[2]);
if(!menu)
{
Con::errorf("Cannot find menu %s for setMenuVisible.", argv[2]);
return;
}
menu->visible = dAtob(argv[3]);
object->menuBarDirty = true;
object->setUpdate();
}
ConsoleMethod(GuiMenuBar, setMenuItemText, void, 5, 5, "(string menu, string menuItem, string newMenuItemText) - sets the text of the specified menu item to the new string.")
{
if(dIsdigit(argv[4][0]))
{
Con::errorf("Cannot name menu item %s to %s. First character of a menu item's text cannot be a digit.", argv[3], argv[4]);
return;
}
GuiMenuBar::Menu *menu = object->findMenu(argv[2]);
if(!menu)
{
Con::errorf("Cannot find menu %s for setMenuItemText.", argv[2]);
return;
}
GuiMenuBar::MenuItem *menuItem = object->findMenuItem(menu, argv[3]);
if(!menuItem)
{
Con::errorf("Cannot find menu item %s for setMenuItemText.", argv[3]);
return;
}
dFree(menuItem->text);
menuItem->text = dStrdup(argv[4]);
}
ConsoleMethod(GuiMenuBar, setMenuItemVisible, void, 5, 5, "(string menu, string menuItem, bool isVisible) - sets the specified menu item to be either visible or not.")
{
GuiMenuBar::Menu *menu = object->findMenu(argv[2]);
if(!menu)
{
Con::errorf("Cannot find menu %s for setMenuItemVisible.", argv[2]);
return;
}
GuiMenuBar::MenuItem *menuItem = object->findMenuItem(menu, argv[3]);
if(!menuItem)
{
Con::errorf("Cannot find menu item %s for setMenuItemVisible.", argv[3]);
return;
}
menuItem->visible = dAtob(argv[4]);
}
ConsoleMethod(GuiMenuBar, setMenuItemBitmap, void, 5, 5, "(string menu, string menuItem, int bitmapIndex) - sets the specified menu item bitmap index in the bitmap array. Setting the item's index to -1 will remove any bitmap.")
{
GuiMenuBar::Menu *menu = object->findMenu(argv[2]);
if(!menu)
{
Con::errorf("Cannot find menu %s for setMenuItemBitmap.", argv[2]);
return;
}
GuiMenuBar::MenuItem *menuItem = object->findMenuItem(menu, argv[3]);
if(!menuItem)
{
Con::errorf("Cannot find menu item %s for setMenuItemBitmap.", argv[3]);
return;
}
menuItem->bitmapIndex = dAtoi(argv[4]);
}
ConsoleMethod(GuiMenuBar, removeMenuItem, void, 4, 4, "(string menu, string menuItem) - removes the specified menu item from the menu.")
{
GuiMenuBar::Menu *menu = object->findMenu(argv[2]);
if(!menu)
{
Con::errorf("Cannot find menu %s for removeMenuItem.", argv[2]);
return;
}
GuiMenuBar::MenuItem *menuItem = object->findMenuItem(menu, argv[3]);
if(!menuItem)
{
Con::errorf("Cannot find menu item %s for removeMenuItem.", argv[3]);
return;
}
object->removeMenuItem(menu, menuItem);
}
ConsoleMethod(GuiMenuBar, clearMenuItems, void, 3, 3, "(string menu) - removes all the menu items from the specified menu.")
{
GuiMenuBar::Menu *menu = object->findMenu(argv[2]);
if(!menu)
{
Con::errorf("Cannot find menu %s for clearMenuItems.", argv[2]);
return;
}
object->clearMenuItems(menu);
}
ConsoleMethod(GuiMenuBar, removeMenu, void, 3, 3, "(string menu) - removes the specified menu from the menu bar.")
{
GuiMenuBar::Menu *menu = object->findMenu(argv[2]);
if(!menu)
{
Con::errorf("Cannot find menu %s for removeMenu.", argv[2]);
return;
}
object->clearMenuItems(menu);
object->menuBarDirty = true;
}
//------------------------------------------------------------------------------
// menu management methods
//------------------------------------------------------------------------------
void GuiMenuBar::addMenu(const char *menuText, U32 menuId)
{
// allocate the menu
Menu *newMenu = new Menu;
newMenu->text = dStrdup(menuText);
newMenu->id = menuId;
newMenu->nextMenu = NULL;
newMenu->firstMenuItem = NULL;
newMenu->visible = true;
// add it to the menu list
menuBarDirty = true;
Menu **walk;
for(walk = &menuList; *walk; walk = &(*walk)->nextMenu)
;
*walk = newMenu;
}
GuiMenuBar::Menu *GuiMenuBar::findMenu(const char *menu)
{
if(dIsdigit(menu[0]))
{
U32 id = dAtoi(menu);
for(Menu *walk = menuList; walk; walk = walk->nextMenu)
if(id == walk->id)
return walk;
return NULL;
}
else
{
for(Menu *walk = menuList; walk; walk = walk->nextMenu)
if(!dStricmp(menu, walk->text))
return walk;
return NULL;
}
}
GuiMenuBar::MenuItem *GuiMenuBar::findMenuItem(Menu *menu, const char *menuItem)
{
if(dIsdigit(menuItem[0]))
{
U32 id = dAtoi(menuItem);
for(MenuItem *walk = menu->firstMenuItem; walk; walk = walk->nextMenuItem)
if(id == walk->id)
return walk;
return NULL;
}
else
{
for(MenuItem *walk = menu->firstMenuItem; walk; walk = walk->nextMenuItem)
if(!dStricmp(menuItem, walk->text))
return walk;
return NULL;
}
}
void GuiMenuBar::removeMenu(Menu *menu)
{
menuBarDirty = true;
clearMenuItems(menu);
for(Menu **walk = &menuList; *walk; walk = &(*walk)->nextMenu)
{
if(*walk == menu)
{
*walk = menu->nextMenu;
break;
}
}
dFree(menu->text);
delete menu;
}
void GuiMenuBar::removeMenuItem(Menu *menu, MenuItem *menuItem)
{
for(MenuItem **walk = &menu->firstMenuItem; *walk; walk = &(*walk)->nextMenuItem)
{
if(*walk == menuItem)
{
*walk = menuItem->nextMenuItem;
break;
}
}
dFree(menuItem->text);
dFree(menuItem->accelerator);
delete menuItem;
}
void GuiMenuBar::addMenuItem(Menu *menu, const char *text, U32 id, const char *accelerator, S32 checkGroup)
{
// allocate the new menu item
MenuItem *newMenuItem = new MenuItem;
newMenuItem->text = dStrdup(text);
if(accelerator[0])
newMenuItem->accelerator = dStrdup(accelerator);
else
newMenuItem->accelerator = NULL;
newMenuItem->id = id;
newMenuItem->checkGroup = checkGroup;
newMenuItem->nextMenuItem = NULL;
newMenuItem->acceleratorIndex = 0;
newMenuItem->enabled = text[0] != '-';
newMenuItem->visible = true;
newMenuItem->bitmapIndex = -1;
// link it into the menu's menu item list
MenuItem **walk = &menu->firstMenuItem;
while(*walk)
walk = &(*walk)->nextMenuItem;
*walk = newMenuItem;
}
void GuiMenuBar::clearMenuItems(Menu *menu)
{
while(menu->firstMenuItem)
removeMenuItem(menu, menu->firstMenuItem);
}
void GuiMenuBar::clearMenus()
{
while(menuList)
removeMenu(menuList);
}
//------------------------------------------------------------------------------
// initialization, input and render methods
//------------------------------------------------------------------------------
GuiMenuBar::GuiMenuBar()
{
menuList = NULL;
menuBarDirty = true;
mouseDownMenu = NULL;
mouseOverMenu = NULL;
mCurAcceleratorIndex = 0;
mBackground = NULL;
}
bool GuiMenuBar::onWake()
{
if(!Parent::onWake())
return false;
mProfile->constructBitmapArray(); // if a bitmap was specified...
maxBitmapSize.set(0,0);
S32 numBitmaps = mProfile->mBitmapArrayRects.size();
if(numBitmaps)
{
RectI *bitmapBounds = mProfile->mBitmapArrayRects.address();
for(S32 i = 0; i < numBitmaps; i++)
{
if(bitmapBounds[i].extent.x > maxBitmapSize.x)
maxBitmapSize.x = bitmapBounds[i].extent.x;
if(bitmapBounds[i].extent.y > maxBitmapSize.y)
maxBitmapSize.y = bitmapBounds[i].extent.y;
}
}
return true;
}
GuiMenuBar::Menu *GuiMenuBar::findHitMenu(Point2I mousePoint)
{
Point2I pos = globalToLocalCoord(mousePoint);
for(Menu *walk = menuList; walk; walk = walk->nextMenu)
if(walk->visible && walk->bounds.pointInRect(pos))
return walk;
return NULL;
}
void GuiMenuBar::onPreRender()
{
Parent::onPreRender();
if(menuBarDirty)
{
menuBarDirty = false;
U32 curX = 0;
for(Menu *walk = menuList; walk; walk = walk->nextMenu)
{
if(!walk->visible)
continue;
walk->bounds.set(curX, 1, mProfile->mFont->getStrWidth((const UTF8 *)walk->text) + 12, mBounds.extent.y - 2);
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