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📄 tnt_array3d_utils.h.svn-base

📁 fast marching method
💻 SVN-BASE
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#ifndef TNT_ARRAY3D_UTILS_H
#define TNT_ARRAY3D_UTILS_H

#include <cstdlib>
#include <cassert>

namespace TNT
{


/**
	Write an array to a character outstream.  Output format is one that can
	be read back in via the in-stream operator: three integers
	denoting the array dimensions (m x n x k), followed by m
	(n x k) arrays.

*/
template <class T>
std::ostream& operator<<(std::ostream &s, const Array3D<T> &A)
{
    int M=A.dim1();
    int N=A.dim2();
    int K=A.dim3();

    s << M << " " << N << " " << K << "\n";

    for (int i=0; i<M; i++)
    {
        for (int j=0; j<N; j++)
        {
			for (int k=0; k<K; k++)
            	s << A[i][j][k] << " ";
			s << "\n";
        }
        s << "\n";
    }


    return s;
}

/**
	Read an array from a character stream.  Input format
	is three integers, denoting the dimensions (m x n x k), followed
	by m*n*k whitespace-separated elments in "row-major" order
	(i.e. right-most dimension varying fastest.)  Newlines
	are ignored.

	<p>
	Note: the array being read into references new memory
	storage. If the intent is to fill an existing conformant
	array, use <code> cin >> B;  A.inject(B) ); </code>
	instead or read the elements in one-a-time by hand.

	@param s the charater to read from (typically <code>std::in</code>)
	@param A the array to read into.
*/
template <class T>
std::istream& operator>>(std::istream &s, Array3D<T> &A)
{

    int M, N, K;

    s >> M >> N >> K;

	Array3D<T> B(M,N,K);

    for (int i=0; i<M; i++)
        for (int j=0; j<N; j++)
			for (int k=0; k<K; k++)
            	s >>  B[i][j][k];

	A = B;
    return s;
}




} // namespace TNT

#endif

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