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📄 pixregion.c

📁 超强的嵌入式GUI系统
💻 C
📖 第 1 页 / 共 5 页
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	memmove((char *)new, (char *)old, numRects * sizeof(pixman_box16_t));    dstrgn->data->numRects += numRects;    return PIXMAN_REGION_STATUS_SUCCESS;}#define ExchangeRects(a, b) \{			    \    pixman_box16_t     t;	    \    t = rects[a];	    \    rects[a] = rects[b];    \    rects[b] = t;	    \}static voidQuickSortRects(    pixman_box16_t     rects[],    int        numRects){    int	y1;    int	x1;    int        i, j;    pixman_box16_t *r;    /* Always called with numRects > 1 */    do    {	if (numRects == 2)	{	    if (rects[0].y1 > rects[1].y1 ||		    (rects[0].y1 == rects[1].y1 && rects[0].x1 > rects[1].x1))		ExchangeRects(0, 1);	    return;	}	/* Choose partition element, stick in location 0 */        ExchangeRects(0, numRects >> 1);	y1 = rects[0].y1;	x1 = rects[0].x1;        /* Partition array */        i = 0;        j = numRects;        do	{	    r = &(rects[i]);	    do	    {		r++;		i++;            } while (i != numRects &&		     (r->y1 < y1 || (r->y1 == y1 && r->x1 < x1)));	    r = &(rects[j]);	    do	    {		r--;		j--;            } while (y1 < r->y1 || (y1 == r->y1 && x1 < r->x1));            if (i < j)		ExchangeRects(i, j);        } while (i < j);        /* Move partition element back to middle */        ExchangeRects(0, j);	/* Recurse */        if (numRects-j-1 > 1)	    QuickSortRects(&rects[j+1], numRects-j-1);        numRects = j;    } while (numRects > 1);}/*- *----------------------------------------------------------------------- * pixman_region_validate -- * *      Take a ``region'' which is a non-y-x-banded random collection of *      rectangles, and compute a nice region which is the union of all the *      rectangles. * * Results: *	PIXMAN_REGION_STATUS_SUCCESS if successful. * * Side Effects: *      The passed-in ``region'' may be modified. *	pOverlap set to PIXMAN_REGION_STATUS_SUCCESS if any retangles overlapped, else PIXMAN_REGION_STATUS_FAILURE; * * Strategy: *      Step 1. Sort the rectangles into ascending order with primary key y1 *		and secondary key x1. * *      Step 2. Split the rectangles into the minimum number of proper y-x *		banded regions.  This may require horizontally merging *		rectangles, and vertically coalescing bands.  With any luck, *		this step in an identity transformation (ala the Box widget), *		or a coalescing into 1 box (ala Menus). * *	Step 3. Merge the separate regions down to a single region by calling *		pixman_region_union.  Maximize the work each pixman_region_union call does by using *		a binary merge. * *----------------------------------------------------------------------- */pixman_region_status_tpixman_region_validate(pixman_region16_t * badreg,		       int *pOverlap){    /* Descriptor for regions under construction  in Step 2. */    typedef struct {	pixman_region16_t   reg;	int	    prevBand;	int	    curBand;    } RegionInfo;	     int	numRects;   /* Original numRects for badreg	    */	     RegionInfo *ri;	    /* Array of current regions		    */    	     int	numRI;      /* Number of entries used in ri	    */	     int	sizeRI;	    /* Number of entries available in ri    */	     int	i;	    /* Index into rects			    */    int	j;	    /* Index into ri			    */    RegionInfo *rit;       /* &ri[j]				    */    pixman_region16_t *  reg;        /* ri[j].reg			    */    pixman_box16_t *	box;	    /* Current box in rects		    */    pixman_box16_t *	riBox;      /* Last box in ri[j].reg		    */    pixman_region16_t *  hreg;       /* ri[j_half].reg			    */    pixman_region_status_t ret = PIXMAN_REGION_STATUS_SUCCESS;    *pOverlap = PIXMAN_REGION_STATUS_FAILURE;    if (!badreg->data)    {	good(badreg);	return PIXMAN_REGION_STATUS_SUCCESS;    }    numRects = badreg->data->numRects;    if (!numRects)    {	if (PIXREGION_NAR(badreg))	    return PIXMAN_REGION_STATUS_FAILURE;	good(badreg);	return PIXMAN_REGION_STATUS_SUCCESS;    }    if (badreg->extents.x1 < badreg->extents.x2)    {	if ((numRects) == 1)	{	    freeData(badreg);	    badreg->data = (pixman_region16_data_t *) NULL;	}	else	{	    DOWNSIZE(badreg, numRects);	}	good(badreg);	return PIXMAN_REGION_STATUS_SUCCESS;    }    /* Step 1: Sort the rects array into ascending (y1, x1) order */    QuickSortRects(PIXREGION_BOXPTR(badreg), numRects);    /* Step 2: Scatter the sorted array into the minimum number of regions */    /* Set up the first region to be the first rectangle in badreg */    /* Note that step 2 code will never overflow the ri[0].reg rects array */    ri = (RegionInfo *) malloc(4 * sizeof(RegionInfo));    if (!ri)	return pixman_break (badreg);    sizeRI = 4;    numRI = 1;    ri[0].prevBand = 0;    ri[0].curBand = 0;    ri[0].reg = *badreg;    box = PIXREGION_BOXPTR(&ri[0].reg);    ri[0].reg.extents = *box;    ri[0].reg.data->numRects = 1;    /* Now scatter rectangles into the minimum set of valid regions.  If the       next rectangle to be added to a region would force an existing rectangle       in the region to be split up in order to maintain y-x banding, just       forget it.  Try the next region.  If it doesn't fit cleanly into any       region, make a new one. */    for (i = numRects; --i > 0;)    {	box++;	/* Look for a region to append box to */	for (j = numRI, rit = ri; --j >= 0; rit++)	{	    reg = &rit->reg;	    riBox = PIXREGION_END(reg);	    if (box->y1 == riBox->y1 && box->y2 == riBox->y2)	    {		/* box is in same band as riBox.  Merge or append it */		if (box->x1 <= riBox->x2)		{		    /* Merge it with riBox */		    if (box->x1 < riBox->x2) *pOverlap = PIXMAN_REGION_STATUS_SUCCESS;		    if (box->x2 > riBox->x2) riBox->x2 = box->x2;		}		else		{		    RECTALLOC_BAIL(reg, 1, bail);		    *PIXREGION_TOP(reg) = *box;		    reg->data->numRects++;		}		goto NextRect;   /* So sue me */	    }	    else if (box->y1 >= riBox->y2)	    {		/* Put box into new band */		if (reg->extents.x2 < riBox->x2) reg->extents.x2 = riBox->x2;		if (reg->extents.x1 > box->x1)   reg->extents.x1 = box->x1;		Coalesce(reg, rit->prevBand, rit->curBand);		rit->curBand = reg->data->numRects;		RECTALLOC_BAIL(reg, 1, bail);		*PIXREGION_TOP(reg) = *box;		reg->data->numRects++;		goto NextRect;	    }	    /* Well, this region was inappropriate.  Try the next one. */	} /* for j */	/* Uh-oh.  No regions were appropriate.  Create a new one. */	if (sizeRI == numRI)	{	    /* Oops, allocate space for new region information */	    sizeRI <<= 1;	    rit = (RegionInfo *) realloc(ri, sizeRI * sizeof(RegionInfo));	    if (!rit)		goto bail;	    ri = rit;	    rit = &ri[numRI];	}	numRI++;	rit->prevBand = 0;	rit->curBand = 0;	rit->reg.extents = *box;	rit->reg.data = (pixman_region16_data_t *)NULL;	if (!pixman_rect_alloc(&rit->reg, (i+numRI) / numRI)) /* MUST force allocation */	    goto bail;NextRect: ;    } /* for i */    /* Make a final pass over each region in order to Coalesce and set       extents.x2 and extents.y2 */    for (j = numRI, rit = ri; --j >= 0; rit++)    {	reg = &rit->reg;	riBox = PIXREGION_END(reg);	reg->extents.y2 = riBox->y2;	if (reg->extents.x2 < riBox->x2) reg->extents.x2 = riBox->x2;	Coalesce(reg, rit->prevBand, rit->curBand);	if (reg->data->numRects == 1) /* keep unions happy below */	{	    freeData(reg);	    reg->data = (pixman_region16_data_t *)NULL;	}    }    /* Step 3: Union all regions into a single region */    while (numRI > 1)    {	int half = numRI/2;	for (j = numRI & 1; j < (half + (numRI & 1)); j++)	{	    reg = &ri[j].reg;	    hreg = &ri[j+half].reg;	    if (!pixman_op(reg, reg, hreg, pixman_region_unionO, PIXMAN_REGION_STATUS_SUCCESS, PIXMAN_REGION_STATUS_SUCCESS, pOverlap))		ret = PIXMAN_REGION_STATUS_FAILURE;	    if (hreg->extents.x1 < reg->extents.x1)		reg->extents.x1 = hreg->extents.x1;	    if (hreg->extents.y1 < reg->extents.y1)		reg->extents.y1 = hreg->extents.y1;	    if (hreg->extents.x2 > reg->extents.x2)		reg->extents.x2 = hreg->extents.x2;	    if (hreg->extents.y2 > reg->extents.y2)		reg->extents.y2 = hreg->extents.y2;	    freeData(hreg);	}	numRI -= half;    }    *badreg = ri[0].reg;    free(ri);    good(badreg);    return ret;bail:    for (i = 0; i < numRI; i++)	freeData(&ri[i].reg);    free (ri);    return pixman_break (badreg);}/* XXX: Need to fix this to not use any X data structurepixman_region16_t *pixman_region_rectsToRegion(nrects, prect, ctype)    int			nrects;    xRectangle	*prect;    int			ctype;{    pixman_region16_t *	region;    pixman_region16_data_t *	pData;    pixman_box16_t *	box;    int        i;    int			x1, y1, x2, y2;    region = pixman_region_create(NullBox, 0);    if (PIXREGION_NAR (region))	return region;    if (!nrects)	return region;    if (nrects == 1)    {	x1 = prect->x;	y1 = prect->y;	if ((x2 = x1 + (int) prect->width) > SHRT_MAX)	    x2 = SHRT_MAX;	if ((y2 = y1 + (int) prect->height) > SHRT_MAX)	    y2 = SHRT_MAX;	if (x1 != x2 && y1 != y2)	{	    region->extents.x1 = x1;	    region->extents.y1 = y1;	    region->extents.x2 = x2;	    region->extents.y2 = y2;	    region->data = (pixman_region16_data_t *)NULL;	}	return region;    }    pData = allocData(nrects);    if (!pData)    {	pixman_break (region);	return region;    }    box = (pixman_box16_t *) (pData + 1);    for (i = nrects; --i >= 0; prect++)    {	x1 = prect->x;	y1 = prect->y;	if ((x2 = x1 + (int) prect->width) > SHRT_MAX)	    x2 = SHRT_MAX;	if ((y2 = y1 + (int) prect->height) > SHRT_MAX)	    y2 = SHRT_MAX;	if (x1 != x2 && y1 != y2)	{	    box->x1 = x1;	    box->y1 = y1;	    box->x2 = x2;	    box->y2 = y2;	    box++;	}    }    if (box != (pixman_box16_t *) (pData + 1))    {	pData->size = nrects;	pData->numRects = box - (pixman_box16_t *) (pData + 1);    	region->data = pData;    	if (ctype != CT_YXBANDED)    	{	    int overlap;	    region->extents.x1 = region->extents.x2 = 0;	    pixman_region_validate(region, &overlap);    	}    	else	    pixman_set_extents(region);    	good(region);    }    else    {	free (pData);    }    return region;}*//*====================================================================== * 	    	  Region Subtraction *====================================================================*//*- *----------------------------------------------------------------------- * pixman_region_subtractO -- *	Overlapping band subtraction. x1 is the left-most point not yet *	checked. * * Results: *	PIXMAN_REGION_STATUS_SUCCESS if successful. * * Side Effects: *	region may have rectangles added to it. * *----------------------------------------------------------------------- *//*ARGSUSED*/static pixman_region_status_tpixman_region_subtractO (    pixman_region16_t *	region,    pixman_box16_t *	r1,    pixman_box16_t *  	  	r1End,    pixman_box16_t *	r2,    pixman_box16_t *  	  	r2End,    short  	y1,             short  	y2,    int		*pOverlap){    pixman_box16_t *	pNextRect;    int  	x1;    x1 = r1->x1;    assert(y1<y2);    assert(r1 != r1End && r2 != r2End);    pNextRect = PIXREGION_TOP(region);    do    {	if (r2->x2 <= x1)	{	    /*	     * Subtrahend entirely to left of minuend: go to next subtrahend.	     */	    r2++;	}	else if (r2->x1 <= x1)	{	    /*	     * Subtrahend preceeds minuend: nuke left edge of minuend.	     */	    x1 = r2->x2;	    if (x1 >= r1->x2)	    {		/*		 * Minuend completely covered: advance to next minuend and		 * reset left fence to edge of new minuend.		 */		r1++;		if (r1 != r1End)		    x1 = r1->x1;	    }	    else	    {		/*		 * Subtrahend now used up since it doesn't extend beyond

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