📄 stack.h
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// ============================================================================
// Data Structures For Game Programmers
// Ron Penton
// Stack.h
// This file holds the two stack implementations.
// ============================================================================
#ifndef STACK_H
#define STACK_H
#include "Array.h"
#include "DLinkedList.h"
// -------------------------------------------------------
// Name: LStack
// Description: This is the Linked stack implementation
// -------------------------------------------------------
template<class Datatype>
class LStack : public DLinkedList<Datatype>
{
public:
// ----------------------------------------------------------------
// Name: Push
// Description: pushes data onto the stack
// Arguments: p_data: the data to push
// Return Value: None
// ----------------------------------------------------------------
void Push( Datatype p_data )
{
Append( p_data );
}
// ----------------------------------------------------------------
// Name: Pop
// Description: pops data from the stack
// Arguments: None
// Return Value: None
// ----------------------------------------------------------------
void Pop()
{
RemoveTail();
}
// ----------------------------------------------------------------
// Name: Top
// Description: gets the top of the stack
// Arguments: None
// Return Value: reference to the top of the stack
// ----------------------------------------------------------------
Datatype& Top()
{
return m_tail->m_data;
}
// ----------------------------------------------------------------
// Name: Count
// Description: gets the number of items in the stack
// Arguments: None
// Return Value: number of items in stack
// ----------------------------------------------------------------
int Count()
{
return m_count;
}
};
// -------------------------------------------------------
// Name: AStack
// Description: This is the Arrayed stack implementation
// -------------------------------------------------------
template<class Datatype>
class AStack : public Array<Datatype>
{
public:
// ----------------------------------------------------------------
// Name: AStack
// Description: Creates a stack with a given size
// Arguments: p_size: the size of the stack
// Return Value: None
// ----------------------------------------------------------------
AStack( int p_size ) : Array<Datatype>( p_size )
{
m_top = 0;
}
// ----------------------------------------------------------------
// Name: Push
// Description: pushes data onto the stack
// Arguments: p_data: the data to push
// Return Value: true if successful
// ----------------------------------------------------------------
bool Push( Datatype p_data )
{
if( m_size != m_top )
{
m_array[m_top] = p_data;
m_top++;
return true;
}
return false;
}
// ----------------------------------------------------------------
// Name: Pop
// Description: pops data from the stack
// Arguments: None
// Return Value: None
// ----------------------------------------------------------------
void Pop()
{
if( m_top > 0 )
m_top--;
}
// ----------------------------------------------------------------
// Name: Top
// Description: gets the top of the stack
// Arguments: None
// Return Value: reference to the top of the stack
// ----------------------------------------------------------------
Datatype Top()
{
return m_array[m_top - 1];
}
// ----------------------------------------------------------------
// Name: Count
// Description: gets the number of items in the stack
// Arguments: None
// Return Value: number of items in stack
// ----------------------------------------------------------------
int Count()
{
return m_top;
}
// ----------------------------------------------------------------
// Name: Resize
// Description: redefinition of the array's Resize function,
// so that the m_top variable stays valid
// Arguments: p_size: size of the stack
// Return Value: None
// ----------------------------------------------------------------
void Resize( int p_size )
{
if( p_size < m_top )
{
m_top = p_size;
}
Array<Datatype>::Resize( p_size );
}
int m_top;
};
#endif
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