📄 tankclient.java
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import java.awt.*;
import java.awt.event.*;
import java.util.List;
import java.util.ArrayList;
import javax.swing.JOptionPane;
public class TankClient extends Frame {
public static final int GAME_WIDTH = 800;
public static final int GAME_HEIGHT = 600;
Tank myTank = new Tank(50, 50, true, Tank.Direction.STOP, this);
List<Explode> explodes = new ArrayList<Explode>();
List<Missile> missiles = new ArrayList<Missile>();
List<Tank> tanks = new ArrayList<Tank>();
Image offScreenImage = null;
public void paint(Graphics g) {
//g.drawString("missiles count:" + missiles.size(), 10, 50);
//g.drawString("explodes count:" + explodes.size(), 10, 70);
//g.drawString("tanks count:" + tanks.size(), 10, 90);
//g.drawString("tanks life:" + myTank.getLife(), 10, 110);
for(int i=0; i<missiles.size(); i++) {
Missile m = missiles.get(i);
m.hitTanks(tanks);
m.hitTank(myTank);
m.draw(g);
//if(!m.isLive()) missiles.remove(m);
//else m.draw(g);
}
for(int i=0; i<explodes.size(); i++) {
Explode e = explodes.get(i);
e.draw(g);
}
for(int i=0; i<tanks.size(); i++) {
Tank t = tanks.get(i);
t.collidesWithTanks(tanks);
t.collidesmytankWithTanks(myTank, tanks);
t.draw(g);
}
/*
if(tanks.size() <= 0) {
for(int i=0; i<5; i++) {
tanks.add(new Tank(50 + 40*(i+1), 50, false, Tank.Direction.D, this));
}
}*/
myTank.draw(g);
}
public void update(Graphics g) {
if(offScreenImage == null) {
offScreenImage = this.createImage(GAME_WIDTH, GAME_HEIGHT);
}
Graphics gOffScreen = offScreenImage.getGraphics();
Color c = gOffScreen.getColor();
gOffScreen.setColor(Color.GREEN);
gOffScreen.fillRect(0, 0, GAME_WIDTH, GAME_HEIGHT);
gOffScreen.setColor(c);
paint(gOffScreen);
g.drawImage(offScreenImage, 0, 0, null);
}
public void lauchFrame() {
try{
String s;
s=JOptionPane.showInputDialog("请输入敌人坦克数量");
int a = Integer.parseInt(s);
if(a<1 || a>34){
JOptionPane.showMessageDialog(null, "输入错误!");
setVisible(false);
}else if(a<18){
setVisible(true);
for(int i=0; i<a; i++) {
tanks.add(new Tank(50 + 40*(i+1), 50, false, Tank.Direction.D, this));
}
}else if(a>=18){
setVisible(true);
for(int i=0; i<17; i++) {
tanks.add(new Tank(50 + 40*(i+1), 50, false, Tank.Direction.D, this));
}
for(int i=0; i<a-17; i++) {
tanks.add(new Tank(50 + 40*(i+1), 80, false, Tank.Direction.D, this));
}
}
}catch(Exception e){
JOptionPane.showMessageDialog(null, "再见");
}
//this.setLocation(400, 300);
this.setSize(GAME_WIDTH, GAME_HEIGHT);
this.setTitle("TankWar");
this.addWindowListener(new WindowAdapter() {
public void windowClosing(WindowEvent e) {
System.exit(0);
}
});
this.setResizable(false);
this.setBackground(Color.GREEN);
this.addKeyListener(new KeyMonitor());
new Thread(new PaintThread()).start();
}
public static void main(String[] args) {
TankClient tc = new TankClient();
tc.lauchFrame();
}
private class PaintThread implements Runnable {
public void run() {
while(true) {
repaint();
try {
Thread.sleep(70);
} catch (InterruptedException e) {
e.printStackTrace();
}
}
}
}
private class KeyMonitor extends KeyAdapter {
public void keyReleased(KeyEvent e) {
myTank.keyReleased(e);
}
public void keyPressed(KeyEvent e) {
myTank.keyPressed(e);
}
}
}
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