📄 managers.h
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// Managers.h: interface for the Managers class.
//
//////////////////////////////////////////////////////////////////////
#if !defined(AFX_MANAGERS_H__4BDB2F9E_3FF3_4117_9D88_D88F7F971525__INCLUDED_)
#define AFX_MANAGERS_H__4BDB2F9E_3FF3_4117_9D88_D88F7F971525__INCLUDED_
#if _MSC_VER > 1000
#pragma once
#endif // _MSC_VER > 1000
#include "Chess.h"
#include "NetControl.h"
#include "WaveSound.h"
class Managers
{
public:
WaveSound m_sound;
bool Check(bool color);
bool isEat;
void GameStart();
bool DoMsg(int x,int y,int action);
//the king, the military counselor, the horse, the elephant, the chariot and the pawn
//
int Game_State;
bool PAUSE;
Chess LastCh;
Chess *LossCh;
Chess *PointCh;
Chess nChessinfo[32];//记录32个棋子的信息
int map[9][10];//记录棋盘上的信息
int PlayerAc;
Managers();
virtual ~Managers();
bool Game_Type;
friend class NetControl;
protected:
void Updata();
bool Moveto(Chess *PointCh,int x, int y,bool isgo);
Chess * Search(int x,int y);
};
#endif // !defined(AFX_MANAGERS_H__4BDB2F9E_3FF3_4117_9D88_D88F7F971525__INCLUDED_)
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