📄 genesis
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#############################################################################
# This file includes all the basic run-time defines for avida.
# For more information, see doc/genesis.html
#############################################################################
VERSION_ID 2.0b6 # Do not change this value!
### Architecture Variables ###
MAX_UPDATES -1 # Maximum updates to run simulation (-1 = no limit)
MAX_GENERATIONS -1 # Maximum generations to run simulation (-1 = no limit)
END_CONDITION_MODE 0 # End run when ...
# 0 = MAX_UPDATES _OR_ MAX_GENERATIONS is reached
# 1 = MAX_UPDATES _AND_ MAX_GENERATIONS is reached
WORLD-X 60 # Width of the world in Avida mode.
WORLD-Y 60 # Height of the world in Avida mode.
WORLD_GEOMETRY 2 # 1 = Bounded Grid
# 2 = Torus (Default)
RANDOM_SEED 0 # Random number seed. (0 for based on time)
HARDWARE_TYPE 0 # 0 = Original CPUs
# 1 = New, Stack-based CPUs
MAX_CPU_THREADS 1 # Number of Threads CPUs can spawn
### Configuration Files ###
DEFAULT_DIR ../work/ # Directory in which config files are found
INST_SET inst_set.default # File containing instruction set
EVENT_FILE events.cfg # File containing list of events during run
ANALYZE_FILE analyze.cfg # File used for analysis mode
ENVIRONMENT_FILE environment.cfg # File that describes the environment
START_CREATURE organism.default # Organism to seed the soup
### Reproduction ###
BIRTH_METHOD 0 # 0 = Replace random organism in neighborhood
# 1 = Replace oldest organism in neighborhood
# 2 = Replace largest Age/Merit in neighborhood
# 3 = Place only in empty cells in neighborhood
# 4 = Replace random from entire population (Mass Action)
# 5 = Replace oldest in entire population (like Tierra)
DEATH_METHOD 2 # 0 = Never die of old age.
# 1 = Die when inst executed = AGE_LIMIT (with deviation)
# 2 = Die when inst executed = length * AGE_LIMIT (+ dev.)
AGE_LIMIT 20 # Modifies DEATH_METHOD
AGE_DEVIATION 0 # Modified DEATH_METHOD
ALLOC_METHOD 0 # 0 = Allocated space is set to default instruction.
# 1 = Set to section of dead genome (Necrophilia)
# 2 = Allocated space is set to random instruction.
DIVIDE_METHOD 1 # 0 = Divide leaves state of mother untouched.
# 1 = Divide resets state of mother
# (after the divide, we have 2 children)
GENERATION_INC_METHOD 1 # 0 = Only the generation of the child is
# increased on divide.
# 1 = Both the generation of the mother and child are
# increased on divide (good with DIVIDE_METHOD 1).
### Divide Restrictions ####
CHILD_SIZE_RANGE 2.0 # Maximal differential between child and parent sizes.
MIN_COPIED_LINES 0.5 # Code fraction which must be copied before divide.
MIN_EXE_LINES 0.5 # Code fraction which must be executed before divide.
REQUIRE_ALLOCATE 1 # Is a an allocate required before a divide? (0/1)
REQUIRED_TASK -1 # Number of task required for successful divide.
### Mutations ###
# mutations that occur during execution..
POINT_MUT_PROB 0.0 # Mutation rate (per-location per update)
COPY_MUT_PROB 0.0075 # Mutation rate (per copy).
# mutations that occur on divide...
INS_MUT_PROB 0.0 # Insertion rate (per site, applied on divide).
DEL_MUT_PROB 0.0 # Deletion rate (per site, applied on divide).
DIV_MUT_PROB 0.0 # Mutation rate (per site, applied on divide).
DIVIDE_MUT_PROB 0.0 # Mutation rate (per divide).
DIVIDE_INS_PROB 0.05 # Insertion rate (per divide).
DIVIDE_DEL_PROB 0.05 # Deletion rate (per divide).
PARENT_MUT_PROB 0.0 # Per-site, in parent, on divide
# heads based mutations
# READ_SHIFT_PROB 0.0
# READ INS_PROB 0.0
# READ_DEL_PROB 0.0
# WRITE_SHIFT_PROB 0.0
# WRITE_INS_PROB 0.0
# WRITE_DEL_PROB 0.0
### Mutation reversions ###
# these slow down avida a lot, and should be set to 0 normally.
REVERT_FATAL 0.0 # Should any mutations be reverted on birth?
REVERT_DETRIMENTAL 0.0 # 0.0 to 1.0; Probability of reversion.
REVERT_NEUTRAL 0.0
REVERT_BENEFICIAL 0.0
STERILIZE_FATAL 0.0 # Should any mutations clear (kill) the organism?
STERILIZE_DETRIMENTAL 0.0 # 0.0 to 1.0; Probability of reset.
STERILIZE_NEUTRAL 0.0
STERILIZE_BENEFICIAL 0.0
FAIL_IMPLICIT 0 # Should copies that failed *not* due to mutations
# be eliminated?
### Time Slicing ###
AVE_TIME_SLICE 30
SLICING_METHOD 2 # 0 = CONSTANT: all organisms get default...
# 1 = PROBABILISTIC: Run _prob_ proportional to merit.
# 2 = INTEGRATED: Perfectly integrated deterministic.
SIZE_MERIT_METHOD 4 # 0 = off (merit is independent of size)
# 1 = Merit proportional to copied size
# 2 = Merit prop. to executed size
# 3 = Merit prop. to full size
# 4 = Merit prop. to min of executed or copied size
# 5 = Merit prop. to sqrt of the minimum size
TASK_MERIT_METHOD 1 # 0 = No task bonuses
# 1 = Bonus just equals the task bonus
THREAD_SLICING_METHOD 0 # 0 = One thread executed per time slice.
# 1 = All threads executed each time slice.
MAX_LABEL_EXE_SIZE 1 # Max nops marked as executed when labels are used
MERIT_TIME 1 # 0 = Merit Calculated when task completed
# 1 = Merit Calculated on Divide
MAX_NUM_TASKS_REWARDED -1 # -1 = Unlimited
### Genotype Info ###
THRESHOLD 3 # Number of organisms in a genotype needed for it
# to be considered viable.
GENOTYPE_PRINT 0 # 0/1 (off/on) Print out all threshold genotypes?
GENOTYPE_PRINT_DOM 0 # Print out a genotype if it stays dominant for
# this many updates. (0 = off)
SPECIES_THRESHOLD 2 # max failure count for organisms to be same species
SPECIES_RECORDING 0 # 1 = full, 2 = limited search (parent only)
SPECIES_PRINT 0 # 0/1 (off/on) Print out all species?
TEST_CPU_TIME_MOD 20 # Time allocated in test CPUs (multiple of length)
TRACK_MAIN_LINEAGE 1 # Track primary lineage leading to final population?
### Log Files ###
LOG_CREATURES 0 # 0/1 (off/on) toggle to print file.
LOG_GENOTYPES 0 # 0 = off, 1 = print ALL, 2 = print threshold ONLY.
LOG_THRESHOLD 0 # 0/1 (off/on) toggle to print file.
LOG_SPECIES 0 # 0/1 (off/on) toggle to print file.
LOG_LANDSCAPE 0 # 0/1 (off/on) toggle to print file.
LOG_LINEAGES 0 # 0/1 (off/on) to log advantageous mutations
# This one can slow down avida a lot. It is used to get an idea of how
# often an advantageous mutation arises, and where it goes afterwards.
# See also LINEAGE_CREATION_METHOD.
LINEAGE_CREATION_METHOD 0
# Lineage creation options are. Works only when LOG_LINEAGES is set to 1.
# 0 = manual creation (on inject, use successive integers as lineage labels).
# 1 = when a child's (potential) fitness is higher than that of its parent.
# 2 = when a child's (potential) fitness is higher than max in population.
# 3 = when a child's (potential) fitness is higher than max in dom. lineage
# *and* the child is in the dominant lineage, or (2)
# 4 = when a child's (potential) fitness is higher than max in dom. lineage
# (and that of its own lineage)
# 5 = same as child's (potential) fitness is higher than that of the
# currently dominant organism, and also than that of any organism
# currently in the same lineage.
# 6 = when a child's (potential) fitness is higher than any organism
# currently in the same lineage.
# 7 = when a child's (potential) fitness is higher than that of any
# organism in its line of descent
### END ###
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