📄 mainfrm.cpp
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// MainFrm.cpp : implementation of the CMainFrame class
//
#include "stdafx.h"
#include "MO20.h"
#include "MainFrm.h"
#ifdef _DEBUG
#define new DEBUG_NEW
#undef THIS_FILE
static char THIS_FILE[] = __FILE__;
#endif
/////////////////////////////////////////////////////////////////////////////
// CMainFrame
IMPLEMENT_DYNCREATE(CMainFrame, CFrameWnd)
BEGIN_MESSAGE_MAP(CMainFrame, CFrameWnd)
ON_COMMAND_EX(CG_ID_VIEW_SEARCH, OnBarCheck)
ON_UPDATE_COMMAND_UI(CG_ID_VIEW_SEARCH, OnUpdateControlBarMenu)
//{{AFX_MSG_MAP(CMainFrame)
// NOTE - the ClassWizard will add and remove mapping macros here.
// DO NOT EDIT what you see in these blocks of generated code !
ON_WM_CREATE()
//}}AFX_MSG_MAP
END_MESSAGE_MAP()
static UINT indicators[] =
{
ID_SEPARATOR, // status line indicator
ID_INDICATOR_CAPS,
ID_INDICATOR_NUM,
ID_INDICATOR_SCRL,
};
/////////////////////////////////////////////////////////////////////////////
// CMainFrame construction/destruction
CMainFrame::CMainFrame()
{
// TODO: add member initialization code here
}
CMainFrame::~CMainFrame()
{
}
int CMainFrame::OnCreate(LPCREATESTRUCT lpCreateStruct)
{
if (CFrameWnd::OnCreate(lpCreateStruct) == -1)
return -1;
if (!m_wndToolBar.CreateEx(this, TBSTYLE_FLAT, WS_CHILD | WS_VISIBLE | CBRS_TOP
| CBRS_GRIPPER | CBRS_TOOLTIPS | CBRS_FLYBY | CBRS_SIZE_DYNAMIC) ||
!m_wndToolBar.LoadToolBar(IDR_MAINFRAME))
{
TRACE0("Failed to create toolbar\n");
return -1; // fail to create
}
if (!m_wndStatusBar.Create(this) ||
!m_wndStatusBar.SetIndicators(indicators,
sizeof(indicators)/sizeof(UINT)))
{
TRACE0("Failed to create status bar\n");
return -1; // fail to create
}
// TODO: Delete these three lines if you don't want the toolbar to
// be dockable
m_wndToolBar.EnableDocking(CBRS_ALIGN_ANY);
EnableDocking(CBRS_ALIGN_ANY);
DockControlBar(&m_wndToolBar);
// TODO: Add a menu item that will toggle the visibility of the // dialog bar named "Search": // 1. In ResourceView, open the menu resource that is used by // the CMainFrame class // 2. Select the View submenu // 3. Double-click on the blank item at the bottom of the submenu // 4. Assign the new item an ID: CG_ID_VIEW_SEARCH // 5. Assign the item a Caption: Search // TODO: Change the value of CG_ID_VIEW_SEARCH to an appropriate value: // 1. Open the file resource.h // CG: The following block was inserted by the 'Dialog Bar' component { // Initialize dialog bar m_wndSearch if (!m_wndSearch.Create(this, CG_IDD_SEARCH, CBRS_RIGHT | CBRS_TOOLTIPS | CBRS_FLYBY | CBRS_HIDE_INPLACE, CG_ID_VIEW_SEARCH)) { TRACE0("Failed to create dialog bar m_wndSearch\n"); return -1; // fail to create } m_wndSearch.EnableDocking(CBRS_ALIGN_TOP | CBRS_ALIGN_BOTTOM); EnableDocking(CBRS_ALIGN_ANY); DockControlBar(&m_wndSearch); }
return 0;
}
BOOL CMainFrame::PreCreateWindow(CREATESTRUCT& cs)
{
if( !CFrameWnd::PreCreateWindow(cs) )
return FALSE;
// TODO: Modify the Window class or styles here by modifying
// the CREATESTRUCT cs
return TRUE;
}
/////////////////////////////////////////////////////////////////////////////
// CMainFrame diagnostics
#ifdef _DEBUG
void CMainFrame::AssertValid() const
{
CFrameWnd::AssertValid();
}
void CMainFrame::Dump(CDumpContext& dc) const
{
CFrameWnd::Dump(dc);
}
#endif //_DEBUG
/////////////////////////////////////////////////////////////////////////////
// CMainFrame message handlers
CString CMainFrame::GetSearchText()
{
CEdit* pEdit = (CEdit*)m_wndSearch.GetDlgItem(IDC_SEARCHEDIT);
ASSERT_VALID(pEdit);
CString text;
pEdit->GetWindowText(text);
return text;
}
//DEL bool CMainFrame::IsDataCollectionEnabled()
//DEL {
//DEL CButton * pCheck = (CButton*)m_wndSearch.GetDlgItem(IDC_EVENTCHECK) ;
//DEL ASSERT_VALID(pCheck);
//DEL return (pCheck->GetCheck()==1);
//DEL
//DEL }
BOOL CMainFrame::IsDataCollectionEnabled()
{
CButton * pCheck = (CButton*)m_wndSearch.GetDlgItem(IDC_EVENTCHECK) ;
ASSERT_VALID(pCheck);
return (pCheck->GetCheck()==1);
}
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