📄 tnt_math_utils.h
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#ifndef MATH_UTILS_H
#define MATH_UTILS_H
#include <math.h>
/* needed for sqrt() below */
namespace TNT
{
/**
@returns hypotenuse of real (non-complex) scalars a and b by
avoiding underflow/overflow
using (a * sqrt( 1 + (b/a) * (b/a))), rather than
sqrt(a*a + b*b).
*/
template <class Real>
Real hypot(const Real &a, const Real &b)
{
if (a== 0)
return abs(b);
else
{
Real c = b/a;
return a * sqrt(1 + c*c);
}
}
/**
@returns the minimum of scalars a and b.
*/
#undef min
template <class Scalar>
Scalar min(const Scalar &a, const Scalar &b)
{
return a < b ? a : b;
}
/**
@returns the maximum of scalars a and b.
*/
#undef max
template <class Scalar>
Scalar max(const Scalar &a, const Scalar &b)
{
return a > b ? a : b;
}
/* added by G.Peyre */
#define TNT_MIN(a, b) ((a) < (b) ? (a) : (b)) //!< Returns the min value between a and b
#define TNT_MAX(a, b) ((a) > (b) ? (a) : (b)) //!< Returns the max value between a and b
#define TNT_ABS(a) ((a) > 0 ? (a) : -(a)) //!< Returns the absolute value a
/**
@returns the absolute value of a real (no-complex) scalar.
*/
template <class Real>
Real abs(const Real &a)
{
return (a > 0 ? a : -a);
}
}
#endif
/* MATH_UTILS_H */
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