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📁 游戏开发数据结构Data Structures for Game Programmers
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===============================================================================
Data Structures For Game Programmers
Ron Penton
Game Demonstration 4-1
===============================================================================
This demonstration shows you how to use bitvectors to implement a quicksave

- Press the S button to save the players to disk
- Click on each player to "modify" him
- When a player is modified, and not saved to disk, a red box will be drawn 
  around him
- WARNING: This demonstration involves saving to disk, and will not work on
  a CD-ROM.  

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