📄 gamelib.h
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//GameLib.h
/*/////////////////////////////////////////////////////////////////
李亦
liease@163.com 4040719
2006-7-24
/*/////////////////////////////////////////////////////////////////
#ifndef _GAMELIB_H_
#define _GAMELIB_H_
#include "sim/actionMap.h"
#include "sim/decalManager.h"
#include "sim/netConnection.h"
#include "sim/netObject.h"
#include "sim/sceneObject.h"
#include "sim/simPath.h"
#include "game/aiConnection.h"
#include "game/aiPlayer.h"
#include "game/aiWheeledVehicle.h"
#include "game/audioEmitter.h"
#include "game/banList.h"
#include "game/camera.h"
#include "game/debris.h"
#include "game/debugView.h"
#include "game/fireballAtmosphere.h"
#include "game/gameBase.h"
#include "game/gameConnection.h"
#include "game/gameConnectionEvents.h"
#include "game/gameTSCtrl.h"
#include "game/guiPlayerView.h"
#include "game/guiNoMouseCtrl.h"
#include "game/guiPlayerView.h"
#include "game/item.h"
#include "game/missionArea.h"
#include "game/missionMarker.h"
#include "game/pathCamera.h"
#include "game/physicalZone.h"
#include "game/player.h"
#include "game/projectile.h"
#include "game/scopeAlwaysShape.h"
#include "game/shapeBase.h"
#include "game/showTSShape.h"
#include "game/staticShape.h"
#include "game/trigger.h"
#include "game/tsStatic.h"
#include "game/worldWall.h"
#include "game/fx/Celestial.h"
#include "game/fx/explosion.h"
#include "game/fx/fxFoliageReplicator.h"
#include "game/fx/fxLight.h"
#include "game/fx/fxShapeReplicator.h"
#include "game/fx/fxSunLight.h"
#include "game/fx/lightning.h"
#include "game/fx/particleEmitter.h"
#include "game/fx/particleEngine.h"
#include "game/fx/precipitation.h"
#include "game/fx/splash.h"
#include "game/fx/weatherLightning.h"
#include "game/net/httpObject.h"
#include "game/net/tcpObject.h"
#include "game/vehicles/flyingVehicle.h"
#include "game/vehicles/guiSpeedometer.h"
#include "game/vehicles/hoverVehicle.h"
#include "game/vehicles/vehicle.h"
#include "game/vehicles/vehicleBlocker.h"
#include "game/vehicles/wheeledVehicle.h"
namespace GAMELIB
{
void InitGameLib();
};//namespace GUI
#endif //_GAMELIB_H_
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