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📄 d3d9caps.h

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/*==========================================================================;
 *
 *  Copyright (C) Microsoft Corporation.  All Rights Reserved.
 *
 *  File:       d3d9caps.h
 *  Content:    Direct3D capabilities include file
 *
 ***************************************************************************/

#ifndef _d3d9CAPS_H
#define _d3d9CAPS_H

#ifndef DIRECT3D_VERSION
#define DIRECT3D_VERSION         0x0900
#endif  //DIRECT3D_VERSION

// include this file content only if compiling for DX9 interfaces
#if(DIRECT3D_VERSION >= 0x0900)

#if defined(_X86_) || defined(_IA64)
#pragma pack(4)
#endif

typedef struct _D3DVSHADERCAPS2_0
{
        DWORD Caps;
        INT DynamicFlowControlDepth;
        INT NumTemps;
        INT StaticFlowControlDepth;
} D3DVSHADERCAPS2_0;

#define D3DVS20CAPS_PREDICATION             (1<<0)

#define D3DVS20_MAX_DYNAMICFLOWCONTROLDEPTH  24
#define D3DVS20_MIN_DYNAMICFLOWCONTROLDEPTH  0
#define D3DVS20_MAX_NUMTEMPS    32
#define D3DVS20_MIN_NUMTEMPS    12
#define D3DVS20_MAX_STATICFLOWCONTROLDEPTH    4
#define D3DVS20_MIN_STATICFLOWCONTROLDEPTH    1

typedef struct _D3DPSHADERCAPS2_0
{
    DWORD Caps;
    INT DynamicFlowControlDepth;
    INT NumTemps;
    INT StaticFlowControlDepth;
    INT NumInstructionSlots;
} D3DPSHADERCAPS2_0;

#define D3DPS20CAPS_ARBITRARYSWIZZLE        (1<<0)
#define D3DPS20CAPS_GRADIENTINSTRUCTIONS    (1<<1)
#define D3DPS20CAPS_PREDICATION             (1<<2)
#define D3DPS20CAPS_NODEPENDENTREADLIMIT    (1<<3)
#define D3DPS20CAPS_NOTEXINSTRUCTIONLIMIT   (1<<4)

#define D3DPS20_MAX_DYNAMICFLOWCONTROLDEPTH    24
#define D3DPS20_MIN_DYNAMICFLOWCONTROLDEPTH    0
#define D3DPS20_MAX_NUMTEMPS    32
#define D3DPS20_MIN_NUMTEMPS    12
#define D3DPS20_MAX_STATICFLOWCONTROLDEPTH    4
#define D3DPS20_MIN_STATICFLOWCONTROLDEPTH    0
#define D3DPS20_MAX_NUMINSTRUCTIONSLOTS    512
#define D3DPS20_MIN_NUMINSTRUCTIONSLOTS    96

#define D3DMIN30SHADERINSTRUCTIONS 512
#define D3DMAX30SHADERINSTRUCTIONS 32768

typedef struct _D3DCAPS9
{
    /* Device Info */
    D3DDEVTYPE  DeviceType;
    UINT        AdapterOrdinal;

    /* Caps from DX7 Draw */
    DWORD   Caps;
    DWORD   Caps2;
    DWORD   Caps3;
    DWORD   PresentationIntervals;

    /* Cursor Caps */
    DWORD   CursorCaps;

    /* 3D Device Caps */
    DWORD   DevCaps;

    DWORD   PrimitiveMiscCaps;
    DWORD   RasterCaps;
    DWORD   ZCmpCaps;
    DWORD   SrcBlendCaps;
    DWORD   DestBlendCaps;
    DWORD   AlphaCmpCaps;
    DWORD   ShadeCaps;
    DWORD   TextureCaps;
    DWORD   TextureFilterCaps;          // D3DPTFILTERCAPS for IDirect3DTexture9's
    DWORD   CubeTextureFilterCaps;      // D3DPTFILTERCAPS for IDirect3DCubeTexture9's
    DWORD   VolumeTextureFilterCaps;    // D3DPTFILTERCAPS for IDirect3DVolumeTexture9's
    DWORD   TextureAddressCaps;         // D3DPTADDRESSCAPS for IDirect3DTexture9's
    DWORD   VolumeTextureAddressCaps;   // D3DPTADDRESSCAPS for IDirect3DVolumeTexture9's

    DWORD   LineCaps;                   // D3DLINECAPS

    DWORD   MaxTextureWidth, MaxTextureHeight;
    DWORD   MaxVolumeExtent;

    DWORD   MaxTextureRepeat;
    DWORD   MaxTextureAspectRatio;
    DWORD   MaxAnisotropy;
    float   MaxVertexW;

    float   GuardBandLeft;
    float   GuardBandTop;
    float   GuardBandRight;
    float   GuardBandBottom;

    float   ExtentsAdjust;
    DWORD   StencilCaps;

    DWORD   FVFCaps;
    DWORD   TextureOpCaps;
    DWORD   MaxTextureBlendStages;
    DWORD   MaxSimultaneousTextures;

    DWORD   VertexProcessingCaps;
    DWORD   MaxActiveLights;
    DWORD   MaxUserClipPlanes;
    DWORD   MaxVertexBlendMatrices;
    DWORD   MaxVertexBlendMatrixIndex;

    float   MaxPointSize;

    DWORD   MaxPrimitiveCount;          // max number of primitives per DrawPrimitive call
    DWORD   MaxVertexIndex;
    DWORD   MaxStreams;
    DWORD   MaxStreamStride;            // max stride for SetStreamSource

    DWORD   VertexShaderVersion;
    DWORD   MaxVertexShaderConst;       // number of vertex shader constant registers

    DWORD   PixelShaderVersion;
    float   PixelShader1xMaxValue;      // max value storable in registers of ps.1.x shaders

    // Here are the DX9 specific ones
    DWORD   DevCaps2;

    float   MaxNpatchTessellationLevel;
    DWORD   Reserved5;

    UINT    MasterAdapterOrdinal;       // ordinal of master adaptor for adapter group
    UINT    AdapterOrdinalInGroup;      // ordinal inside the adapter group
    UINT    NumberOfAdaptersInGroup;    // number of adapters in this adapter group (only if master)
    DWORD   DeclTypes;                  // Data types, supported in vertex declarations
    DWORD   NumSimultaneousRTs;         // Will be at least 1
    DWORD   StretchRectFilterCaps;      // Filter caps supported by StretchRect
    D3DVSHADERCAPS2_0 VS20Caps;
    D3DPSHADERCAPS2_0 PS20Caps;
    DWORD   VertexTextureFilterCaps;    // D3DPTFILTERCAPS for IDirect3DTexture9's for texture, used in vertex shaders
    DWORD   MaxVShaderInstructionsExecuted; // maximum number of vertex shader instructions that can be executed
    DWORD   MaxPShaderInstructionsExecuted; // maximum number of pixel shader instructions that can be executed
    DWORD   MaxVertexShader30InstructionSlots; 
    DWORD   MaxPixelShader30InstructionSlots;
} D3DCAPS9;

//
// BIT DEFINES FOR D3DCAPS9 DWORD MEMBERS
//

//
// Caps
//
#define D3DCAPS_READ_SCANLINE           0x00020000L

//
// Caps2
//
#define D3DCAPS2_FULLSCREENGAMMA        0x00020000L
#define D3DCAPS2_CANCALIBRATEGAMMA      0x00100000L
#define D3DCAPS2_RESERVED               0x02000000L
#define D3DCAPS2_CANMANAGERESOURCE      0x10000000L
#define D3DCAPS2_DYNAMICTEXTURES        0x20000000L
#define D3DCAPS2_CANAUTOGENMIPMAP       0x40000000L

//
// Caps3
//
#define D3DCAPS3_RESERVED               0x8000001fL

// Indicates that the device can respect the ALPHABLENDENABLE render state
// when fullscreen while using the FLIP or DISCARD swap effect.
// COPY and COPYVSYNC swap effects work whether or not this flag is set.
#define D3DCAPS3_ALPHA_FULLSCREEN_FLIP_OR_DISCARD   0x00000020L

// Indicates that the device can perform a gamma correction from 
// a windowed back buffer containing linear content to the sRGB desktop.
#define D3DCAPS3_LINEAR_TO_SRGB_PRESENTATION 0x00000080L

#define D3DCAPS3_COPY_TO_VIDMEM         0x00000100L /* Device can acclerate copies from sysmem to local vidmem */
#define D3DCAPS3_COPY_TO_SYSTEMMEM      0x00000200L /* Device can acclerate copies from local vidmem to sysmem */


//
// PresentationIntervals
//
#define D3DPRESENT_INTERVAL_DEFAULT     0x00000000L
#define D3DPRESENT_INTERVAL_ONE         0x00000001L
#define D3DPRESENT_INTERVAL_TWO         0x00000002L
#define D3DPRESENT_INTERVAL_THREE       0x00000004L
#define D3DPRESENT_INTERVAL_FOUR        0x00000008L
#define D3DPRESENT_INTERVAL_IMMEDIATE   0x80000000L

//
// CursorCaps
//
// Driver supports HW color cursor in at least hi-res modes(height >=400)
#define D3DCURSORCAPS_COLOR             0x00000001L
// Driver supports HW cursor also in low-res modes(height < 400)
#define D3DCURSORCAPS_LOWRES            0x00000002L

//
// DevCaps
//
#define D3DDEVCAPS_EXECUTESYSTEMMEMORY  0x00000010L /* Device can use execute buffers from system memory */
#define D3DDEVCAPS_EXECUTEVIDEOMEMORY   0x00000020L /* Device can use execute buffers from video memory */
#define D3DDEVCAPS_TLVERTEXSYSTEMMEMORY 0x00000040L /* Device can use TL buffers from system memory */
#define D3DDEVCAPS_TLVERTEXVIDEOMEMORY  0x00000080L /* Device can use TL buffers from video memory */
#define D3DDEVCAPS_TEXTURESYSTEMMEMORY  0x00000100L /* Device can texture from system memory */
#define D3DDEVCAPS_TEXTUREVIDEOMEMORY   0x00000200L /* Device can texture from device memory */
#define D3DDEVCAPS_DRAWPRIMTLVERTEX     0x00000400L /* Device can draw TLVERTEX primitives */
#define D3DDEVCAPS_CANRENDERAFTERFLIP   0x00000800L /* Device can render without waiting for flip to complete */
#define D3DDEVCAPS_TEXTURENONLOCALVIDMEM 0x00001000L /* Device can texture from nonlocal video memory */
#define D3DDEVCAPS_DRAWPRIMITIVES2      0x00002000L /* Device can support DrawPrimitives2 */
#define D3DDEVCAPS_SEPARATETEXTUREMEMORIES 0x00004000L /* Device is texturing from separate memory pools */
#define D3DDEVCAPS_DRAWPRIMITIVES2EX    0x00008000L /* Device can support Extended DrawPrimitives2 i.e. DX7 compliant driver*/
#define D3DDEVCAPS_HWTRANSFORMANDLIGHT  0x00010000L /* Device can support transformation and lighting in hardware and DRAWPRIMITIVES2EX must be also */
#define D3DDEVCAPS_CANBLTSYSTONONLOCAL  0x00020000L /* Device supports a Tex Blt from system memory to non-local vidmem */
#define D3DDEVCAPS_HWRASTERIZATION      0x00080000L /* Device has HW acceleration for rasterization */
#define D3DDEVCAPS_PUREDEVICE           0x00100000L /* Device supports D3DCREATE_PUREDEVICE */
#define D3DDEVCAPS_QUINTICRTPATCHES     0x00200000L /* Device supports quintic Beziers and BSplines */
#define D3DDEVCAPS_RTPATCHES            0x00400000L /* Device supports Rect and Tri patches */
#define D3DDEVCAPS_RTPATCHHANDLEZERO    0x00800000L /* Indicates that RT Patches may be drawn efficiently using handle 0 */

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