📄 ctimer.h
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#ifndef CTIMER_H
#define CTIMER_H
//-----------------------------------------------------------------------
//
// Name: CTimer.h
//
// Author: Mat Buckland 2002
//
// Desc: Windows timer class for the book Game AI
// Programming with Neural Nets and Genetic Algorithms.
//
//-----------------------------------------------------------------------
#include <windows.h>
class CTimer
{
private:
LONGLONG m_CurrentTime,
m_LastTime,
m_NextTime,
m_FrameTime,
m_PerfCountFreq;
double m_TimeElapsed,
m_TimeScale;
float m_FPS;
public:
//ctors
CTimer();
CTimer(float fps);
//whatdayaknow, this starts the timer
void Start();
//determines if enough time has passed to move onto next frame
bool ReadyForNextFrame();
//only use this after a call to the above.
double GetTimeElapsed(){return m_TimeElapsed;}
double TimeElapsed();
};
#endif
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