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📄 csharp.csproj

📁 使用C#程序将23个常用设计模式进行列表显示
💻 CSPROJ
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<Project DefaultTargets="Build" xmlns="http://schemas.microsoft.com/developer/msbuild/2003">
  <PropertyGroup>
    <Configuration Condition=" '$(Configuration)' == '' ">Debug</Configuration>
    <Platform Condition=" '$(Platform)' == '' ">AnyCPU</Platform>
    <ProductVersion>8.0.50727</ProductVersion>
    <SchemaVersion>2.0</SchemaVersion>
    <ProjectGuid>{AD8B2BD5-6559-451A-9777-3A36EA449F58}</ProjectGuid>
    <OutputType>WinExe</OutputType>
    <AppDesignerFolder>Properties</AppDesignerFolder>
    <RootNamespace>CSharp</RootNamespace>
    <AssemblyName>CSharp</AssemblyName>
    <SccProjectName>
    </SccProjectName>
    <SccLocalPath>
    </SccLocalPath>
    <SccAuxPath>
    </SccAuxPath>
    <SccProvider>
    </SccProvider>
  </PropertyGroup>
  <PropertyGroup Condition=" '$(Configuration)|$(Platform)' == 'Debug|AnyCPU' ">
    <DebugSymbols>true</DebugSymbols>
    <DebugType>full</DebugType>
    <Optimize>false</Optimize>
    <OutputPath>bin\Debug\</OutputPath>
    <DefineConstants>DEBUG;TRACE</DefineConstants>
    <ErrorReport>prompt</ErrorReport>
    <WarningLevel>4</WarningLevel>
  </PropertyGroup>
  <PropertyGroup Condition=" '$(Configuration)|$(Platform)' == 'Release|AnyCPU' ">
    <DebugType>pdbonly</DebugType>
    <Optimize>true</Optimize>
    <OutputPath>bin\Release\</OutputPath>
    <DefineConstants>TRACE</DefineConstants>
    <ErrorReport>prompt</ErrorReport>
    <WarningLevel>4</WarningLevel>
  </PropertyGroup>
  <ItemGroup>
    <Reference Include="System" />
    <Reference Include="System.Data" />
    <Reference Include="System.Deployment" />
    <Reference Include="System.Drawing" />
    <Reference Include="System.Windows.Forms" />
    <Reference Include="System.Xml" />
  </ItemGroup>
  <ItemGroup>
    <Compile Include="CPatternInfo.cs" />
    <Compile Include="CPatternList.cs" />
    <Compile Include="CStringConst.cs" />
    <Compile Include="FormMain.cs">
      <SubType>Form</SubType>
    </Compile>
    <Compile Include="FormMain.Designer.cs">
      <DependentUpon>FormMain.cs</DependentUpon>
    </Compile>
    <Compile Include="Patterns\AbstractFactoryRealWorld.cs" />
    <Compile Include="Patterns\AbstractFactoryStructural.cs" />
    <Compile Include="Patterns\AbstractPattern.cs" />
    <Compile Include="Patterns\AdapterRealWorld.cs" />
    <Compile Include="Patterns\AdapterStructural.cs" />
    <Compile Include="Patterns\BridgeRealWorld.cs" />
    <Compile Include="Patterns\BridgeStructural.cs" />
    <Compile Include="Patterns\BuilderRealWorld.cs" />
    <Compile Include="Patterns\BuilderStructural.cs" />
    <Compile Include="Patterns\ChainRealWorld.cs" />
    <Compile Include="Patterns\ChainStructural.cs" />
    <Compile Include="Patterns\CommandRealWorld.cs" />
    <Compile Include="Patterns\CommandStructural.cs" />
    <Compile Include="Patterns\CompositeRealWorld.cs" />
    <Compile Include="Patterns\CompositeStructural.cs" />
    <Compile Include="Patterns\DecoratorRealWorld.cs" />
    <Compile Include="Patterns\DecoratorStructural.cs" />
    <Compile Include="Patterns\FacadeRealWorld.cs" />
    <Compile Include="Patterns\FacadeStructural.cs" />
    <Compile Include="Patterns\FactoryMethodRealWorld.cs" />
    <Compile Include="Patterns\FactoryMethodStructural.cs" />
    <Compile Include="Patterns\FlyweightRealWorld.cs" />
    <Compile Include="Patterns\FlyweightStructural.cs" />
    <Compile Include="Patterns\InterpreterRealWorld.cs" />
    <Compile Include="Patterns\InterpreterStructural.cs" />
    <Compile Include="Patterns\IteratorRealWorld.cs" />
    <Compile Include="Patterns\IteratorStructural.cs" />
    <Compile Include="Patterns\MediatorRealWorld.cs" />
    <Compile Include="Patterns\MediatorStructural.cs" />
    <Compile Include="Patterns\MementoRealWorld.cs" />
    <Compile Include="Patterns\MementoStructural.cs" />
    <Compile Include="Patterns\ObserverRealWorld.cs" />
    <Compile Include="Patterns\ObserverStructural.cs" />
    <Compile Include="Patterns\PrototypeRealWorld.cs" />
    <Compile Include="Patterns\PrototypeStructural.cs" />
    <Compile Include="Patterns\ProxyRealWorld.cs" />
    <Compile Include="Patterns\ProxyStructural.cs" />
    <Compile Include="Patterns\SingletonRealWorld.cs" />
    <Compile Include="Patterns\SingletonStructural.cs" />
    <Compile Include="Patterns\StateRealWorld.cs" />
    <Compile Include="Patterns\StateStructural.cs" />
    <Compile Include="Patterns\StrategyRealWorld.cs" />
    <Compile Include="Patterns\StrategyStructural.cs" />
    <Compile Include="Patterns\TemplateRealWorld.cs" />
    <Compile Include="Patterns\TemplateStructural.cs" />
    <Compile Include="Patterns\VisitorRealWorld.cs" />
    <Compile Include="Patterns\VisitorStructural.cs" />
    <Compile Include="Program.cs" />
    <Compile Include="Properties\AssemblyInfo.cs" />
    <EmbeddedResource Include="FormMain.resx">
      <DependentUpon>FormMain.cs</DependentUpon>
      <SubType>Designer</SubType>
    </EmbeddedResource>
    <EmbeddedResource Include="Properties\Resources.resx">
      <Generator>ResXFileCodeGenerator</Generator>
      <LastGenOutput>Resources.Designer.cs</LastGenOutput>
      <SubType>Designer</SubType>
    </EmbeddedResource>
    <Compile Include="Properties\Resources.Designer.cs">
      <AutoGen>True</AutoGen>
      <DependentUpon>Resources.resx</DependentUpon>
    </Compile>
    <None Include="Properties\Settings.settings">
      <Generator>SettingsSingleFileGenerator</Generator>
      <LastGenOutput>Settings.Designer.cs</LastGenOutput>
    </None>
    <Compile Include="Properties\Settings.Designer.cs">
      <AutoGen>True</AutoGen>
      <DependentUpon>Settings.settings</DependentUpon>
      <DesignTimeSharedInput>True</DesignTimeSharedInput>
    </Compile>
  </ItemGroup>
  <ItemGroup>
    <Content Include="UML\AbstractFactory.gif" />
    <Content Include="UML\Adapter.gif" />
    <Content Include="UML\Bridge.gif" />
    <Content Include="UML\Builder.gif" />
    <Content Include="UML\Chain.gif" />
    <Content Include="UML\Command.gif" />
    <Content Include="UML\Composite.gif" />
    <Content Include="UML\Decorator.gif" />
    <Content Include="UML\Facade.gif" />
    <Content Include="UML\FactoryMethod.gif" />
    <Content Include="UML\Flyweight.gif" />
    <Content Include="UML\Interpreter.gif" />
    <Content Include="UML\Iterator.gif" />
    <Content Include="UML\Mediator.gif" />
    <Content Include="UML\Memento.gif" />
    <Content Include="UML\Observer.gif" />
    <Content Include="UML\OverView.gif" />
    <Content Include="UML\Prototype.gif" />
    <Content Include="UML\Proxy.gif" />
    <Content Include="UML\Singleton.gif" />
    <Content Include="UML\State.gif" />
    <Content Include="UML\Strategy.gif" />
    <Content Include="UML\Template.gif" />
    <Content Include="UML\Visitor.gif" />
  </ItemGroup>
  <Import Project="$(MSBuildBinPath)\Microsoft.CSharp.targets" />
  <!-- To modify your build process, add your task inside one of the targets below and uncomment it. 
       Other similar extension points exist, see Microsoft.Common.targets.
  <Target Name="BeforeBuild">
  </Target>
  <Target Name="AfterBuild">
  </Target>
  -->
</Project>

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