📄 hashtable.h
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// ============================================================================
// Data Structures For Game Programmers
// Ron Penton
// HashTable.h
// This file holds the Linekd Hash Table implementation.
// ============================================================================
#ifndef HASHTABLE_H
#define HASHTABLE_H
#include "DLinkedList.h"
#include "Array.h"
// -------------------------------------------------------
// Name: HashEntry
// Description: This is the hash table entry class. It
// stores a key and data pair.
// -------------------------------------------------------
template< class KeyType, class DataType >
class HashEntry
{
public:
KeyType m_key;
DataType m_data;
};
// -------------------------------------------------------
// Name: HashTable
// Description: This is the hashtable class.
// -------------------------------------------------------
template< class KeyType, class DataType >
class HashTable
{
public:
// typedef the entry class to make is easier to work with.
typedef HashEntry<KeyType, DataType> Entry;
// ----------------------------------------------------------------
// Name: HashTable
// Description: construct the table with a size, and a hash
// function. The constructor will construct the
// m_table array with the correct size.
// Arguments: p_size: The size of the table
// p_hash: the hashing function.
// Return Value: None
// ----------------------------------------------------------------
HashTable( int p_size, unsigned long int (*p_hash)(KeyType) )
: m_table( p_size )
{
// set the size, hash function, and count.
m_size = p_size;
m_hash = p_hash;
m_count = 0;
}
// ----------------------------------------------------------------
// Name: Insert
// Description: Inserts a new key/data pair into the table.
// Arguments: p_key: the key
// p_data: the data attached to the key.
// Return Value: None
// ----------------------------------------------------------------
void Insert( KeyType p_key, DataType p_data )
{
// create an entry structure.
Entry entry;
entry.m_data = p_data;
entry.m_key = p_key;
// get the hash value from the key, and modulo it
// so that it fits within the table.
int index = m_hash( p_key ) % m_size;
// add the entry to the correct index, increment the count.
m_table[index].Append( entry );
m_count++;
}
// ----------------------------------------------------------------
// Name: Find
// Description: Finds a key in the table
// Arguments: p_key: the key to search for
// Return Value: a pointer to the entry that has the key/data,
// or 0 if not found.
// ----------------------------------------------------------------
Entry* Find( KeyType p_key )
{
// find out which index the key should exist in
int index = m_hash( p_key ) % m_size;
// get an iterator for the list in that index.
DListIterator<Entry> itr = m_table[index].GetIterator();
// search each item
while( itr.Valid() )
{
// if the keys match, then return a pointer to the entry
if( itr.Item().m_key == p_key )
return &(itr.Item());
itr.Forth();
}
// no match was found, return 0.
return 0;
}
// ----------------------------------------------------------------
// Name: Remove
// Description: Removes an entry based on key
// Arguments: p_key: the key
// Return Value: true if removed, false if not found.
// ----------------------------------------------------------------
bool Remove( KeyType p_key )
{
// find the index that the key should be in.
int index = m_hash( p_key ) % m_size;
// get an iterator for the list in that index.
DListIterator<Entry> itr = m_table[index].GetIterator();
// search each item
while( itr.Valid() )
{
// if the keys match, then remove the node, and return true.
if( itr.Item().m_key == p_key )
{
m_table[index].Remove( itr );
m_count--;
return true;
}
itr.Forth();
}
// item wasn't found, return false.
return false;
}
// ----------------------------------------------------------------
// Name: Count
// Description: Gets the number of entries in the table.
// Arguments: None
// Return Value: Number of entries in the table.
// ----------------------------------------------------------------
int Count()
{
return m_count;
}
// ----------------------------------------------------------------
// Name: m_size
// Description: This is the size of the table
// ----------------------------------------------------------------
int m_size;
// ----------------------------------------------------------------
// Name: m_count
// Description: This is the number of entries in the table.
// ----------------------------------------------------------------
int m_count;
// ----------------------------------------------------------------
// Name: m_table
// Description: This is the actual table, a list of linked
// lists of entries.
// ----------------------------------------------------------------
Array< DLinkedList< Entry > > m_table;
// ----------------------------------------------------------------
// Name: m_hash
// Description: a pointer to the hash function.
// ----------------------------------------------------------------
unsigned long int (*m_hash)(KeyType);
};
#endif
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