utils.h
来自「游戏开发人工智能技术-AI.Techniques.for.Game.Progra」· C头文件 代码 · 共 66 行
H
66 行
#ifndef UTILS_H
#define UTILS_H
#include <stdlib.h>
#include <math.h>
#include <sstream>
#include <string>
#include <iostream>
using namespace std;
//----------------------------------------------------------------------------
// some random number functions.
//----------------------------------------------------------------------------
//returns a random integer between x and y
inline int RandInt(int x,int y) {return rand()%(y-x+1)+x;}
//returns a random float between zero and 1
inline double RandFloat() {return (rand())/(RAND_MAX+1.0);}
//returns a random bool
inline bool RandBool()
{
if (RandInt(0,1)) return true;
else return false;
}
//returns a random float in the range -1 < n < 1
inline double RandomClamped() {return RandFloat() - RandFloat();}
//-----------------------------------------------------------------------
//
// some handy little functions
//-----------------------------------------------------------------------
//converts an integer to a std::string
string itos(int arg);
//converts an float to a std::string
string ftos (float arg);
// clamps the first argument between the second two
void Clamp(double &arg, float min, float max);
void Clamp(int &arg, int min, int max);
//------------------------------------------------------------------------
//
// the structure used to define a vertex
//------------------------------------------------------------------------
struct SPoint
{
double x, y;
SPoint(double a = 0, double b = 0):x(a),y(b){}
};
#endif
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