winntuga.h
来自「Next BIOS Source code : Extensible Firmw」· C头文件 代码 · 共 198 行
H
198 行
/*++
Copyright (c) 1999 - 2002 Intel Corporation. All rights reserved
This software and associated documentation (if any) is furnished
under a license and may only be used or copied in accordance
with the terms of the license. Except as permitted by such
license, no part of this software or documentation may be
reproduced, stored in a retrieval system, or transmitted in any
form or by any means without the express written consent of
Intel Corporation.
Module Name:
WinNtUga.h
Abstract:
Private data for the Uga driver that is bound to the WinNt Thunk protocol
--*/
#ifndef _WIN_NT_UGA_H_
#define _WIN_NT_UGA_H_
#include "EfiWinNT.h"
#include "Efi.h"
#include "EfiDriverLib.h"
//
// Driver Consumed Protocols
//
#include EFI_PROTOCOL_DEFINITION (DevicePath)
#include EFI_PROTOCOL_DEFINITION (WinNtIo)
//
// Driver Produced Protocols
//
#include EFI_PROTOCOL_DEFINITION (DriverBinding)
#include EFI_PROTOCOL_DEFINITION (ComponentName)
#include EFI_PROTOCOL_DEFINITION (UgaDraw)
#include EFI_PROTOCOL_DEFINITION (UgaIo)
#include "LinkedList.h"
#define MAX_Q 256
typedef struct {
UINTN Front;
UINTN Rear;
UINTN Count;
EFI_INPUT_KEY Q[MAX_Q];
} UGA_QUEUE_FIXED;
#define WIN_NT_UGA_CLASS_NAME L"WinNtUgaWindow"
#define UGA_PRIVATE_DATA_SIGNATURE EFI_SIGNATURE_32('S','g','o','N')
typedef struct {
UINT64 Signature;
EFI_HANDLE Handle;
EFI_UGA_DRAW_PROTOCOL UgaDraw;
EFI_UGA_IO_PROTOCOL UgaIo;
EFI_SIMPLE_TEXT_IN_PROTOCOL SimpleTextIn;
EFI_WIN_NT_THUNK_PROTOCOL *WinNtThunk;
EFI_UNICODE_STRING_TABLE *ControllerNameTable;
//
// UGA Private Data for GetMode ()
//
UINT32 HorizontalResolution;
UINT32 VerticalResolution;
UINT32 ColorDepth;
UINT32 RefreshRate;
//
// UGA Private Data knowing when to start hardware
//
BOOLEAN HardwareNeedsStarting;
CHAR16 *WindowName;
CHAR16 Buffer[160];
HANDLE ThreadInited; // Semaphore
HANDLE ThreadHandle; // Thread
DWORD ThreadId;
HWND WindowHandle;
WNDCLASSEX WindowsClass;
//
// This screen is used to redraw the scree when windows events happen. It's
// updated in the main thread and displayed in the windows thread.
//
BITMAPV4HEADER *VirtualScreenInfo;
RGBQUAD *VirtualScreen;
EFI_UGA_PIXEL *FillLine;
//
// Keyboard Queue used by Simple Text In. WinProc thread adds, and main
// thread removes.
//
CRITICAL_SECTION QCriticalSection;
UGA_QUEUE_FIXED Queue;
} UGA_PRIVATE_DATA;
#define UGA_DRAW_PRIVATE_DATA_FROM_THIS(a) \
CR(a, UGA_PRIVATE_DATA, UgaDraw, UGA_PRIVATE_DATA_SIGNATURE)
#define UGA_PRIVATE_DATA_FROM_TEXT_IN_THIS(a) \
CR(a, UGA_PRIVATE_DATA, SimpleTextIn, UGA_PRIVATE_DATA_SIGNATURE)
//
// Global Protocol Variables
//
extern EFI_DRIVER_BINDING_PROTOCOL gWinNtUgaDriverBinding;
extern EFI_COMPONENT_NAME_PROTOCOL gWinNtUgaComponentName;
//
// Uga Hardware abstraction internal worker functions
//
EFI_STATUS
WinNtUgaSupported (
IN EFI_WIN_NT_IO_PROTOCOL *WinNtIo
);
EFI_STATUS
WinNtUgaConstructor (
IN UGA_PRIVATE_DATA *Private
);
EFI_STATUS
WinNtUgaDestructor (
IN UGA_PRIVATE_DATA *Private
);
//
// EFI 1.1 driver model prototypes for Win NT UGA
//
EFI_STATUS
WinNtUgaInitialize (
IN EFI_HANDLE ImageHandle,
IN EFI_SYSTEM_TABLE *SystemTable
);
EFI_STATUS
WinNtUgaDriverBindingSupported (
IN EFI_DRIVER_BINDING_PROTOCOL *This,
IN EFI_HANDLE Handle,
IN EFI_DEVICE_PATH_PROTOCOL *RemainingDevicePath
);
EFI_STATUS
WinNtUgaDriverBindingStart (
IN EFI_DRIVER_BINDING_PROTOCOL *This,
IN EFI_HANDLE Handle,
IN EFI_DEVICE_PATH_PROTOCOL *RemainingDevicePath
);
EFI_STATUS
WinNtUgaDriverBindingStop (
IN EFI_DRIVER_BINDING_PROTOCOL *This,
IN EFI_HANDLE Handle,
IN UINTN NumberOfChildren,
IN EFI_HANDLE *ChildHandleBuffer
);
EFI_STATUS
UgaPrivateAddQ (
IN UGA_PRIVATE_DATA *Private,
IN EFI_INPUT_KEY Key
);
EFI_STATUS
WinNtUgaInitializeSimpleTextInForWindow (
IN UGA_PRIVATE_DATA *Private
);
EFI_STATUS
WinNtUgaDestroySimpleTextInForWindow (
IN UGA_PRIVATE_DATA *Private
);
UINTN
Atoi (
IN CHAR16 *String
);
#endif
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