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📄 d3d9types.h

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    D3DFMT_A8L8                 = 51,
    D3DFMT_A4L4                 = 52,

    D3DFMT_V8U8                 = 60,
    D3DFMT_L6V5U5               = 61,
    D3DFMT_X8L8V8U8             = 62,
    D3DFMT_Q8W8V8U8             = 63,
    D3DFMT_V16U16               = 64,
    D3DFMT_A2W10V10U10          = 67,

    D3DFMT_UYVY                 = MAKEFOURCC('U', 'Y', 'V', 'Y'),
    D3DFMT_R8G8_B8G8            = MAKEFOURCC('R', 'G', 'B', 'G'),
    D3DFMT_YUY2                 = MAKEFOURCC('Y', 'U', 'Y', '2'),
    D3DFMT_G8R8_G8B8            = MAKEFOURCC('G', 'R', 'G', 'B'),
    D3DFMT_DXT1                 = MAKEFOURCC('D', 'X', 'T', '1'),
    D3DFMT_DXT2                 = MAKEFOURCC('D', 'X', 'T', '2'),
    D3DFMT_DXT3                 = MAKEFOURCC('D', 'X', 'T', '3'),
    D3DFMT_DXT4                 = MAKEFOURCC('D', 'X', 'T', '4'),
    D3DFMT_DXT5                 = MAKEFOURCC('D', 'X', 'T', '5'),

    D3DFMT_D16_LOCKABLE         = 70,
    D3DFMT_D32                  = 71,
    D3DFMT_D15S1                = 73,
    D3DFMT_D24S8                = 75,
    D3DFMT_D24X8                = 77,
    D3DFMT_D24X4S4              = 79,
    D3DFMT_D16                  = 80,

    D3DFMT_D32F_LOCKABLE        = 82,
    D3DFMT_D24FS8               = 83,


    D3DFMT_L16                  = 81,

    D3DFMT_VERTEXDATA           =100,
    D3DFMT_INDEX16              =101,
    D3DFMT_INDEX32              =102,

    D3DFMT_Q16W16V16U16         =110,

    D3DFMT_MULTI2_ARGB8         = MAKEFOURCC('M','E','T','1'),

    // Floating point surface formats

    // s10e5 formats (16-bits per channel)
    D3DFMT_R16F                 = 111,
    D3DFMT_G16R16F              = 112,
    D3DFMT_A16B16G16R16F        = 113,

    // IEEE s23e8 formats (32-bits per channel)
    D3DFMT_R32F                 = 114,
    D3DFMT_G32R32F              = 115,
    D3DFMT_A32B32G32R32F        = 116,

    D3DFMT_CxV8U8               = 117,


    D3DFMT_FORCE_DWORD          =0x7fffffff
} D3DFORMAT;

/* Display Modes */
typedef struct _D3DDISPLAYMODE
{
    UINT            Width;
    UINT            Height;
    UINT            RefreshRate;
    D3DFORMAT       Format;
} D3DDISPLAYMODE;

/* Creation Parameters */
typedef struct _D3DDEVICE_CREATION_PARAMETERS
{
    UINT            AdapterOrdinal;
    D3DDEVTYPE      DeviceType;
    HWND            hFocusWindow;
    DWORD           BehaviorFlags;
} D3DDEVICE_CREATION_PARAMETERS;


/* SwapEffects */
typedef enum _D3DSWAPEFFECT
{
    D3DSWAPEFFECT_DISCARD           = 1,
    D3DSWAPEFFECT_FLIP              = 2,
    D3DSWAPEFFECT_COPY              = 3,

    D3DSWAPEFFECT_FORCE_DWORD       = 0x7fffffff
} D3DSWAPEFFECT;

/* Pool types */
typedef enum _D3DPOOL {
    D3DPOOL_DEFAULT                 = 0,
    D3DPOOL_MANAGED                 = 1,
    D3DPOOL_SYSTEMMEM               = 2,
    D3DPOOL_SCRATCH                 = 3,

    D3DPOOL_FORCE_DWORD             = 0x7fffffff
} D3DPOOL;


/* RefreshRate pre-defines */
#define D3DPRESENT_RATE_DEFAULT         0x00000000


/* Resize Optional Parameters */
typedef struct _D3DPRESENT_PARAMETERS_
{
    UINT                BackBufferWidth;
    UINT                BackBufferHeight;
    D3DFORMAT           BackBufferFormat;
    UINT                BackBufferCount;

    D3DMULTISAMPLE_TYPE MultiSampleType;
    DWORD               MultiSampleQuality;

    D3DSWAPEFFECT       SwapEffect;
    HWND                hDeviceWindow;
    BOOL                Windowed;
    BOOL                EnableAutoDepthStencil;
    D3DFORMAT           AutoDepthStencilFormat;
    DWORD               Flags;

    /* FullScreen_RefreshRateInHz must be zero for Windowed mode */
    UINT                FullScreen_RefreshRateInHz;
    UINT                PresentationInterval;
} D3DPRESENT_PARAMETERS;

// Values for D3DPRESENT_PARAMETERS.Flags

#define D3DPRESENTFLAG_LOCKABLE_BACKBUFFER      0x00000001
#define D3DPRESENTFLAG_DISCARD_DEPTHSTENCIL     0x00000002
#define D3DPRESENTFLAG_DEVICECLIP               0x00000004
#define D3DPRESENTFLAG_VIDEO                    0x00000010

/* Gamma Ramp: Same as DX7 */

typedef struct _D3DGAMMARAMP
{
    WORD                red  [256];
    WORD                green[256];
    WORD                blue [256];
} D3DGAMMARAMP;

/* Back buffer types */
typedef enum _D3DBACKBUFFER_TYPE
{
    D3DBACKBUFFER_TYPE_MONO         = 0,
    D3DBACKBUFFER_TYPE_LEFT         = 1,
    D3DBACKBUFFER_TYPE_RIGHT        = 2,

    D3DBACKBUFFER_TYPE_FORCE_DWORD  = 0x7fffffff
} D3DBACKBUFFER_TYPE;


/* Types */
typedef enum _D3DRESOURCETYPE {
    D3DRTYPE_SURFACE                =  1,
    D3DRTYPE_VOLUME                 =  2,
    D3DRTYPE_TEXTURE                =  3,
    D3DRTYPE_VOLUMETEXTURE          =  4,
    D3DRTYPE_CUBETEXTURE            =  5,
    D3DRTYPE_VERTEXBUFFER           =  6,
    D3DRTYPE_INDEXBUFFER            =  7,


    D3DRTYPE_FORCE_DWORD            = 0x7fffffff
} D3DRESOURCETYPE;

/* Usages */
#define D3DUSAGE_RENDERTARGET       (0x00000001L)
#define D3DUSAGE_DEPTHSTENCIL       (0x00000002L)
#define D3DUSAGE_DYNAMIC            (0x00000200L)

// When passed to CheckDeviceFormat, D3DUSAGE_AUTOGENMIPMAP may return
// D3DOK_NOAUTOGEN if the device doesn't support autogeneration for that format.
// D3DOK_NOAUTOGEN is a success code, not a failure code... the SUCCEEDED and FAILED macros
// will return true and false respectively for this code.
#define D3DUSAGE_AUTOGENMIPMAP      (0x00000400L)
#define D3DUSAGE_DMAP               (0x00004000L)

// The following usages are valid only for querying CheckDeviceFormat
#define D3DUSAGE_QUERY_LEGACYBUMPMAP            (0x00008000L)
#define D3DUSAGE_QUERY_SRGBREAD                 (0x00010000L)
#define D3DUSAGE_QUERY_FILTER                   (0x00020000L)
#define D3DUSAGE_QUERY_SRGBWRITE                (0x00040000L)
#define D3DUSAGE_QUERY_POSTPIXELSHADER_BLENDING (0x00080000L)
#define D3DUSAGE_QUERY_VERTEXTEXTURE            (0x00100000L)
#define D3DUSAGE_QUERY_WRAPANDMIP	            (0x00200000L)

/* Usages for Vertex/Index buffers */
#define D3DUSAGE_WRITEONLY          (0x00000008L)
#define D3DUSAGE_SOFTWAREPROCESSING (0x00000010L)
#define D3DUSAGE_DONOTCLIP          (0x00000020L)
#define D3DUSAGE_POINTS             (0x00000040L)
#define D3DUSAGE_RTPATCHES          (0x00000080L)
#define D3DUSAGE_NPATCHES           (0x00000100L)










/* CubeMap Face identifiers */
typedef enum _D3DCUBEMAP_FACES
{
    D3DCUBEMAP_FACE_POSITIVE_X     = 0,
    D3DCUBEMAP_FACE_NEGATIVE_X     = 1,
    D3DCUBEMAP_FACE_POSITIVE_Y     = 2,
    D3DCUBEMAP_FACE_NEGATIVE_Y     = 3,
    D3DCUBEMAP_FACE_POSITIVE_Z     = 4,
    D3DCUBEMAP_FACE_NEGATIVE_Z     = 5,

    D3DCUBEMAP_FACE_FORCE_DWORD    = 0x7fffffff
} D3DCUBEMAP_FACES;


/* Lock flags */

#define D3DLOCK_READONLY           0x00000010L
#define D3DLOCK_DISCARD            0x00002000L
#define D3DLOCK_NOOVERWRITE        0x00001000L
#define D3DLOCK_NOSYSLOCK          0x00000800L
#define D3DLOCK_DONOTWAIT          0x00004000L                  

#define D3DLOCK_NO_DIRTY_UPDATE     0x00008000L







/* Vertex Buffer Description */
typedef struct _D3DVERTEXBUFFER_DESC
{
    D3DFORMAT           Format;
    D3DRESOURCETYPE     Type;
    DWORD               Usage;
    D3DPOOL             Pool;
    UINT                Size;

    DWORD               FVF;

} D3DVERTEXBUFFER_DESC;

/* Index Buffer Description */
typedef struct _D3DINDEXBUFFER_DESC
{
    D3DFORMAT           Format;
    D3DRESOURCETYPE     Type;
    DWORD               Usage;
    D3DPOOL             Pool;
    UINT                Size;
} D3DINDEXBUFFER_DESC;


/* Surface Description */
typedef struct _D3DSURFACE_DESC
{
    D3DFORMAT           Format;
    D3DRESOURCETYPE     Type;
    DWORD               Usage;
    D3DPOOL             Pool;

    D3DMULTISAMPLE_TYPE MultiSampleType;
    DWORD               MultiSampleQuality;
    UINT                Width;
    UINT                Height;
} D3DSURFACE_DESC;

typedef struct _D3DVOLUME_DESC
{
    D3DFORMAT           Format;
    D3DRESOURCETYPE     Type;
    DWORD               Usage;
    D3DPOOL             Pool;

    UINT                Width;
    UINT                Height;
    UINT                Depth;
} D3DVOLUME_DESC;

/* Structure for LockRect */
typedef struct _D3DLOCKED_RECT
{
    INT                 Pitch;
    void*               pBits;
} D3DLOCKED_RECT;

/* Structures for LockBox */
typedef struct _D3DBOX
{
    UINT                Left;
    UINT                Top;
    UINT                Right;
    UINT                Bottom;
    UINT                Front;
    UINT                Back;
} D3DBOX;

typedef struct _D3DLOCKED_BOX
{
    INT                 RowPitch;
    INT                 SlicePitch;
    void*               pBits;
} D3DLOCKED_BOX;

/* Structures for LockRange */
typedef struct _D3DRANGE
{
    UINT                Offset;
    UINT                Size;
} D3DRANGE;

/* Structures for high order primitives */
typedef struct _D3DRECTPATCH_INFO
{
    UINT                StartVertexOffsetWidth;
    UINT                StartVertexOffsetHeight;
    UINT                Width;
    UINT                Height;
    UINT                Stride;
    D3DBASISTYPE        Basis;
    D3DDEGREETYPE       Degree;
} D3DRECTPATCH_INFO;

typedef struct _D3DTRIPATCH_INFO
{
    UINT                StartVertexOffset;
    U

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