📄 tnt_array3d_utils.h.svn-base
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#ifndef TNT_ARRAY3D_UTILS_H
#define TNT_ARRAY3D_UTILS_H
#include <cstdlib>
#include <cassert>
namespace TNT
{
/**
Write an array to a character outstream. Output format is one that can
be read back in via the in-stream operator: three integers
denoting the array dimensions (m x n x k), followed by m
(n x k) arrays.
*/
template <class T>
std::ostream& operator<<(std::ostream &s, const Array3D<T> &A)
{
int M=A.dim1();
int N=A.dim2();
int K=A.dim3();
s << M << " " << N << " " << K << "\n";
for (int i=0; i<M; i++)
{
for (int j=0; j<N; j++)
{
for (int k=0; k<K; k++)
s << A[i][j][k] << " ";
s << "\n";
}
s << "\n";
}
return s;
}
/**
Read an array from a character stream. Input format
is three integers, denoting the dimensions (m x n x k), followed
by m*n*k whitespace-separated elments in "row-major" order
(i.e. right-most dimension varying fastest.) Newlines
are ignored.
<p>
Note: the array being read into references new memory
storage. If the intent is to fill an existing conformant
array, use <code> cin >> B; A.inject(B) ); </code>
instead or read the elements in one-a-time by hand.
@param s the charater to read from (typically <code>std::in</code>)
@param A the array to read into.
*/
template <class T>
std::istream& operator>>(std::istream &s, Array3D<T> &A)
{
int M, N, K;
s >> M >> N >> K;
Array3D<T> B(M,N,K);
for (int i=0; i<M; i++)
for (int j=0; j<N; j++)
for (int k=0; k<K; k++)
s >> B[i][j][k];
A = B;
return s;
}
} // namespace TNT
#endif
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