readme.txt
来自「游戏开发数据结构Data Structures for Game Program」· 文本 代码 · 共 13 行
TXT
13 行
===============================================================================
Data Structures For Game Programmers
Ron Penton
Game Demonstration 4-1
===============================================================================
This demonstration shows you how to use bitvectors to implement a quicksave
- Press the S button to save the players to disk
- Click on each player to "modify" him
- When a player is modified, and not saved to disk, a red box will be drawn
around him
- WARNING: This demonstration involves saving to disk, and will not work on
a CD-ROM.
⌨️ 快捷键说明
复制代码Ctrl + C
搜索代码Ctrl + F
全屏模式F11
增大字号Ctrl + =
减小字号Ctrl + -
显示快捷键?