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📄 guidirectoryfilelistctrl.h

📁 五行MMORPG引擎系统V1.0
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#ifndef _GUI_DIRECTORYFILELISTCTRL_H_
#define _GUI_DIRECTORYFILELISTCTRL_H_

#ifndef _PLATFORM_H_
#include "platform/platform.h"
#endif

#ifndef _GUITEXTLISTCTRL_H_
#include "gui/controls/guiTextListCtrl.h"
#endif

class GuiDirectoryFileListCtrl : public GuiTextListCtrl
{
private:
   typedef GuiTextListCtrl Parent;
protected:
   StringTableEntry mFilePath;
   StringTableEntry mFilter;

#ifdef TGE_RPG_UI ///TGE_RPG_UI
   StringTableEntry mSelectedFileName;
#endif

   void openDirectory();
public:
   GuiDirectoryFileListCtrl();
   DECLARE_CONOBJECT(GuiDirectoryFileListCtrl);

#ifdef TGE_RPG_UI ///TGE_RPG_UI
   void setSelectedFileName( StringTableEntry fileName );
   void setCurrentFilter( StringTableEntry filter );
   void setFilePath( StringTableEntry filePath );
#endif
   /// Set the current path to grab files from
   bool setCurrentPath( StringTableEntry path, StringTableEntry filter );

   /// Get the currently selected file's name
   StringTableEntry getSelectedFileName();


   virtual void onMouseDown(const GuiEvent &event);


   bool onWake();
#ifdef TGE_RPG_UI ///TGE_RPG_UI
	static void initPersistFields();
#endif
};


#ifdef TGE_RPG_UI ///TGE_RPG_UI
inline   void GuiDirectoryFileListCtrl::setSelectedFileName( StringTableEntry fileName )
{
	mSelectedFileName = fileName;
}

inline   void GuiDirectoryFileListCtrl::setCurrentFilter( StringTableEntry filter )
{
	mFilter = filter;
}
inline   void GuiDirectoryFileListCtrl::setFilePath( StringTableEntry filePath )
{
	mFilePath = filePath;
}


#endif


#endif

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