📄 cgun.h
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#ifndef CGUN_H
#define CGUN_H
//-----------------------------------------------------------------------
//
// Name: CGun.h
//
// Author: Mat Buckland 2002
//
// Desc: class to define a gun turret
//
//-----------------------------------------------------------------------
#include <vector>
#include <windows.h>
#include "defines.h"
#include "utils.h"
#include "C2DMatrix.h"
#include "CBullet.h"
#include "CParams.h"
#include "SVector2D.h"
using namespace std;
class CGun
{
private:
//its position in the world
SVector2D m_vPos;
//its scale
double m_dScale;
//this is used to calculate when another bullet may be
//fired
int m_iTicksToNextBullet;
//vertex buffer for the gun's vertices
vector<SPoint> m_vecGunVB;
//vertex buffer to hold the gun's transformed vertices
vector<SPoint> m_vecGunVBTrans;
//used to toggle the auto gun.
bool m_bAutoGun;
//a container to hold the bullets the gun shoots
vector<CBullet> m_vecBullets;
void WorldTransform();
//lets the gun fire and move position at random. Useful for
//accelerating the aliens development in the early stages.
void AutoGun();
public:
CGun();
void Render(HDC &surface, HPEN &GreenPen);
//Checks for user keypresses and updates the gun's parameters
//accordingly. When the gun has been updated any active bullets
//are also updated.
void Update();
void AutoGunOff(){m_bAutoGun = false;}
void AutoGunOn(){m_bAutoGun = true;}
friend class CController;
};
#endif
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