📄 modotdensityrenderer.h
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#if !defined(AFX_MODOTDENSITYRENDERER_H__0A2F5385_C9F9_4184_8132_4F6AA2CDEC09__INCLUDED_)
#define AFX_MODOTDENSITYRENDERER_H__0A2F5385_C9F9_4184_8132_4F6AA2CDEC09__INCLUDED_
#if _MSC_VER > 1000
#pragma once
#endif // _MSC_VER > 1000
// Machine generated IDispatch wrapper class(es) created by Microsoft Visual C++
// NOTE: Do not modify the contents of this file. If this class is regenerated by
// Microsoft Visual C++, your modifications will be overwritten.
/////////////////////////////////////////////////////////////////////////////
// CMoDotDensityRenderer wrapper class
class CMoDotDensityRenderer : public COleDispatchDriver
{
public:
CMoDotDensityRenderer() {} // Calls COleDispatchDriver default constructor
CMoDotDensityRenderer(LPDISPATCH pDispatch) : COleDispatchDriver(pDispatch) {}
CMoDotDensityRenderer(const CMoDotDensityRenderer& dispatchSrc) : COleDispatchDriver(dispatchSrc) {}
// Attributes
public:
CString GetField();
void SetField(LPCTSTR);
double GetDotValue();
void SetDotValue(double);
short GetDotSize();
void SetDotSize(short);
unsigned long GetDotColor();
void SetDotColor(unsigned long);
BOOL GetDrawBackground();
void SetDrawBackground(BOOL);
CString GetTag();
void SetTag(LPCTSTR);
// Operations
public:
};
//{{AFX_INSERT_LOCATION}}
// Microsoft Visual C++ will insert additional declarations immediately before the previous line.
#endif // !defined(AFX_MODOTDENSITYRENDERER_H__0A2F5385_C9F9_4184_8132_4F6AA2CDEC09__INCLUDED_)
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