📄 main.cpp
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//-----------------------------------------------------------------------
//
// Name: Resources_Menus
//
// Author: Mat Buckland 2002
//
// Desc: Code to demonstrate the creation of a menu
//
// NOTE: Don't forget to include the library winmm.lib in your project
// settings and to #include the resource.h file
//------------------------------------------------------------------------
#include <windows.h>
#include "defines.h"
#include "resource.h"
//--------------------------------- Globals ------------------------------
//
//------------------------------------------------------------------------
char* g_szApplicationName = "Menu Creation";
char* g_szWindowClassName = "MyWindowClass";
//---------------------------- WindowProc ---------------------------------
//
// This is the callback function which handles all the windows messages
//-------------------------------------------------------------------------
LRESULT CALLBACK WindowProc (HWND hwnd,
UINT msg,
WPARAM wParam,
LPARAM lParam)
{
switch (msg)
{
//A WM_CREATE msg is sent when your application window is first
//created
case WM_CREATE:
{
PlaySound("window_open.wav", NULL, SND_FILENAME | SND_ASYNC);
}
break;
case WM_KEYUP:
{
switch(wParam)
{
case VK_ESCAPE:
{
//if the escape key has been pressed exit the program
PostQuitMessage(0);
}
}
}
case WM_PAINT:
{
PAINTSTRUCT ps;
BeginPaint (hwnd, &ps);
//**this is where we do any drawing to the screen**
EndPaint (hwnd, &ps);
}
break;
case WM_DESTROY:
{
// kill the application, this sends a WM_QUIT message
PostQuitMessage (0);
}
break;
case WM_COMMAND:
{
switch(wParam)
{
case IDSAVE:
{
//do your saving here
}
break;
case IDLOAD:
{
//do your loading here
}
break;
case IDSOUND1:
{
PlaySound("wav1.wav", NULL, SND_FILENAME | SND_ASYNC);
}
break;
case IDSOUND2:
{
PlaySound("wav2.wav", NULL, SND_FILENAME | SND_ASYNC);
}
break;
}// end switch WM_COMMAND
}
break;
}//end switch
//this is where all the messages not specifically handled by our
//winproc are sent to be processed
return DefWindowProc (hwnd, msg, wParam, lParam);
}
//-------------------------------- WinMain -------------------------------
//
// The entry point of the windows program
//------------------------------------------------------------------------
int WINAPI WinMain (HINSTANCE hInstance,
HINSTANCE hPrevInstance,
LPSTR szCmdLine,
int iCmdShow)
{
//handle to our window
HWND hWnd;
//our window class structure
WNDCLASSEX winclass;
// first fill in the window class stucture
winclass.cbSize = sizeof(WNDCLASSEX);
winclass.style = CS_HREDRAW | CS_VREDRAW;
winclass.lpfnWndProc = WindowProc;
winclass.cbClsExtra = 0;
winclass.cbWndExtra = 0;
winclass.hInstance = hInstance;
winclass.hIcon = LoadIcon(NULL, IDI_APPLICATION);
winclass.hCursor = LoadCursor(NULL, IDC_ARROW);
winclass.hbrBackground = (HBRUSH)GetStockObject (WHITE_BRUSH);
winclass.lpszMenuName = MAKEINTRESOURCE(IDR_MENU1);
winclass.lpszClassName = g_szWindowClassName;
winclass.hIconSm = LoadIcon(NULL, IDI_APPLICATION);
//register the window class
if (!RegisterClassEx(&winclass))
{
MessageBox(NULL, "Registration Failed!", "Error", 0);
//exit the application
return 0;
}
//create the window and assign its ID to hwnd
hWnd = CreateWindowEx (NULL, // extended style
g_szWindowClassName, // window class name
g_szApplicationName, // window caption
WS_OVERLAPPEDWINDOW, // window style
0, // initial x position
0, // initial y position
WINDOW_WIDTH, // initial x size
WINDOW_HEIGHT, // initial y size
NULL, // parent window handle
NULL, // window menu handle
hInstance, // program instance handle
NULL); // creation parameters
//make sure the window creation has gone OK
if(!hWnd)
{
MessageBox(NULL, "CreateWindowEx Failed!", "Error!", 0);
}
//make the window visible
ShowWindow (hWnd, iCmdShow);
UpdateWindow (hWnd);
//this will hold any windows messages
MSG msg;
//entry point of our message handler
while (GetMessage (&msg, NULL, 0, 0))
{
TranslateMessage (&msg);
DispatchMessage (&msg);
}
UnregisterClass( g_szWindowClassName, winclass.hInstance );
return msg.wParam;
}
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