📄 net.cpp
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// Net.cpp : implementation file
//
#include "stdafx.h"
#include "Program.h"
#include "Net.h"
#include "ProgramDoc.h"
#include "ProgramView.h"
#include "NetControl.h"
#include "Managers.h"
#ifdef _DEBUG
#define new DEBUG_NEW
#undef THIS_FILE
static char THIS_FILE[] = __FILE__;
#endif
extern Managers manager;
/////////////////////////////////////////////////////////////////////////////
// CNet
CNet::CNet()
{
}
CNet::~CNet()
{
}
// Do not edit the following lines, which are needed by ClassWizard.
#if 0
BEGIN_MESSAGE_MAP(CNet, CSocket)
//{{AFX_MSG_MAP(CNet)
//}}AFX_MSG_MAP
END_MESSAGE_MAP()
#endif // 0
/////////////////////////////////////////////////////////////////////////////
// CNet member functions
CNet::CNet(NetControl *m_Ncc)
{
m_Nc=m_Ncc;
}
void CNet::OnAccept(int nErrorCode)
{
CNet *pSocket=new CNet(m_Nc);
if(m_Nc->m_pListening->Accept(*pSocket) && m_Nc->m_pSocket==NULL)
{
m_Nc->m_pSocket=pSocket;
char st[100];
sprintf(st,"2007%c%s",manager.PlayerAc+100,m_Nc->m_pView->PlayerName[manager.PlayerAc]);
m_Nc->SendMsg(st);
}
else
delete pSocket;
CSocket::OnAccept(nErrorCode);
}
void CNet::OnReceive(int nErrorCode)
{
m_Nc->FetchMsg(this);
CSocket::OnReceive(nErrorCode);
}
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