⭐ 欢迎来到虫虫下载站! | 📦 资源下载 📁 资源专辑 ℹ️ 关于我们
⭐ 虫虫下载站

📄 d3drmobj.h

📁 介绍了游戏开发的各个环节和方法
💻 H
📖 第 1 页 / 共 5 页
字号:
    STDMETHOD(GetBox)(THIS_ LPD3DRMBOX) PURE;
    STDMETHOD_(BOOL, GetBoxEnable)(THIS) PURE;
    STDMETHOD(GetAxes)(THIS_ LPD3DVECTOR dir, LPD3DVECTOR up);
    STDMETHOD(GetMaterial)(THIS_ LPDIRECT3DRMMATERIAL2 *) PURE;
    STDMETHOD_(BOOL, GetInheritAxes)(THIS);
    STDMETHOD(GetHierarchyBox)(THIS_ LPD3DRMBOX) PURE;

    STDMETHOD(SetBox)(THIS_ LPD3DRMBOX) PURE;
    STDMETHOD(SetBoxEnable)(THIS_ BOOL) PURE;
    STDMETHOD(SetAxes)(THIS_ D3DVALUE dx, D3DVALUE dy, D3DVALUE dz,
                       D3DVALUE ux, D3DVALUE uy, D3DVALUE uz);
    STDMETHOD(SetInheritAxes)(THIS_ BOOL inherit_from_parent);
    STDMETHOD(SetMaterial)(THIS_ LPDIRECT3DRMMATERIAL2) PURE;
    STDMETHOD(SetQuaternion)(THIS_ LPDIRECT3DRMFRAME3 reference, D3DRMQUATERNION *q) PURE;

    STDMETHOD(RayPick)(THIS_ LPDIRECT3DRMFRAME3 reference, LPD3DRMRAY ray, DWORD dwFlags, LPDIRECT3DRMPICKED2ARRAY *return_visuals) PURE;
    STDMETHOD(Save)(THIS_ LPCSTR filename, D3DRMXOFFORMAT d3dFormat,
                    D3DRMSAVEOPTIONS d3dSaveFlags);
    STDMETHOD(TransformVectors)(THIS_ LPDIRECT3DRMFRAME3 reference,
                                DWORD dwNumVectors,
                                LPD3DVECTOR lpDstVectors,
                                LPD3DVECTOR lpSrcVectors) PURE;
    STDMETHOD(InverseTransformVectors)(THIS_ LPDIRECT3DRMFRAME3 reference,
                                       DWORD dwNumVectors,
                                       LPD3DVECTOR lpDstVectors,
                                       LPD3DVECTOR lpSrcVectors) PURE;
    STDMETHOD(SetTraversalOptions)(THIS_ DWORD dwFlags) PURE;
    STDMETHOD(GetTraversalOptions)(THIS_ LPDWORD lpdwFlags) PURE;
    STDMETHOD(SetSceneFogMethod)(THIS_ DWORD dwFlags) PURE;
    STDMETHOD(GetSceneFogMethod)(THIS_ LPDWORD lpdwFlags) PURE;
    STDMETHOD(SetMaterialOverride)(THIS_ LPD3DRMMATERIALOVERRIDE) PURE;
    STDMETHOD(GetMaterialOverride)(THIS_ LPD3DRMMATERIALOVERRIDE) PURE;
};

#undef INTERFACE
#define INTERFACE IDirect3DRMMesh

DECLARE_INTERFACE_(IDirect3DRMMesh, IDirect3DRMVisual)
{
    IUNKNOWN_METHODS(PURE);
    IDIRECT3DRMOBJECT_METHODS(PURE);

    /*
     * IDirect3DRMMesh methods
     */
    STDMETHOD(Scale)(THIS_ D3DVALUE sx, D3DVALUE sy, D3DVALUE sz) PURE;
    STDMETHOD(Translate)(THIS_ D3DVALUE tx, D3DVALUE ty, D3DVALUE tz) PURE;
    STDMETHOD(GetBox)(THIS_ D3DRMBOX *) PURE;
    STDMETHOD(AddGroup)(THIS_ unsigned vCount, unsigned fCount, unsigned vPerFace, unsigned *fData, D3DRMGROUPINDEX *returnId) PURE;
    STDMETHOD(SetVertices)(THIS_ D3DRMGROUPINDEX id, unsigned index, unsigned count, D3DRMVERTEX *values) PURE;
    STDMETHOD(SetGroupColor)(THIS_ D3DRMGROUPINDEX id, D3DCOLOR value) PURE;
    STDMETHOD(SetGroupColorRGB)(THIS_ D3DRMGROUPINDEX id, D3DVALUE red, D3DVALUE green, D3DVALUE blue) PURE;
    STDMETHOD(SetGroupMapping)(THIS_ D3DRMGROUPINDEX id, D3DRMMAPPING value) PURE;
    STDMETHOD(SetGroupQuality)(THIS_ D3DRMGROUPINDEX id, D3DRMRENDERQUALITY value) PURE;
    STDMETHOD(SetGroupMaterial)(THIS_ D3DRMGROUPINDEX id, LPDIRECT3DRMMATERIAL value) PURE;
    STDMETHOD(SetGroupTexture)(THIS_ D3DRMGROUPINDEX id, LPDIRECT3DRMTEXTURE value) PURE;

    STDMETHOD_(unsigned, GetGroupCount)(THIS) PURE;
    STDMETHOD(GetGroup)(THIS_ D3DRMGROUPINDEX id, unsigned *vCount, unsigned *fCount, unsigned *vPerFace, DWORD *fDataSize, unsigned *fData) PURE;
    STDMETHOD(GetVertices)(THIS_ D3DRMGROUPINDEX id, DWORD index, DWORD count, D3DRMVERTEX *returnPtr) PURE;
    STDMETHOD_(D3DCOLOR, GetGroupColor)(THIS_ D3DRMGROUPINDEX id) PURE;
    STDMETHOD_(D3DRMMAPPING, GetGroupMapping)(THIS_ D3DRMGROUPINDEX id) PURE;
    STDMETHOD_(D3DRMRENDERQUALITY, GetGroupQuality)(THIS_ D3DRMGROUPINDEX id) PURE;
    STDMETHOD(GetGroupMaterial)(THIS_ D3DRMGROUPINDEX id, LPDIRECT3DRMMATERIAL *returnPtr) PURE;
    STDMETHOD(GetGroupTexture)(THIS_ D3DRMGROUPINDEX id, LPDIRECT3DRMTEXTURE *returnPtr) PURE;
};

#undef INTERFACE
#define INTERFACE IDirect3DRMProgressiveMesh

DECLARE_INTERFACE_(IDirect3DRMProgressiveMesh, IDirect3DRMVisual)
{
    IUNKNOWN_METHODS(PURE);
    IDIRECT3DRMOBJECT_METHODS(PURE);

    /*
     * IDirect3DRMProgressiveMesh methods
     */
    STDMETHOD(Load) (THIS_ LPVOID lpObjLocation, LPVOID lpObjId,
                     D3DRMLOADOPTIONS dloLoadflags, D3DRMLOADTEXTURECALLBACK lpCallback,
                     LPVOID lpArg) PURE;
    STDMETHOD(GetLoadStatus) (THIS_ LPD3DRMPMESHLOADSTATUS lpStatus) PURE;
    STDMETHOD(SetMinRenderDetail) (THIS_ D3DVALUE d3dVal) PURE;
    STDMETHOD(Abort) (THIS_ DWORD dwFlags) PURE;

    STDMETHOD(GetFaceDetail) (THIS_ LPDWORD lpdwCount) PURE;
    STDMETHOD(GetVertexDetail) (THIS_ LPDWORD lpdwCount) PURE;
    STDMETHOD(SetFaceDetail) (THIS_ DWORD dwCount) PURE;
    STDMETHOD(SetVertexDetail) (THIS_ DWORD dwCount) PURE;
    STDMETHOD(GetFaceDetailRange) (THIS_ LPDWORD lpdwMin, LPDWORD lpdwMax) PURE;
    STDMETHOD(GetVertexDetailRange) (THIS_ LPDWORD lpdwMin, LPDWORD lpdwMax) PURE;
    STDMETHOD(GetDetail) (THIS_ D3DVALUE *lpdvVal) PURE;
    STDMETHOD(SetDetail) (THIS_ D3DVALUE d3dVal) PURE;

    STDMETHOD(RegisterEvents) (THIS_ HANDLE hEvent, DWORD dwFlags, DWORD dwReserved) PURE;
    STDMETHOD(CreateMesh) (THIS_ LPDIRECT3DRMMESH *lplpD3DRMMesh) PURE;
    STDMETHOD(Duplicate) (THIS_ LPDIRECT3DRMPROGRESSIVEMESH *lplpD3DRMPMesh) PURE;
    STDMETHOD(GetBox) (THIS_ LPD3DRMBOX lpBBox) PURE;
    STDMETHOD(SetQuality) (THIS_ D3DRMRENDERQUALITY) PURE;
    STDMETHOD(GetQuality) (THIS_ LPD3DRMRENDERQUALITY lpdwquality) PURE;
};

#undef INTERFACE
#define INTERFACE IDirect3DRMShadow

DECLARE_INTERFACE_(IDirect3DRMShadow, IDirect3DRMVisual)
{
    IUNKNOWN_METHODS(PURE);
    IDIRECT3DRMOBJECT_METHODS(PURE);

    /*
     * IDirect3DRMShadow methods
     */
    STDMETHOD(Init)
    (   THIS_ LPDIRECT3DRMVISUAL visual, LPDIRECT3DRMLIGHT light,
        D3DVALUE px, D3DVALUE py, D3DVALUE pz,
        D3DVALUE nx, D3DVALUE ny, D3DVALUE nz
    ) PURE;
};

#undef INTERFACE
#define INTERFACE IDirect3DRMShadow2

DECLARE_INTERFACE_(IDirect3DRMShadow2, IDirect3DRMVisual)
{
    IUNKNOWN_METHODS(PURE);
    IDIRECT3DRMOBJECT_METHODS(PURE);

    /*
     * IDirect3DRMShadow methods
     */
    STDMETHOD(Init)
    (   THIS_ LPUNKNOWN pUNK, LPDIRECT3DRMLIGHT light,
        D3DVALUE px, D3DVALUE py, D3DVALUE pz,
        D3DVALUE nx, D3DVALUE ny, D3DVALUE nz
    ) PURE;

    /*
     * IDirect3DRMShadow2 methods
     */
    STDMETHOD(GetVisual)(THIS_ LPDIRECT3DRMVISUAL *) PURE;
    STDMETHOD(SetVisual)(THIS_ LPUNKNOWN pUNK, DWORD) PURE;
    STDMETHOD(GetLight)(THIS_ LPDIRECT3DRMLIGHT *) PURE;
    STDMETHOD(SetLight)(THIS_ LPDIRECT3DRMLIGHT, DWORD) PURE;
    STDMETHOD(GetPlane)(THIS_ LPD3DVALUE px, LPD3DVALUE py, LPD3DVALUE pz,
                        LPD3DVALUE nx, LPD3DVALUE ny, LPD3DVALUE nz) PURE;
    STDMETHOD(SetPlane)(THIS_ D3DVALUE px, D3DVALUE py, D3DVALUE pz,
                        D3DVALUE nx, D3DVALUE ny, D3DVALUE nz, DWORD) PURE;
    STDMETHOD(GetOptions)(THIS_ LPDWORD) PURE;
    STDMETHOD(SetOptions)(THIS_ DWORD) PURE;
};

#undef INTERFACE
#define INTERFACE IDirect3DRMFace

DECLARE_INTERFACE_(IDirect3DRMFace, IDirect3DRMObject)
{
    IUNKNOWN_METHODS(PURE);
    IDIRECT3DRMOBJECT_METHODS(PURE);

    /*
     * IDirect3DRMFace methods
     */
     STDMETHOD(AddVertex)(THIS_ D3DVALUE x, D3DVALUE y, D3DVALUE z) PURE;
     STDMETHOD(AddVertexAndNormalIndexed)(THIS_ DWORD vertex, DWORD normal) PURE;
     STDMETHOD(SetColorRGB)(THIS_ D3DVALUE, D3DVALUE, D3DVALUE) PURE;
     STDMETHOD(SetColor)(THIS_ D3DCOLOR) PURE;
     STDMETHOD(SetTexture)(THIS_ LPDIRECT3DRMTEXTURE) PURE;
     STDMETHOD(SetTextureCoordinates)(THIS_ DWORD vertex, D3DVALUE u, D3DVALUE v) PURE;
     STDMETHOD(SetMaterial)(THIS_ LPDIRECT3DRMMATERIAL) PURE;
     STDMETHOD(SetTextureTopology)(THIS_ BOOL wrap_u, BOOL wrap_v) PURE;

     STDMETHOD(GetVertex)(THIS_ DWORD index, D3DVECTOR *vertex, D3DVECTOR *normal) PURE;
     STDMETHOD(GetVertices)(THIS_ DWORD *vertex_count, D3DVECTOR *coords, D3DVECTOR *normals);
     STDMETHOD(GetTextureCoordinates)(THIS_ DWORD vertex, D3DVALUE *u, D3DVALUE *v) PURE;
     STDMETHOD(GetTextureTopology)(THIS_ BOOL *wrap_u, BOOL *wrap_v) PURE;
     STDMETHOD(GetNormal)(THIS_ D3DVECTOR *) PURE;
     STDMETHOD(GetTexture)(THIS_ LPDIRECT3DRMTEXTURE *) PURE;
     STDMETHOD(GetMaterial)(THIS_ LPDIRECT3DRMMATERIAL *) PURE;

     STDMETHOD_(int, GetVertexCount)(THIS) PURE;
     STDMETHOD_(int, GetVertexIndex)(THIS_ DWORD which) PURE;
     STDMETHOD_(int, GetTextureCoordinateIndex)(THIS_ DWORD which) PURE;
     STDMETHOD_(D3DCOLOR, GetColor)(THIS) PURE;
};

#undef INTERFACE
#define INTERFACE IDirect3DRMFace2

DECLARE_INTERFACE_(IDirect3DRMFace2, IDirect3DRMObject)
{
    IUNKNOWN_METHODS(PURE);
    IDIRECT3DRMOBJECT_METHODS(PURE);

    /*
     * IDirect3DRMFace methods
     */
     STDMETHOD(AddVertex)(THIS_ D3DVALUE x, D3DVALUE y, D3DVALUE z) PURE;
     STDMETHOD(AddVertexAndNormalIndexed)(THIS_ DWORD vertex, DWORD normal) PURE;
     STDMETHOD(SetColorRGB)(THIS_ D3DVALUE, D3DVALUE, D3DVALUE) PURE;
     STDMETHOD(SetColor)(THIS_ D3DCOLOR) PURE;
     STDMETHOD(SetTexture)(THIS_ LPDIRECT3DRMTEXTURE3) PURE;
     STDMETHOD(SetTextureCoordinates)(THIS_ DWORD vertex, D3DVALUE u, D3DVALUE v) PURE;
     STDMETHOD(SetMaterial)(THIS_ LPDIRECT3DRMMATERIAL2) PURE;
     STDMETHOD(SetTextureTopology)(THIS_ BOOL wrap_u, BOOL wrap_v) PURE;

     STDMETHOD(GetVertex)(THIS_ DWORD index, D3DVECTOR *vertex, D3DVECTOR *normal) PURE;
     STDMETHOD(GetVertices)(THIS_ DWORD *vertex_count, D3DVECTOR *coords, D3DVECTOR *normals);
     STDMETHOD(GetTextureCoordinates)(THIS_ DWORD vertex, D3DVALUE *u, D3DVALUE *v) PURE;
     STDMETHOD(GetTextureTopology)(THIS_ BOOL *wrap_u, BOOL *wrap_v) PURE;
     STDMETHOD(GetNormal)(THIS_ D3DVECTOR *) PURE;
     STDMETHOD(GetTexture)(THIS_ LPDIRECT3DRMTEXTURE3 *) PURE;
     STDMETHOD(GetMaterial)(THIS_ LPDIRECT3DRMMATERIAL2 *) PURE;

     STDMETHOD_(int, GetVertexCount)(THIS) PURE;
     STDMETHOD_(int, GetVertexIndex)(THIS_ DWORD which) PURE;
     STDMETHOD_(int, GetTextureCoordinateIndex)(THIS_ DWORD which) PURE;
     STDMETHOD_(D3DCOLOR, GetColor)(THIS) PURE;
};

#undef INTERFACE
#define INTERFACE IDirect3DRMMeshBuilder

DECLARE_INTERFACE_(IDirect3DRMMeshBuilder, IDirect3DRMVisual)
{
    IUNKNOWN_METHODS(PURE);
    IDIRECT3DRMOBJECT_METHODS(PURE);

    /*
     * IDirect3DRMMeshBuilder methods
     */
    STDMETHOD(Load)(THIS_ LPVOID filename, LPVOID name, D3DRMLOADOPTIONS loadflags, D3DRMLOADTEXTURECALLBACK, LPVOID lpArg) PURE;
    STDMETHOD(Save)(THIS_ const char *filename, D3DRMXOFFORMAT, D3DRMSAVEOPTIONS save) PURE;
    STDMETHOD(Scale)(THIS_ D3DVALUE sx, D3DVALUE sy, D3DVALUE sz) PURE;
    STDMETHOD(Translate)(THIS_ D3DVALUE tx, D3DVALUE ty, D3DVALUE tz) PURE;
    STDMETHOD(SetColorSource)(THIS_ D3DRMCOLORSOURCE) PURE;
    STDMETHOD(GetBox)(THIS_ D3DRMBOX *) PURE;
    STDMETHOD(GenerateNormals)(THIS) PURE;
    STDMETHOD_(D3DRMCOLORSOURCE, GetColorSource)(THIS) PURE;

    STDMETHOD(AddMesh)(THIS_ LPDIRECT3DRMMESH) PURE;
    STDMETHOD(AddMeshBuilder)(THIS_ LPDIRECT3DRMMESHBUILDER) PURE;
    STDMETHOD(AddFrame)(THIS_ LPDIRECT3DRMFRAME) PURE;
    STDMETHOD(AddFace)(THIS_ LPDIRECT3DRMFACE) PURE;
    STDMETHOD(AddFaces)
    (   THIS_ DWORD vcount, D3DVECTOR *vertices, DWORD ncount, D3DVECTOR *normals,
        DWORD *data, LPDIRECT3DRMFACEARRAY*
    ) PURE;
    STDMETHOD(ReserveSpace)(THIS_ DWORD vertex_Count, DWORD normal_count, DWORD face_count) PURE;
    STDMETHOD(SetColorRGB)(THIS_ D3DVALUE red, D3DVALUE green, D3DVALUE blue) PURE;
    STDMETHOD(SetColor)(THIS_ D3DCOLOR) PURE;

⌨️ 快捷键说明

复制代码 Ctrl + C
搜索代码 Ctrl + F
全屏模式 F11
切换主题 Ctrl + Shift + D
显示快捷键 ?
增大字号 Ctrl + =
减小字号 Ctrl + -