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<Project DefaultTargets="Build" xmlns="http://schemas.microsoft.com/developer/msbuild/2003">
<PropertyGroup>
<Configuration Condition=" '$(Configuration)' == '' ">Debug</Configuration>
<Platform Condition=" '$(Platform)' == '' ">AnyCPU</Platform>
<ProductVersion>8.0.50727</ProductVersion>
<SchemaVersion>2.0</SchemaVersion>
<ProjectGuid>{AD8B2BD5-6559-451A-9777-3A36EA449F58}</ProjectGuid>
<OutputType>WinExe</OutputType>
<AppDesignerFolder>Properties</AppDesignerFolder>
<RootNamespace>CSharp</RootNamespace>
<AssemblyName>CSharp</AssemblyName>
<SccProjectName>
</SccProjectName>
<SccLocalPath>
</SccLocalPath>
<SccAuxPath>
</SccAuxPath>
<SccProvider>
</SccProvider>
</PropertyGroup>
<PropertyGroup Condition=" '$(Configuration)|$(Platform)' == 'Debug|AnyCPU' ">
<DebugSymbols>true</DebugSymbols>
<DebugType>full</DebugType>
<Optimize>false</Optimize>
<OutputPath>bin\Debug\</OutputPath>
<DefineConstants>DEBUG;TRACE</DefineConstants>
<ErrorReport>prompt</ErrorReport>
<WarningLevel>4</WarningLevel>
</PropertyGroup>
<PropertyGroup Condition=" '$(Configuration)|$(Platform)' == 'Release|AnyCPU' ">
<DebugType>pdbonly</DebugType>
<Optimize>true</Optimize>
<OutputPath>bin\Release\</OutputPath>
<DefineConstants>TRACE</DefineConstants>
<ErrorReport>prompt</ErrorReport>
<WarningLevel>4</WarningLevel>
</PropertyGroup>
<ItemGroup>
<Reference Include="System" />
<Reference Include="System.Data" />
<Reference Include="System.Deployment" />
<Reference Include="System.Drawing" />
<Reference Include="System.Windows.Forms" />
<Reference Include="System.Xml" />
</ItemGroup>
<ItemGroup>
<Compile Include="CPatternInfo.cs" />
<Compile Include="CPatternList.cs" />
<Compile Include="CStringConst.cs" />
<Compile Include="FormMain.cs">
<SubType>Form</SubType>
</Compile>
<Compile Include="FormMain.Designer.cs">
<DependentUpon>FormMain.cs</DependentUpon>
</Compile>
<Compile Include="Patterns\AbstractFactoryRealWorld.cs" />
<Compile Include="Patterns\AbstractFactoryStructural.cs" />
<Compile Include="Patterns\AbstractPattern.cs" />
<Compile Include="Patterns\AdapterRealWorld.cs" />
<Compile Include="Patterns\AdapterStructural.cs" />
<Compile Include="Patterns\BridgeRealWorld.cs" />
<Compile Include="Patterns\BridgeStructural.cs" />
<Compile Include="Patterns\BuilderRealWorld.cs" />
<Compile Include="Patterns\BuilderStructural.cs" />
<Compile Include="Patterns\ChainRealWorld.cs" />
<Compile Include="Patterns\ChainStructural.cs" />
<Compile Include="Patterns\CommandRealWorld.cs" />
<Compile Include="Patterns\CommandStructural.cs" />
<Compile Include="Patterns\CompositeRealWorld.cs" />
<Compile Include="Patterns\CompositeStructural.cs" />
<Compile Include="Patterns\DecoratorRealWorld.cs" />
<Compile Include="Patterns\DecoratorStructural.cs" />
<Compile Include="Patterns\FacadeRealWorld.cs" />
<Compile Include="Patterns\FacadeStructural.cs" />
<Compile Include="Patterns\FactoryMethodRealWorld.cs" />
<Compile Include="Patterns\FactoryMethodStructural.cs" />
<Compile Include="Patterns\FlyweightRealWorld.cs" />
<Compile Include="Patterns\FlyweightStructural.cs" />
<Compile Include="Patterns\InterpreterRealWorld.cs" />
<Compile Include="Patterns\InterpreterStructural.cs" />
<Compile Include="Patterns\IteratorRealWorld.cs" />
<Compile Include="Patterns\IteratorStructural.cs" />
<Compile Include="Patterns\MediatorRealWorld.cs" />
<Compile Include="Patterns\MediatorStructural.cs" />
<Compile Include="Patterns\MementoRealWorld.cs" />
<Compile Include="Patterns\MementoStructural.cs" />
<Compile Include="Patterns\ObserverRealWorld.cs" />
<Compile Include="Patterns\ObserverStructural.cs" />
<Compile Include="Patterns\PrototypeRealWorld.cs" />
<Compile Include="Patterns\PrototypeStructural.cs" />
<Compile Include="Patterns\ProxyRealWorld.cs" />
<Compile Include="Patterns\ProxyStructural.cs" />
<Compile Include="Patterns\SingletonRealWorld.cs" />
<Compile Include="Patterns\SingletonStructural.cs" />
<Compile Include="Patterns\StateRealWorld.cs" />
<Compile Include="Patterns\StateStructural.cs" />
<Compile Include="Patterns\StrategyRealWorld.cs" />
<Compile Include="Patterns\StrategyStructural.cs" />
<Compile Include="Patterns\TemplateRealWorld.cs" />
<Compile Include="Patterns\TemplateStructural.cs" />
<Compile Include="Patterns\VisitorRealWorld.cs" />
<Compile Include="Patterns\VisitorStructural.cs" />
<Compile Include="Program.cs" />
<Compile Include="Properties\AssemblyInfo.cs" />
<EmbeddedResource Include="FormMain.resx">
<DependentUpon>FormMain.cs</DependentUpon>
<SubType>Designer</SubType>
</EmbeddedResource>
<EmbeddedResource Include="Properties\Resources.resx">
<Generator>ResXFileCodeGenerator</Generator>
<LastGenOutput>Resources.Designer.cs</LastGenOutput>
<SubType>Designer</SubType>
</EmbeddedResource>
<Compile Include="Properties\Resources.Designer.cs">
<AutoGen>True</AutoGen>
<DependentUpon>Resources.resx</DependentUpon>
</Compile>
<None Include="Properties\Settings.settings">
<Generator>SettingsSingleFileGenerator</Generator>
<LastGenOutput>Settings.Designer.cs</LastGenOutput>
</None>
<Compile Include="Properties\Settings.Designer.cs">
<AutoGen>True</AutoGen>
<DependentUpon>Settings.settings</DependentUpon>
<DesignTimeSharedInput>True</DesignTimeSharedInput>
</Compile>
</ItemGroup>
<ItemGroup>
<Content Include="UML\AbstractFactory.gif" />
<Content Include="UML\Adapter.gif" />
<Content Include="UML\Bridge.gif" />
<Content Include="UML\Builder.gif" />
<Content Include="UML\Chain.gif" />
<Content Include="UML\Command.gif" />
<Content Include="UML\Composite.gif" />
<Content Include="UML\Decorator.gif" />
<Content Include="UML\Facade.gif" />
<Content Include="UML\FactoryMethod.gif" />
<Content Include="UML\Flyweight.gif" />
<Content Include="UML\Interpreter.gif" />
<Content Include="UML\Iterator.gif" />
<Content Include="UML\Mediator.gif" />
<Content Include="UML\Memento.gif" />
<Content Include="UML\Observer.gif" />
<Content Include="UML\OverView.gif" />
<Content Include="UML\Prototype.gif" />
<Content Include="UML\Proxy.gif" />
<Content Include="UML\Singleton.gif" />
<Content Include="UML\State.gif" />
<Content Include="UML\Strategy.gif" />
<Content Include="UML\Template.gif" />
<Content Include="UML\Visitor.gif" />
</ItemGroup>
<Import Project="$(MSBuildBinPath)\Microsoft.CSharp.targets" />
<!-- To modify your build process, add your task inside one of the targets below and uncomment it.
Other similar extension points exist, see Microsoft.Common.targets.
<Target Name="BeforeBuild">
</Target>
<Target Name="AfterBuild">
</Target>
-->
</Project>
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