📄 sdlcheckbox.h
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// ============================================================================
// Data Structures For Game Programmers
// Ron Penton
// SDLCheckBox.h
// This is a basic SDLGUI library that I've set up for use with the game demos
// I've used in the book.
// ============================================================================
#ifndef SDLCHECKBOX_H
#define SDLCHECKBOX_H
#include "SDLButton.h"
class SDLCheckBox : public SDLButton
{
public:
// -------------------------------------------------------
// Name: SDLCheckBox::SDLCheckBox
// Description: This constructs the button
// Arguments: - p_up: the up bitmap name
// - p_down: the down bitmap name
// - p_x: x coordinate
// - p_y: y coordinate
// - p_text: the text of the label
// - p_tforecol: the foreground color of the
// text
// - p_tbackcol: the background color of the
// text
// - p_font: the font of the label.
// - p_func: the function this calls when
// pressed.
// -------------------------------------------------------
SDLCheckBox( const char* p_up, const char* p_down,
int p_x, int p_y,
const char* p_text,
SDL_Color p_tforecol,
SDL_Color p_tbackcol,
TTF_Font* p_font,
void (*p_func)(void) );
// -------------------------------------------------------
// Name: SDLCheckBox::Draw
// Description: draws the button.
// Arguments: - p_dest: destination surface.
// -------------------------------------------------------
void Draw( SDL_Surface* p_dest );
// -------------------------------------------------------
// Name: SDLCheckBox::IsOver
// Description: determines if a position is over the button
// Arguments: - p_x: x coordinate
// - p_y: y coordinate
// Return Value: true if the position is over the button.
// -------------------------------------------------------
bool IsOver( int p_x, int p_y );
// -------------------------------------------------------
// Name: SDLCheckBox::ClickDown
// Description: sets the down state of the button
// Arguments: None.
// Return Value: None.
// -------------------------------------------------------
void ClickDown();
// -------------------------------------------------------
// Name: SDLCheckBox::ClickUp
// Description: sets the up state of the button
// Arguments: None.
// Return Value: None.
// -------------------------------------------------------
void ClickUp();
// -------------------------------------------------------
// Name: SDLCheckBox::ResetOnUp
// Description: resets the button state if needed.
// Arguments: None.
// Return Value: None.
// -------------------------------------------------------
void ResetOnUp();
// -------------------------------------------------------
// Name: SDLCheckBox::CanGetFocus
// Description: determines if this object can get the
// focus of the GUI.
// Arguments: None.
// Return Value: True or False
// -------------------------------------------------------
bool CanGetFocus();
// ----------------------------------------------------------------
// Name: GetFocus
// Description: tells the item to get the focus or not.
// Arguments: p_focus: true if the item gets the focus
// Return Value: None
// ----------------------------------------------------------------
void GetFocus( bool p_focus );
// ----------------------------------------------------------------
// Name: KeyPress
// Description: tells the GUI that a key was pressed when this
// item was in focus
// Arguments: p_key: the that was pressed
// p_mod: the keyboard modifier flag (shift, alt,
// control).
// p_char: the UNICODE representation of the key
// Return Value: None
// ----------------------------------------------------------------
void KeyPress( SDLKey p_key, SDLMod p_mod, Uint16 p_char );
};
#endif
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