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📄 d3d10.h

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        void ( STDMETHODCALLTYPE *CopyResource )( 
            ID3D10Buffer * This,
            /* [in] */ ID3D10Resource *pSrcResource);
        
        void ( STDMETHODCALLTYPE *UpdateSubresource )( 
            ID3D10Buffer * This,
            /* [in] */ UINT DstSubresource,
            /* [in] */ const D3D10_BOX *pDstBox,
            /* [in] */ const void *pSrcData,
            /* [in] */ SIZE_T SrcRowPitch,
            /* [in] */ SIZE_T SrcDepthPitch);
        
        void ( STDMETHODCALLTYPE *GetType )( 
            ID3D10Buffer * This,
            /* [out] */ D3D10_RESOURCE *rType);
        
        void ( STDMETHODCALLTYPE *SetEvictionPriority )( 
            ID3D10Buffer * This,
            /* [in] */ UINT EvictionPriority);
        
        UINT ( STDMETHODCALLTYPE *GetEvictionPriority )( 
            ID3D10Buffer * This);
        
        HRESULT ( STDMETHODCALLTYPE *Map )( 
            ID3D10Buffer * This,
            /* [in] */ D3D10_MAP MapType,
            /* [in] */ UINT Flags,
            /* [out] */ void **ppData);
        
        void ( STDMETHODCALLTYPE *Unmap )( 
            ID3D10Buffer * This);
        
        void ( STDMETHODCALLTYPE *GetDesc )( 
            ID3D10Buffer * This,
            /* [retval][out] */ D3D10_BUFFER_DESC *pDesc);
        
        END_INTERFACE
    } ID3D10BufferVtbl;

    interface ID3D10Buffer
    {
        CONST_VTBL struct ID3D10BufferVtbl *lpVtbl;
    };

    

#ifdef COBJMACROS


#define ID3D10Buffer_QueryInterface(This,riid,ppvObject)	\
    ( (This)->lpVtbl -> QueryInterface(This,riid,ppvObject) ) 

#define ID3D10Buffer_AddRef(This)	\
    ( (This)->lpVtbl -> AddRef(This) ) 

#define ID3D10Buffer_Release(This)	\
    ( (This)->lpVtbl -> Release(This) ) 


#define ID3D10Buffer_GetDevice(This,ppDevice)	\
    ( (This)->lpVtbl -> GetDevice(This,ppDevice) ) 

#define ID3D10Buffer_GetPrivateData(This,guid,pDataSize,pData)	\
    ( (This)->lpVtbl -> GetPrivateData(This,guid,pDataSize,pData) ) 

#define ID3D10Buffer_SetPrivateData(This,guid,DataSize,pData)	\
    ( (This)->lpVtbl -> SetPrivateData(This,guid,DataSize,pData) ) 

#define ID3D10Buffer_SetPrivateDataInterface(This,guid,pData)	\
    ( (This)->lpVtbl -> SetPrivateDataInterface(This,guid,pData) ) 


#define ID3D10Buffer_CopySubresourceRegion(This,DstSubresource,DstX,DstY,DstZ,pSrcResource,SrcSubresource,pSrcBox)	\
    ( (This)->lpVtbl -> CopySubresourceRegion(This,DstSubresource,DstX,DstY,DstZ,pSrcResource,SrcSubresource,pSrcBox) ) 

#define ID3D10Buffer_CopyResource(This,pSrcResource)	\
    ( (This)->lpVtbl -> CopyResource(This,pSrcResource) ) 

#define ID3D10Buffer_UpdateSubresource(This,DstSubresource,pDstBox,pSrcData,SrcRowPitch,SrcDepthPitch)	\
    ( (This)->lpVtbl -> UpdateSubresource(This,DstSubresource,pDstBox,pSrcData,SrcRowPitch,SrcDepthPitch) ) 

#define ID3D10Buffer_GetType(This,rType)	\
    ( (This)->lpVtbl -> GetType(This,rType) ) 

#define ID3D10Buffer_SetEvictionPriority(This,EvictionPriority)	\
    ( (This)->lpVtbl -> SetEvictionPriority(This,EvictionPriority) ) 

#define ID3D10Buffer_GetEvictionPriority(This)	\
    ( (This)->lpVtbl -> GetEvictionPriority(This) ) 


#define ID3D10Buffer_Map(This,MapType,Flags,ppData)	\
    ( (This)->lpVtbl -> Map(This,MapType,Flags,ppData) ) 

#define ID3D10Buffer_Unmap(This)	\
    ( (This)->lpVtbl -> Unmap(This) ) 

#define ID3D10Buffer_GetDesc(This,pDesc)	\
    ( (This)->lpVtbl -> GetDesc(This,pDesc) ) 

#endif /* COBJMACROS */


#endif 	/* C style interface */




#endif 	/* __ID3D10Buffer_INTERFACE_DEFINED__ */


/* interface __MIDL_itf_d3d10_0000_0006 */
/* [local] */ 

typedef struct D3D10_TEXTURE1D_DESC
    {
    SIZE_T Width;
    UINT MipLevels;
    UINT ArraySize;
    DXGI_FORMAT Format;
    DXGI_SAMPLE_DESC SampleDesc;
    D3D10_USAGE Usage;
    UINT BindFlags;
    UINT CPUAccessFlags;
    UINT MiscFlags;
    } 	D3D10_TEXTURE1D_DESC;

#if !defined( D3D10_NO_HELPERS ) && defined( __cplusplus )
struct CD3D10_TEXTURE1D_DESC : public D3D10_TEXTURE1D_DESC
{
    CD3D10_TEXTURE1D_DESC()
    {}
    explicit CD3D10_TEXTURE1D_DESC( const D3D10_TEXTURE1D_DESC& o ) :
        D3D10_TEXTURE1D_DESC( o )
    {}
    explicit CD3D10_TEXTURE1D_DESC(
        DXGI_FORMAT format,
        SIZE_T width,
        UINT arraySize = 1,
        UINT mipLevels = 0,
        UINT bindFlags = D3D10_BIND_SHADER_RESOURCE,
        D3D10_USAGE usage = D3D10_USAGE_DEFAULT,
        UINT cpuaccessFlags= 0,
        UINT sampleCount = 1,
        UINT sampleQuality = 0,
        UINT miscFlags = 0 )
    {
        Width = width;
        MipLevels = mipLevels;
        ArraySize = arraySize;
        Format = format;
        SampleDesc.Count = sampleCount;
        SampleDesc.Quality = sampleQuality;
        Usage = usage;
        BindFlags = bindFlags;
        CPUAccessFlags = cpuaccessFlags;
        MiscFlags = miscFlags;
    }
    ~CD3D10_TEXTURE1D_DESC() {}
    operator const D3D10_TEXTURE1D_DESC&() const { return *this; }
};
#endif


extern RPC_IF_HANDLE __MIDL_itf_d3d10_0000_0006_v0_0_c_ifspec;
extern RPC_IF_HANDLE __MIDL_itf_d3d10_0000_0006_v0_0_s_ifspec;

#ifndef __ID3D10Texture1D_INTERFACE_DEFINED__
#define __ID3D10Texture1D_INTERFACE_DEFINED__

/* interface ID3D10Texture1D */
/* [unique][local][object][uuid] */ 


EXTERN_C const IID IID_ID3D10Texture1D;

#if defined(__cplusplus) && !defined(CINTERFACE)
    
    MIDL_INTERFACE("9B7E4C03-342C-4106-A19F-4F2704F689F0")
    ID3D10Texture1D : public ID3D10Resource
    {
    public:
        virtual HRESULT STDMETHODCALLTYPE Map( 
            /* [in] */ UINT Subresource,
            /* [in] */ D3D10_MAP MapType,
            /* [in] */ UINT Flags,
            /* [out] */ void **ppData) = 0;
        
        virtual void STDMETHODCALLTYPE Unmap( 
            /* [in] */ UINT Subresource) = 0;
        
        virtual void STDMETHODCALLTYPE GetDesc( 
            /* [retval][out] */ D3D10_TEXTURE1D_DESC *pDesc) = 0;
        
        virtual HRESULT STDMETHODCALLTYPE SetMultisampleResolveFormat( 
            /* [in] */ DXGI_FORMAT Format) = 0;
        
        virtual DXGI_FORMAT STDMETHODCALLTYPE GetMultisampleResolveFormat( void) = 0;
        
    };
    
#else 	/* C style interface */

    typedef struct ID3D10Texture1DVtbl
    {
        BEGIN_INTERFACE
        
        HRESULT ( STDMETHODCALLTYPE *QueryInterface )( 
            ID3D10Texture1D * This,
            /* [in] */ REFIID riid,
            /* [iid_is][out] */ 
            __RPC__deref_out  void **ppvObject);
        
        ULONG ( STDMETHODCALLTYPE *AddRef )( 
            ID3D10Texture1D * This);
        
        ULONG ( STDMETHODCALLTYPE *Release )( 
            ID3D10Texture1D * This);
        
        void ( STDMETHODCALLTYPE *GetDevice )( 
            ID3D10Texture1D * This,
            /* [retval][out] */ ID3D10Device **ppDevice);
        
        HRESULT ( STDMETHODCALLTYPE *GetPrivateData )( 
            ID3D10Texture1D * This,
            /* [in] */ REFGUID guid,
            /* [out][in] */ SIZE_T *pDataSize,
            /* [size_is][out] */ void *pData);
        
        HRESULT ( STDMETHODCALLTYPE *SetPrivateData )( 
            ID3D10Texture1D * This,
            /* [in] */ REFGUID guid,
            /* [in] */ SIZE_T DataSize,
            /* [size_is][in] */ const void *pData);
        
        HRESULT ( STDMETHODCALLTYPE *SetPrivateDataInterface )( 
            ID3D10Texture1D * This,
            /* [in] */ REFGUID guid,
            /* [in] */ const IUnknown *pData);
        
        void ( STDMETHODCALLTYPE *CopySubresourceRegion )( 
            ID3D10Texture1D * This,
            /* [in] */ UINT DstSubresource,
            /* [in] */ SIZE_T DstX,
            /* [in] */ SIZE_T DstY,
            /* [in] */ SIZE_T DstZ,
            /* [in] */ ID3D10Resource *pSrcResource,
            /* [in] */ UINT SrcSubresource,
            /* [in] */ const D3D10_BOX *pSrcBox);
        
        void ( STDMETHODCALLTYPE *CopyResource )( 
            ID3D10Texture1D * This,
            /* [in] */ ID3D10Resource *pSrcResource);
        
        void ( STDMETHODCALLTYPE *UpdateSubresource )( 
            ID3D10Texture1D * This,
            /* [in] */ UINT DstSubresource,
            /* [in] */ const D3D10_BOX *pDstBox,
            /* [in] */ const void *pSrcData,
            /* [in] */ SIZE_T SrcRowPitch,
            /* [in] */ SIZE_T SrcDepthPitch);
        
        void ( STDMETHODCALLTYPE *GetType )( 
            ID3D10Texture1D * This,
            /* [out] */ D3D10_RESOURCE *rType);
        
        void ( STDMETHODCALLTYPE *SetEvictionPriority )( 
            ID3D10Texture1D * This,
            /* [in] */ UINT EvictionPriority);
        
        UINT ( STDMETHODCALLTYPE *GetEvictionPriority )( 
            ID3D10Texture1D * This);
        
        HRESULT ( STDMETHODCALLTYPE *Map )( 
            ID3D10Texture1D * This,
            /* [in] */ UINT Subresource,
            /* [in] */ D3D10_MAP MapType,
            /* [in] */ UINT Flags,
            /* [out] */ void **ppData);
        
        void ( STDMETHODCALLTYPE *Unmap )( 
            ID3D10Texture1D * This,
            /* [in] */ UINT Subresource);
        
        void ( STDMETHODCALLTYPE *GetDesc )( 
            ID3D10Texture1D * This,
            /* [retval][out] */ D3D10_TEXTURE1D_DESC *pDesc);
        
        HRESULT ( STDMETHODCALLTYPE *SetMultisampleResolveFormat )( 
            ID3D10Texture1D * This,
            /* [in] */ DXGI_FORMAT Format);
        
        DXGI_FORMAT ( STDMETHODCALLTYPE *GetMultisampleResolveFormat )( 
            ID3D10Texture1D * This);
        
        END_INTERFACE
    } ID3D10Texture1DVtbl;

    interface ID3D10Texture1D
    {
        CONST_VTBL struct ID3D10Texture1DVtbl *lpVtbl;
    };

    

#ifdef COBJMACROS


#define ID3D10Texture1D_QueryInterface(This,riid,ppvObject)	\
    ( (This)->lpVtbl -> QueryInterface(This,riid,ppvObject) ) 

#define ID3D10Texture1D_AddRef(This)	\
    ( (This)->lpVtbl -> AddRef(This) ) 

#define ID3D10Texture1D_Release(This)	\
    ( (This)->lpVtbl -> Release(This) ) 


#define ID3D10Texture1D_GetDevice(This,ppDevice)	\
    ( (This)->lpVtbl -> GetDevice(This,ppDevice) ) 

#define ID3D10Texture1D_GetPrivateData(This,guid,pDataSize,pData)	\
    ( (This)->lpVtbl -> GetPrivateData(This,guid,pDataSize,pData) ) 

#define ID3D10Texture1D_SetPrivateData(This,guid,DataSize,pData)	\
    ( (This)->lpVtbl -> SetPrivateData(This,guid,DataSize,pData) ) 

#define ID3D10Texture1D_SetPrivateDataInterface(This,guid,pData)	\
    ( (This)->lpVtbl -> SetPrivateDataInterface(This,guid,pData) ) 


#define ID3D10Texture1D_CopySubresourceRegion(This,DstSubresource,DstX,DstY,DstZ,pSrcResource,SrcSubresource,pSrcBox)	\
    ( (This)->lpVtbl -> CopySubresourceRegion(This,DstSubresource,DstX,DstY,DstZ,pSrcResource,SrcSubresource,pSrcBox) ) 

#define ID3D10Texture1D_CopyResource(This,pSrcResource)	\
    ( (This)->lpVtbl -> CopyResource(This,pSrcResource) ) 

#define ID3D10Texture1D_UpdateSubresource(This,DstSubresource,pDstBox,pSrcData,SrcRowPitch,SrcDepthPitch)	\
    ( (This)->lpVtbl -> UpdateSubresource(This,DstSubresource,pDstBox,pSrcData,SrcRowPitch,SrcDepthPitch) ) 

#define ID3D10Texture1D_GetType(This,rType)	\
    ( (This)->lpVtbl -> GetType(This,rType) ) 

#define ID3D10Texture1D_SetEvictionPriority(This,EvictionPriority)	\
    ( (This)->lpVtbl -> SetEvictionPriority(This,EvictionPriority) ) 

#define ID3D10Texture1D_GetEvictionPriority(This)	\
    ( (This)->lpVtbl -> GetEvictionPriority(This) ) 


#define ID3D10Texture1D_Map(This,Subresource,MapType,Flags,ppData)	\
    ( (This)->lpVtbl -> Map(This,Subresource,MapType,Flags,ppData) ) 

#define ID3D10Texture1D_Unmap(This,Subresource)	\
    ( (This)->lpVtbl -> Unmap(This,Subresource) ) 

#define ID3D10Texture1D_GetDesc(This,pDesc)	\
    ( (This)->lpVtbl -> GetDesc(This,pDesc) ) 

#define ID3D10Texture1D_SetMultisampleResolveFormat(This,Format)	\
    ( (This)->lpVtbl -> SetMultisampleResolveFormat(This,Format) ) 

#define ID3D10Texture1D_GetMultisampleResolveFormat(This)	\
    ( (This)->lpVtbl -> GetMultisampleResolveFormat(This) ) 

#endif /* COBJMACROS */


#endif 	/* C style interface */




#endif 	/* __ID3D10Texture1D_INTERFACE_DEFINED__ */


/* interface __MIDL_itf_d3d10_0000_0007 */
/* [local] */ 

typedef struct D3D10_TEXTURE2D_DESC
    {
    SIZE_T Width;
    SIZE_T Height;
    UINT MipLevels;
    UINT ArraySize;
    DXGI_FORMAT Format;
    DXGI_SAMPLE_DESC SampleDesc;
    D3D10_USAGE Usage;
    UINT BindFlags;
    UINT CPUAccessFlags;
    UINT MiscFlags;
    } 	D3D10_TEXTURE2D_DESC;

#if !defined( D3D10_NO_HELPERS ) && defined( __cplusplus )
struct CD3D10_TEXTURE2D_DESC : public D3D10_TEXTURE2D_DESC
{
    CD3D10_TEXTURE2D_DESC()
    {}
    explicit CD3D10_TEXTURE2D_DESC( const D3D10_TEXTURE2D_DESC& o ) :
        D3D10_TEXTURE2D_DESC( o )
    {}
    explicit CD3D10_TEXTURE2D_DESC(
        DXGI_FORMAT format,
        SIZE_T width,
        SIZE_T height,
        UINT arraySize = 1,
        UINT mipLevels = 0,
        UINT bindFlags = D3D10_BIND_SHADER_RESOURCE,
        D3D10_USAGE usage = D3D10_USAGE_DEFAULT,
        UINT cpuaccessFlags = 0,
        UINT sampleCount = 1,
        UINT sampleQuality = 0,
        UINT miscFlags = 0 )
    {
        Width = width;
        Height = height;
        MipLevels = mipLevels;
        ArraySize = arraySize;
        Format = format;
        SampleDesc.Count = sampleCount;
        SampleDesc.Quality = sampleQuality;
        Usage = usage;
        BindFlags = bindFlags;
        CPUAccessFlags = cpuaccessFlags;
    

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