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Data Structures For Game Programmers
Ron Penton
Game Demonstration 4-1
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This demonstration shows you how to use bitvectors to implement a quicksave
- Press the S button to save the players to disk
- Click on each player to "modify" him
- When a player is modified, and not saved to disk, a red box will be drawn
around him
- WARNING: This demonstration involves saving to disk, and will not work on
a CD-ROM.
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