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📄 markablelistcontainer.cpp

📁 Symbian 第二版平台
💻 CPP
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/**
* 
* @brief Definition of CMarkableListContainer
*
* Copyright (c) EMCC Software Ltd 2003
* @version 1.0
*/

// INCLUDE FILES

// Class include
#include "MarkableListContainer.h"

// System includes
#include <akniconarray.h> // CAknIcon
#include <aknlists.h> // CAknSingleStyleGraphicListBox
#include <barsread.h> // TResource Reader
#include <e32def.h> // STATIC_CAST
#include <eikclbd.h> // CColumnListBoxData
#include <eiklbv.h> // CSelectionIndexArray
#include <MarkableList.mbg> // icons
#include <MarkableList.rsg> // R_MARKABLELIST_SAVED_GAMES_LISTBOX
#include <stringloader.h> // StringLoader
#include <uikon.hrh> // TKeyCode #defines

// CONSTANTS
const TInt KNumberOfIcons(2);

// N.B. #define'd as DLL cannot contain writeable static data
#define KListPosition TPoint(0,0) 



// ================= MEMBER FUNCTIONS =======================

/**
* Symbian OS 2nd phase constructor.  Creates a Window for the controls, which it contains.
* Constructs a label and adds it to the window, which it then activates.
* @param aRect The rectangle for this window
*/        
void CMarkableListContainer::ConstructL(const TRect& aRect)
{
    CreateWindowL();
    
    // Create the list
    CreateListL();    

    // Set the icons in the list's drawer
    SetupListIconsL();

    // Set up scroll bars
    SetupScrollBarsL();
    
    // Set the list items
    SetupListItemsL();
    
    SetRect(aRect);
    ActivateL();
}

/**
* Constructs the iSavedGamesList, setting its window.
*
*/
void CMarkableListContainer::CreateListL()
{
    // First phase construction
    iSavedGamesListBox = new (ELeave) CAknSingleGraphicStyleListBox;
    iSavedGamesListBox->SetContainerWindowL(*this);
    
    // Second Phase Construction
    TResourceReader reader;
    CEikonEnv::Static()->CreateResourceReaderLC(reader, R_MARKABLELIST_SAVED_GAMES_LISTBOX);
    iSavedGamesListBox->ConstructFromResourceL(reader);
    CleanupStack::PopAndDestroy(); // reader
}

/**
* Creates vertical scrollbars for the list, which appear automatically when required.
*
*/
void CMarkableListContainer::SetupScrollBarsL()
{
    iSavedGamesListBox->CreateScrollBarFrameL(ETrue);
    iSavedGamesListBox->ScrollBarFrame()->SetScrollBarVisibilityL(
        CEikScrollBarFrame::EOff, CEikScrollBarFrame::EAuto);
}

/**
* Loads icons from a file and sets them in the drawer for iSavedGamesList
*
*/
void CMarkableListContainer::SetupListIconsL()
{
    // Get the name of the file containing the icons    
    HBufC* iconFileName;
    iconFileName = StringLoader::LoadLC(R_ICON_FILE_NAME);    // Pushes iconFileName onto the Cleanup Stack.

    // Create an array of icons, reading them from the file
    CArrayPtr<CGulIcon>* icons = new(ELeave) CAknIconArray(KNumberOfIcons);
    CleanupStack::PushL(icons);
    icons->AppendL(iEikonEnv->CreateIconL(*iconFileName, EMbmMarkablelistTick, EMbmMarkablelistTick_mask));
    icons->AppendL(iEikonEnv->CreateIconL(*iconFileName, EMbmMarkablelist1player, EMbmMarkablelist1player_mask));
    icons->AppendL(iEikonEnv->CreateIconL(*iconFileName, EMbmMarkablelist2player, EMbmMarkablelist2player_mask));
    CleanupStack::Pop(icons);
    CleanupStack::PopAndDestroy(iconFileName);

    iSavedGamesListBox->ItemDrawer()->ColumnData()->SetIconArray(icons); // passing ownership of icons

}



/**
* Symbian OS 2 phase constructor.
* Constructs the CMarkableListContainer using the NewLC method, popping
* the constructed object from the CleanupStack before returning it.
* 
* @param aRect The rectangle for this window
* @return The newly constructed CMarkableListContainer
*/
CMarkableListContainer* CMarkableListContainer::NewL(const TRect& aRect)
{
    CMarkableListContainer* self = CMarkableListContainer::NewLC(aRect);
    CleanupStack::Pop(self);
    return self;
}

/**
* Symbian OS 2 phase constructor.
* Constructs the CMarkableListContainer using the constructor and ConstructL 
* method, leaving the constructed object on the CleanupStack before returning it.
* 
* @param aRect The rectangle for this window
* @return The newly constructed CMarkableListContainer
*/
CMarkableListContainer* CMarkableListContainer::NewLC(const TRect& aRect)
{
    CMarkableListContainer* self = new (ELeave) CMarkableListContainer;
    CleanupStack::PushL(self);
    self->ConstructL(aRect);
    return self;
}

/** 
* Destructor.  Frees up memory for the iLabel.
*/
CMarkableListContainer::~CMarkableListContainer()
{
    delete iSavedGamesListBox;
}

/**
*    
* Called by framework when the view size is changed.  Resizes the
* iLabel accordingly.
*
*/
void CMarkableListContainer::SizeChanged()
{
    iSavedGamesListBox->SetExtent (KListPosition, iSavedGamesListBox->MinimumSize());
}

/**
* Called by the framework in compound controls    
* @return The number of controls in this CMarkableListContainer
*/
TInt CMarkableListContainer::CountComponentControls() const
{
    return 1; // return number of controls inside this container
}

/**
* Called by the framework in compound controls    
* @param The index of the control to return
* @return The control for aIndex
*/
CCoeControl* CMarkableListContainer::ComponentControl(TInt aIndex) const
{
    switch (aIndex)
    {
        case 0:
            return iSavedGamesListBox;
        default:
            return NULL;
    }
}

/**
* Called by the framework to draw this control.  Clears the area in 
* aRect.
* @param aRect in which to draw
*/
void CMarkableListContainer::Draw(const TRect& aRect) const
{
    CWindowGc& gc = SystemGc();
    gc.Clear(aRect);
}

/**
* Called by the framework whenever a key event occurs.    
* Passes the key event to the saved games list if it is not null, otherwise returns
* EKeyWasNotConsumed
* @param aKeyEvent the Key event which occured, e.g. select key pressed
* @param aType the type of Key event which occurred, e.g. key up, key down
* @return TKeyResponse EKeyWasNotConsumed if the key was not processed, EKeyWasConsumed if it was
*/
TKeyResponse CMarkableListContainer::OfferKeyEventL(const TKeyEvent& aKeyEvent,TEventCode aType)
{
    if (iSavedGamesListBox)
        return iSavedGamesListBox->OfferKeyEventL (aKeyEvent, aType);
    else
        return EKeyWasNotConsumed;
}

/**
* Plays the currently select game in the iSavedGamesListBox, if one exists.  
* This is an empty implementation of this method
*/
void CMarkableListContainer::PlaySelectedGame()
{
}


/**
* Populates the list model's item array with a list of saved games
*/
void CMarkableListContainer::SetupListItemsL()
{
    CTextListBoxModel* model = iSavedGamesListBox->Model();  // not taking ownership
    model->SetOwnershipType (ELbmOwnsItemArray);
    CDesCArray* savedGamesArray = STATIC_CAST(CDesCArray*, model->ItemTextArray());
    LoadSavedGamesL(*savedGamesArray);
}



/**
* Loads the list of saved games into aSavedGamesArray.  
* This method merely creates some list items dynamically, and adds them
* to the array.  In a real-world example, it is likely that the 
* items would be read from a file  
* @param aSavedGamesArray The array where the saved game items will be stored
*/
void CMarkableListContainer::LoadSavedGamesL(CDesCArray& aSavedGamesArray)
{
    // Strings will be of the format "2\tSaved Game i", where i is a number from 1 to 10
    _LIT (KStringHeader, "2\tSaved Game %d");
    TBuf <16> aString;
    for (TInt i = 1; i< 11; i++)
    {
        aString.Format(KStringHeader(), i);
        aSavedGamesArray.AppendL (aString);
    }
}

/**
* Deletes all currently marked games
*/
void CMarkableListContainer::DeleteSelectedL()
{
    if (iSavedGamesListBox)
    {
        CTextListBoxModel* model = iSavedGamesListBox->Model();
        
        if (model->NumberOfItems() > 0)
        {
            
            // Create a copy of the currently selected items (copyIndices) in numeric order
            const CListBoxView::CSelectionIndexArray* selectionIndices = iSavedGamesListBox->SelectionIndexes();

            RArray<TInt> copyIndices; 
            CleanupClosePushL(copyIndices);
            TInt numberSelectedGames = selectionIndices->Count();
            for (TInt i=0; i< numberSelectedGames; i++)
            {
                copyIndices.InsertInOrder ((*selectionIndices)[i]);
            }    

            // Iterate through the copyIndices in reverse order, deleting them
            // from the list's item array
            TInt currentItem(0);
            CDesCArray* itemArray = STATIC_CAST(CDesCArray*, model->ItemTextArray());
            for (TInt j=numberSelectedGames-1; j>=0; j--)
            {
                currentItem = copyIndices[j];
                itemArray->Delete(currentItem);
            }
            CleanupStack::PopAndDestroy(); // Close copyIndices and free memory


            // Redraw the list following removal
            AknListBoxUtils::HandleItemRemovalAndPositionHighlightL(
                    iSavedGamesListBox, 
                    currentItem, 
                    ETrue);
        
        }
    }
}

/**
* Handles marking commands for all currently selected games, by passing them 
* to the AknSelectionService
*/
void CMarkableListContainer::HandleMarkCommandL(TInt aCommand)
{
    if (iSavedGamesListBox)
    {
        AknSelectionService::HandleMarkableListProcessCommandL (aCommand, iSavedGamesListBox);
    }
}

/**
* Called by the framework whenever a list event occurs for which this container
* is an observer.
* @param aListBoxEvent The type of event which occured
*
*/
void CMarkableListContainer::HandleListBoxEventL(CEikListBox* /*aListBox*/, TListBoxEvent aListBoxEvent)
{
    
    // if the Select Key has been pressed
    if ((aListBoxEvent == MEikListBoxObserver::EEventEnterKeyPressed) ||
        (aListBoxEvent == MEikListBoxObserver::EEventItemClicked))
    {
            PlaySelectedGame();
    }
}



// End of File    

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